The Script itself is ready but the Readme is not finished yet, i have only rewritten the Important parts of the Readme of this Script from Reunion...
Here is the Temporary Readme to explain the function of this Script:
Function:
The SNM is an extension to make the management of ships and stations easier by coloured names.
What it does
All player owned ships and stations where checked of token in there names. These token where replaced by the accordant announced text.
The routine works periodically every minute (can be changed in the t-file


If anybody wants the routine can be shut down in the AL-Plugin-menu.
Planned for next Version: All colours in station-names and ship-names will be removed (if there are no changes at the names by reactivation, all colours would be set like before)
In addition there is a new Hotkey which is for Mass renaming or Renaming of the Targeted Ship (or to make the Name of an non-player-object colored

To dye a word or text you only have to write a token at the beginning:
/gry for grey
/blu for blue
/cya for Cyan
/grn for green
/mag for magenta
/red for red
/whi for white
/yel for yellow
/bck for black
/nor to come back to normal text colour.
With the following token mutated vowels and special signs could be created (NOT UPDATED FOR TC; the updated Readme will follow soon.. there are too many new Characters that have to be sorted..)
Mutated vowels:
/:a for ä
/:A for Ä
/:o for ö
/:O for Ö
/:u for ü
/:U for Ü
/sz for ß
Special signs:
/sbo for [
/sbc for ]
/cbo for {
/cbc for }
/til for ~
/vl for |
/ex2 for ²
/ex3 for ³
/at for @
/cir for °
/reg for ®
/+- for ±
/par for §
/cs for ø
Greek letters:
/alpha for α
/beta for β
/gamma for γ
/delta for δ
/epsilon for ε
/zeta for ζ
/eta for η
/theta for θ
/lota for ι
/kappa for κ
/lambda for λ
/mu for μ
/nu for ν
/xi for ξ
/omicron for ο
/pi for π
/rho for ρ
/sigma_e for ς
/sigma for σ
/tau for τ
/upsilon for υ
/phi for φ
/chi for χ
/psi for ψ
/omega for ω
French letters:
/*a for à
/^a for â
/'a for á
/*e for è
/^e for ê
/'e for é
/*o for ò
/^o for ô
/'o for ó
/*u for ù
/^u for û
/'u for ú
/,c for ç
/,C for Ç
/oe for œ
/:i for ï
/:e for ë
Moreover there are flexible strings, which were automatically updated:
/hbn adopt the name of homebase (only ships with homebase)
/hbs adopt the sector of homebase (only ships with homebase)
/lvlt adopt the current Trade Rank of the Pilot
/lvlf adopt the current Fight Rank of the Pilot
/typ adopt the type of ship/station
example:
/blu/alpha /red/hbn /yelMamba /redAttacker /norexample (homebase is “Headquarter”)
α Headquarter Mamba Attacker example
There is one more feature added: Decimal numbers can be shown in followed display form:
/numI<Number> for roman number (major implemented sign is M, is equivalent to 1000)
/numa<Number> for small letters (as yet only till 26 assisted)
/numA<Number> for big letters (as yet only till 26 assisted)
/numg<Number> for small greek letters (as yet only till 24 assisted)
/numG<Number> for big greek letters (as yet only till 24 assisted)
/num#<base>#<Number> for numbers in other systems, for example binary (base 2), Octal (base

Notes:
- It isn’t advisable to use only red names (and at stations blue too) . So you can’t see if there were attacked (or needs resources).
- Colour-tags are two invisible signs in the name-string, at this position the cursor act up while renaming, so don’t be amazed.
Adding own shortcuts:
Planned for Next Version of the Readme
Installation:
Extract the archive into your X³-folder (t-files into the t-folder and script-files into the scripts-folder) The SE is necessary (activation: rename yourself into “Thereshallbewings”). (Lucike posted possibilities to install scripts without activated SE)
Update former versions:
* No former versions for TC
Downloadlink & Important Note:
Make Backups of your Savegames. This Script is not guarateed to be Bug-Free and it makes your Savegame ***modified***