[TC] small post with experiences at capturing.
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small post with experiences at capturing.
AGAMMENON:
difficulty : VERY EASY-
marines used: 5
boarding pods: no, used my hyperion.
2 marines : 5 star in mechanical. 1 marine 5 star fighting 1 eng. 3 stars.
losses : none , all five marines survived.
extra info: boarding party also managed to capture 12 IBL, and 8 ISR.
location dukes domain. patrolling with a hades and a standard M3.
the M7 can have main batteries in the front , just like any other M6 in the game. (flight and shoot)
it has a HUGE blind spot just over the top of the ship. just stay there and it will not even fire at you.
it also has a good ammount of weaponry options, and 6g of shielding.
Terran M7 AEGIR
difficulty: normal.
marines used : 5, 3 star marines. 2 with max mechanical,
boarding pods used: yes
looses 2 marines.
location venus.
Extra info: pick your target some of then will come with M/AM launchers (full armament) with only 1 M/AM warhead, and a couple of EMPC. just lure him to a remote place. and wait for him to waste his AMMO. after that its easy to commence the boarding.
Terran M7 SKIRNIR
difficulty normal.
marines used : 5. 1 4 star 2 maxxed mechanicals 1 maxxed hacker rest 3 stars at hacking and eng.
location: unknown sector (terran)
pods used yes, (1)
extra info: this ship (in my game can be seeing doing patrols with either the odin or the Tyr. pick the one with the most M/AM warhead. (do the same trick as the AEGIR) , wait for it in a gate, once the main destroyer or carrier goes shoot at him untill its red. it will also come with some ATF M6, some of then will drain the M/AM and are easy capture as bonus. with this attemp i captured 4 valis and the skirnir.
ATF Vali
difficulty: piece of cake.
marines used 5 , all of then 1 star, except one that was 2 stars (4 stars at mechanical)
location: everywhere, pick your free VALI.
extra info: i consider then bonuses and good training ground for new marines.
ATF ODIN:
difficulty: IMPOSSIBLE. might be broken, not even 20 5 stars marines can open the hulls.
ATF: TYR
difficulty: IMPOSSIBLE.
PIRATE BRIGANTINE:
Difficulty hard.
marines used: 5 marines , 4 star marines . 2 maxxed mechanicals, 2 maxxed hackers. and 1 maxxed engineer.
pods : yes (1)
location unknown sector by gaian star.
extra info: the brigantine was so well armed, that was impossible to distract it long enough with drones. (armed to the teeht using FFA, on top and botton turrets, used my beam destroyer (boreas) to drop it shields. once done ordered to attack shields. jumped into my cobra and launched the pod very very close to it, boreas was destroyed, but manage to infiltrate the team inside.
Xenon PX
VERY HARD
marines used: 5 all of then maxxed in fighting. 2, 4 star mechanical
pods: none
location black hole sun.
extra info: the hard part with the xenon ships is not their hull strenght its on the fighting stage, when they are clearing the decks, also you need a pretty high hacker, otherwise you will fail. DO NOT engage xenon ships without maxxed in fighting marines. or you will fail. only 2 survived the attemp.
yaki shuri. (M!)
dfficulty EASY.
marines used: maxxed mechanicals. rest was 1 star , and 1 marine with maxxed hacking.
boarding pod: not required. but will make life easier. (wait takes forever)
location weaver tempest (yaki core sector)
extra info. about the same as capturing a M7.
Yaki RYU (TL)
difficulty easy.
marines used : you require 2 maxxed skilled mechanical marines.
pods: not required but will make your life easier. (since there seem to be a collision issue.
location senators badlands.
extra info: not a easy pick. thanks to the marines sticking to the rear of the ship.
facts about capturing:
1. the script responsible for the capture sequence. checks for race and ship class.
2. will not improve the chances if you hit the hull harder.
3. its unconfirmed if the script checks for the general experience or not (iE, how many times he has succesfully captured a ship, and how many he has failed,)
4. boarding pods DOES NOT IMPROVE then chances of capturing. it only makes easier to break the hull and increases the value of mechanical skill , making it easier for marines to enter the ship. it has NOTHING to do with hacking. or eng. or fighting.
5. as a rule ALWAYS destroy the pirate base after you got the pods, it will not respawn then, everytime the pirate base is destroyed, (after a while god will create a new one with 1 boarding pod in inventory)
6. expect improves (god willing) the script as most aspects of the game has problems. and its not working as intended. so i assume that egosoft might improve it, some time later.
i will update the main topic later. (its late in here)
difficulty : VERY EASY-
marines used: 5
boarding pods: no, used my hyperion.
2 marines : 5 star in mechanical. 1 marine 5 star fighting 1 eng. 3 stars.
losses : none , all five marines survived.
extra info: boarding party also managed to capture 12 IBL, and 8 ISR.
location dukes domain. patrolling with a hades and a standard M3.
the M7 can have main batteries in the front , just like any other M6 in the game. (flight and shoot)
it has a HUGE blind spot just over the top of the ship. just stay there and it will not even fire at you.
it also has a good ammount of weaponry options, and 6g of shielding.
Terran M7 AEGIR
difficulty: normal.
marines used : 5, 3 star marines. 2 with max mechanical,
boarding pods used: yes
looses 2 marines.
location venus.
Extra info: pick your target some of then will come with M/AM launchers (full armament) with only 1 M/AM warhead, and a couple of EMPC. just lure him to a remote place. and wait for him to waste his AMMO. after that its easy to commence the boarding.
Terran M7 SKIRNIR
difficulty normal.
marines used : 5. 1 4 star 2 maxxed mechanicals 1 maxxed hacker rest 3 stars at hacking and eng.
location: unknown sector (terran)
pods used yes, (1)
extra info: this ship (in my game can be seeing doing patrols with either the odin or the Tyr. pick the one with the most M/AM warhead. (do the same trick as the AEGIR) , wait for it in a gate, once the main destroyer or carrier goes shoot at him untill its red. it will also come with some ATF M6, some of then will drain the M/AM and are easy capture as bonus. with this attemp i captured 4 valis and the skirnir.
ATF Vali
difficulty: piece of cake.
marines used 5 , all of then 1 star, except one that was 2 stars (4 stars at mechanical)
location: everywhere, pick your free VALI.
extra info: i consider then bonuses and good training ground for new marines.
ATF ODIN:
difficulty: IMPOSSIBLE. might be broken, not even 20 5 stars marines can open the hulls.
ATF: TYR
difficulty: IMPOSSIBLE.
PIRATE BRIGANTINE:
Difficulty hard.
marines used: 5 marines , 4 star marines . 2 maxxed mechanicals, 2 maxxed hackers. and 1 maxxed engineer.
pods : yes (1)
location unknown sector by gaian star.
extra info: the brigantine was so well armed, that was impossible to distract it long enough with drones. (armed to the teeht using FFA, on top and botton turrets, used my beam destroyer (boreas) to drop it shields. once done ordered to attack shields. jumped into my cobra and launched the pod very very close to it, boreas was destroyed, but manage to infiltrate the team inside.
Xenon PX
VERY HARD
marines used: 5 all of then maxxed in fighting. 2, 4 star mechanical
pods: none
location black hole sun.
extra info: the hard part with the xenon ships is not their hull strenght its on the fighting stage, when they are clearing the decks, also you need a pretty high hacker, otherwise you will fail. DO NOT engage xenon ships without maxxed in fighting marines. or you will fail. only 2 survived the attemp.
yaki shuri. (M!)
dfficulty EASY.
marines used: maxxed mechanicals. rest was 1 star , and 1 marine with maxxed hacking.
boarding pod: not required. but will make life easier. (wait takes forever)
location weaver tempest (yaki core sector)
extra info. about the same as capturing a M7.
Yaki RYU (TL)
difficulty easy.
marines used : you require 2 maxxed skilled mechanical marines.
pods: not required but will make your life easier. (since there seem to be a collision issue.
location senators badlands.
extra info: not a easy pick. thanks to the marines sticking to the rear of the ship.
facts about capturing:
1. the script responsible for the capture sequence. checks for race and ship class.
2. will not improve the chances if you hit the hull harder.
3. its unconfirmed if the script checks for the general experience or not (iE, how many times he has succesfully captured a ship, and how many he has failed,)
4. boarding pods DOES NOT IMPROVE then chances of capturing. it only makes easier to break the hull and increases the value of mechanical skill , making it easier for marines to enter the ship. it has NOTHING to do with hacking. or eng. or fighting.
5. as a rule ALWAYS destroy the pirate base after you got the pods, it will not respawn then, everytime the pirate base is destroyed, (after a while god will create a new one with 1 boarding pod in inventory)
6. expect improves (god willing) the script as most aspects of the game has problems. and its not working as intended. so i assume that egosoft might improve it, some time later.
i will update the main topic later. (its late in here)
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Great summary. I am just starting to capture some ships, but I cannot find any boarding pods.
About that Tyr. In the german Forum there is a report by Rolgar08 about a successfully captured Tyr. (here the original post if you understand german)
Roughly translated:
About that Tyr. In the german Forum there is a report by Rolgar08 about a successfully captured Tyr. (here the original post if you understand german)
Roughly translated:
Btw. Capturing ATF ships does not affect any rank, neither your Terran, nor your ATF rank. Just make sure not to shoot at any terran ships near by.Rolgar08 wrote:Preparation:
20 marines, at least 3 stars in everything.
1 cobra, 60 Torpedos (dont know how to translate Streithammer), 4 Pods
20 Barracuda with IonD to bring down the Schields, and as targets for the enemies
A small fleet to kill the escorting ships
TS with jumpdrive, energy cells and schields (to equip the capped Tyr)
How to do it:
SAVE GAME !!!
Send your fleet to destroy the escorting ships
Barracudas attack Tyr (with IonD)
fire 30 torpedos (to speed things up) -> shields at 20-40%
next 10-20 torpedos until shields down
then 4 pods with marines
if this works, then transfer shields, jumpdrive, energy to tyr, and jump out of sector
losses during that mission:
12 Baracudas, 3 M6, 6 Marines (sums up to 30 mio cr)
captured:
Tyr (priceless)
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http://translate.google.com/translate?u ... l=de&tl=en
Here is a translation of the thread
Edit Typos

Here is a translation of the thread
Edit Typos



A person is smart, people are dumb, stupid panicky animals, and you know it.
X2 and TC the best of the X games!
My X2 M6 Uses guide
X2 and TC the best of the X games!
My X2 M6 Uses guide
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i tried again on the tyr. (50 times, saved just before launching the marines with the 4 pods with far FAR better trained marines, (20 marines)
and there is 3 options
1. the german version is different
2. the poster telling that he captured a TYR with 20 marines with 3 stars is lying.
3. he is using a modified game. with some kind of improved capturing.
i read in the dev blog that cycrow created the script for this. but i guess he forgot to make odins and tyrs capturable. probably ATF M2 and M1 got its values wrong. OR those ships were never meant to be capturable at all.
and there is 3 options
1. the german version is different
2. the poster telling that he captured a TYR with 20 marines with 3 stars is lying.
3. he is using a modified game. with some kind of improved capturing.
i read in the dev blog that cycrow created the script for this. but i guess he forgot to make odins and tyrs capturable. probably ATF M2 and M1 got its values wrong. OR those ships were never meant to be capturable at all.
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Failing 50 times is far away from just being unlucky (but I can still remember my attempts to do this stupid goner-ship-defence missions, where I failed about 60 times until I finally was lucky and managed to do it). Maybe we could ask cycrow about this.
There are random ship equipments (like hull ionisation, laser grids, firewalls), that make it harder to cap. Did you check for those?
But I agree that 3-star marines are propably unable to board an M2 at all.
The german version should not be different. They all use the same engine and same scripts, just different language files.
The automated english translation, is it better than mine? Did anyone understand the following?
(the german verb 'los-schicken' means starting to send something somewhere, but 'loss-chicken' is really funny in english)
There are random ship equipments (like hull ionisation, laser grids, firewalls), that make it harder to cap. Did you check for those?
But I agree that 3-star marines are propably unable to board an M2 at all.
The german version should not be different. They all use the same engine and same scripts, just different language files.
The automated english translation, is it better than mine? Did anyone understand the following?
losschickengoogle wrote:The cannon fodder instruct the shields of Tyr edit and then be 30 torpedoes losschicken dispute hammer

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yes , checked for those. none of those extensions where present , the problem is entering the ship itself,
i think the phrase is trying to say that he sent something with the attack shield command?
and not just that, i also failed 40 times with scripted maxxed out marines. and a shieldless empty TYR i called with the cheat scripts , to see if there was a difference. qand it was a Not GO.
on the other hand i tried with xenon ships., and those are capturable. (With some luck, and a lot of fighting skill)
i did tried tyr again (today) since the scripted one i called a week ago said TYR, and the one roaming the terran sectors is a ATF TYR, , the one spawmed was under ATF as well, but you could not see or hear the ATF preffix
i think the phrase is trying to say that he sent something with the attack shield command?
and not just that, i also failed 40 times with scripted maxxed out marines. and a shieldless empty TYR i called with the cheat scripts , to see if there was a difference. qand it was a Not GO.
on the other hand i tried with xenon ships., and those are capturable. (With some luck, and a lot of fighting skill)
i did tried tyr again (today) since the scripted one i called a week ago said TYR, and the one roaming the terran sectors is a ATF TYR, , the one spawmed was under ATF as well, but you could not see or hear the ATF preffix
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In a conservation in Germans Forum someone told about not able to capture a special ship and another Poster told he took it with a special fighting rank.
A day or two later the poster was succesful with capturing this special ship after increasing his fighting Rank.
Perhaps luck and one case proves nothing, but I would not simply dismiss the fighting Rank Influance, because in previous Versions X3/R or X2 a very high Rank was necessary for special ships.
A day or two later the poster was succesful with capturing this special ship after increasing his fighting Rank.
Perhaps luck and one case proves nothing, but I would not simply dismiss the fighting Rank Influance, because in previous Versions X3/R or X2 a very high Rank was necessary for special ships.
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5 star mechanical is the max? because, marines has 5 starts mechanical when the training cost are about 41.000CR to keep tranning it, but if you keep going the training cost will increase... so...? i mean i have 10 marines with 5 star mechanical... some of them the training cost of mechanics is 41.000cr, and others 43.000CR... i think they dont have the same skill even if both are 5 stars...
BTW, the best thing to keep shields down are Barracudas with ionD???
That means i gona need a Panther fully equiped with Barracudas for my "Diplomatic" fleet
BTW, the best thing to keep shields down are Barracudas with ionD???
That means i gona need a Panther fully equiped with Barracudas for my "Diplomatic" fleet

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.In a conservation in Germans Forum someone told about not able to capture a special ship and another Poster told he took it with a special fighting rank.
A day or two later the poster was succesful with capturing this special ship after increasing his fighting Rank
can you please elaborate on this?
you are talking of your fighting rank and not marines right? if so what rank was him when he captured the special ship??
and whats with the special ship he captured?
can someone confirm that your pilot combat rank has anything to do with the capture the ship with marines scripts?
i am a crusader ATM.
i think the max is when you get to 47k on your training, i have no idea if you can get more experience past that if you go and capture things. but i think its not.5 star mechanical is the max? because, marines has 5 starts mechanical when the training cost are about 41.000CR to keep tranning it, but if you keep going the training cost will increase... so...? i mean i have 10 marines with 5 star mechanical... some of them the training cost of mechanics is 41.000cr, and others 43.000CR... i think they dont have the same skill even if both are 5 stars...
BTW, the best thing to keep shields down are Barracudas with ionD???
That means i gona need a Panther fully equiped with Barracudas for my "Diplomatic" fleet
there is a smart way to capping the TYR. get a destroyer (osaka) and ram the scorts (they will not turn red) then take the fighters one by one, if it turns red. apologize . and wait 10 minutes on seta or wait for him to move to another sector.
the tyr in my game is without any form of escorts , and they dont seem to respawn. when you are ready to try it. just shoot a coule of full SPP (charged) the second time you get a warning, by the time you get that you should be in your M/M frigate and launching the boarding pods at him (he is still blue) you got to be close to the prey. otherwise he will shoot down your pods. (this technique requires quite a bit of coordination, but its easily done.
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Do you tryied to board the Pirate Caravel? damn, i never getted owned that many times since i was flying the Springblossom... i can barely kill the thing... it does switch weapons really well...
By now i was only able to board some TLs that i hired, one Pirate Centaur, and a Yaki Chokaro (at my stimation, the best TM in-game). Only 3 fighters, but take a look, it can load PRGs, fly at 153mt/s, 2x200MJ, 2.500 XL cargo...
By now i was only able to board some TLs that i hired, one Pirate Centaur, and a Yaki Chokaro (at my stimation, the best TM in-game). Only 3 fighters, but take a look, it can load PRGs, fly at 153mt/s, 2x200MJ, 2.500 XL cargo...
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Max rank is achieved when you've given them the final training (which costs 47000Cr), so if yours have 41k and 43k, they're not quite maxed out.LTerSlash wrote:5 star mechanical is the max? because, marines has 5 starts mechanical when the training cost are about 41.000CR to keep tranning it, but if you keep going the training cost will increase... so...? i mean i have 10 marines with 5 star mechanical... some of them the training cost of mechanics is 41.000cr, and others 43.000CR... i think they dont have the same skill even if both are 5 stars...
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Capturing Q
I tried to capture a Xenon Q the other day. Saved right before boarding and tried it a dozen times, all marines died. 5 star everything including fighting. All five marines made it to the ship. Look at sector map before they boarded and saw all 5 marines. Can these ships be captured? Do I need more then 5 marines? Finally gave up.
Hitec
Hitec
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Re: Capturing Q
Probably more then 5, I read somewhere that you need 21 marines to capture a k or j.hitec wrote:I tried to capture a Xenon Q the other day. Saved right before boarding and tried it a dozen times, all marines died. 5 star everything including fighting. All five marines made it to the ship. Look at sector map before they boarded and saw all 5 marines. Can these ships be captured? Do I need more then 5 marines? Finally gave up.
Hitec