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[SCRIPT] Pandora Tunings -v0.2 - updated 15/11/2008
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Teladidrone





Joined: 24 Aug 2004
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PostPosted: Fri, 14. Nov 08, 03:55    Post subject: [SCRIPT] Pandora Tunings -v0.2 - updated 15/11/2008 Reply with quote Print

Script: Pandora Tunings
Version: 0.2
Copyright (c) 2008 Teladidrone
All bugs you may stumble upon strictly belong to me and are to be turned over for questioning immediately!

Download:

(spk format) - requires the Plugin Manager.


Technical:

  • This script creates 8 flying crates with Pandora tunings (4 engine, 4 rudder).
  • The crates will be put into random sectors, "far away from the ecliptic" - similar like they were in X3:Reunion.


Hints to find the tunings:
Spoiler

The crates will be created in sectors that have AT LEAST 3 warp gates (orbital accelerators count as gates, too).
The crates will be at random coordinates; one coordinate is always 0, the two others coordinates are always +/- 100km.
Spoiler

Rolling on the floor laughing Happy hunting! Rolling on the floor laughing


Resources:
none

Changelog:
14/11/2008 Release of version 0.1
15/11/2008 Version 0.2 - fixed a critical bug that caused the script to hang for a new game start.


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My scripts: The Marauder Shipyard | Pandora Tunings | The Traveling Mechanic


Last edited by Teladidrone on Sat, 15. Nov 08, 03:06; edited 2 times in total
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Thrandisher





Joined: 01 Jul 2007
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PostPosted: Fri, 14. Nov 08, 05:58    Post subject: Reply with quote Print

Nice! They will be random every time you start a new game then?

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999-JAY-999





Joined: 07 Apr 2003
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PostPosted: Fri, 14. Nov 08, 14:21    Post subject: Reply with quote Print

Space treasure... LOVE IT..

I remember LV doing a treasure hunt type script many moons ago...

Its cool to be able to go out into the void and do an Indiana Jones in Space !!!


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Teladidrone





Joined: 24 Aug 2004
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PostPosted: Fri, 14. Nov 08, 14:52    Post subject: Reply with quote Print

asser69 wrote:
Nice! They will be random every time you start a new game then?


Yes.


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Lucike



MEDALMEDALMEDAL

Joined: 09 May 2004
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PostPosted: Fri, 14. Nov 08, 16:00    Post subject: Reply with quote Print

@Teladidrone

Quote:
Script: Pandora Tunings
Version: 0.1
Copyright (c) 2008 Teladidrone


Do you have used the script code from the bonus package? Have you asked the author?


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Teladidrone





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PostPosted: Fri, 14. Nov 08, 16:19    Post subject: Reply with quote Print

Well, the idea for Pandora Tunings comes from X3:Reunion, obviously.
I could change that name Pandora if needed, but the coding here is all my own.


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corhen



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PostPosted: Fri, 14. Nov 08, 22:57    Post subject: Reply with quote Print

do these just max out your current ships stat? or do they "Turbo-Charge" the ship?

im not familiar with Pandora Tuning

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Teladidrone





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PostPosted: Sat, 15. Nov 08, 00:32    Post subject: Reply with quote Print

Oh sorry, I thought everyone already knows about those tunings. Surprised

They are floating crates that contain 10 units of engine or rudder tunings. If you pick them up like any other floating cargo ("drive over them"), they will install themselves into your ship and "pimp" (read overtune) it.
They will bring your ship above the normal possible tuning level - therefore you better pick them up with an already fully tuned ship! Wink


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corhen



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PostPosted: Sat, 15. Nov 08, 01:01    Post subject: Reply with quote Print

ahh, thats what i guessed
X3TC is my first venture into the X universe.

i read bout it in steam and fell in love.

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Teladidrone





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PostPosted: Sat, 15. Nov 08, 03:18    Post subject: Reply with quote Print

Released version 0.2.

Version 0.1 has a critical bug that could cause new started games to hang and even interfere with the initial "Flight school mission". Big bad oversight from me, doh! Headbang

There were no negative effects on already running games though.


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Malakie





Joined: 13 Apr 2004
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PostPosted: Sat, 15. Nov 08, 05:12    Post subject: Reply with quote Print

Teladidrone wrote:
Released version 0.2.

Version 0.1 has a critical bug that could cause new started games to hang and even interfere with the initial "Flight school mission". Big bad oversight from me, doh! Headbang

There were no negative effects on already running games though.



I was about to tell you although it crapped out my saved game to. I checked the script editor and it shows ALL ships being deletd from the universe as fast as they were being created! Endless loop. Had lots of stations to look at but nary a ship! LOL


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paulms1980





Joined: 05 Mar 2004
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PostPosted: Thu, 20. Nov 08, 17:10    Post subject: Reply with quote Print

no bugs in 1.02 then no?

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TSM
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PostPosted: Thu, 20. Nov 08, 17:48    Post subject: Reply with quote Print

Teladidrone have you thought about going one step further and adding random crates of other stuff all over place e-cells,missles ect ect, there seem to be very few freebies of that kind in TC


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Teladidrone





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PostPosted: Thu, 20. Nov 08, 20:37    Post subject: Reply with quote Print

paulms1980 wrote:
no bugs in 1.02 then no?

None that I am aware of... yet.
But give it some time, bugs are nasty critters I am sure you'll see some again. Eventually. Wink


TSM wrote:
Teladidrone have you thought about going one step further and adding random crates of other stuff all over place e-cells,missles ect ect, there seem to be very few freebies of that kind in TC

I've noticed the lack of various freebies in TC, too.
I wont add any other stuff to Pandora though - the objectives of this script here are the tunings only.

More loot/freebies is definitely something that should get its own package/script rather sooner than later.
I'm a little busy with other stuff right now (fighting hard against the dreaded MD), but as soon as I've won this battle I may get back to this. Or someone else might...


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paulms1980





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PostPosted: Fri, 21. Nov 08, 08:38    Post subject: Reply with quote Print

nice 1 for the script dude! pity there int a bbs message indicating wot sector these goodies r in!
i got the vidar @ 128m/s now i need the engine tuning 4 it, your the man
but i dont suppose u know where 1 is? Razz

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