EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCRIPT] [2009.03.03] Weapons Quickswap v1.03
Post new topic Reply to topic Goto page 1, 2, 3  Next
View previous topic :: View next topic
Author Message
tatakau



MEDALMEDALMEDAL

Joined: 21 Oct 2006
Posts: 562 on topic
Location: Louisville, KY
Thank you for registering your game
modified
PostPosted: Sat, 25. Oct 08, 09:31    Post subject: [SCRIPT] [2009.03.03] Weapons Quickswap v1.03 Reply with quote Print

=============================================
Weapons Quickswap v1.03
by Tatakau
=============================================

FileFront (.spk)
Home Server (.spk)
Home Server (.zip)

To install, use Cycrow's Plugin Manager.

Arrow Description:
    The universe is a dangerous place, my friends. Pirates raid our shipping lanes... Kha'ak and Xenon decimate entire worlds... exploding BoFu canisters terrorize our families... Truly, these are dark times.

    Of course, there is nothing anyone can do about the terror that is BoFu - it is now simply a fact of life. But we here at Tatakau Industries might be able to help with some of the other mortal perils that threaten your enterprise.

    Weapons Quickswap maximizes the potential of your ship's main weapons array by allowing you to save and switch between three different weapons profiles. You know what this means, of course? No more frantically pounding away at your ship's interface while you try to switch weapons - you can go from blasting away with 8 PRGs to barbecuing with 8 PBGs in the blink of an eye!

    (Notice, some people blink slower than others.)


Arrow Latest Update:
    Weapons Quickswap v1.03 extends weapons profiles to include turrets.


Arrow Usage:
    Weapons Quickswap adds six bindable hotkeys to your ship's interface: Select Weapons Group 1, 2, and 3, and Assign Weapons Group 1, 2, and 3. To configure these hotkeys, navigate to Options > Controls > Interface, and locate the WQS commands near the bottom (in blue).


Arrow Disclaimer:
    Tatakau Industries is not liable for any damages caused by using this product. Actual downtime of main weapons array during a profile switch is approximately one second. Use of this product signifies that the pilot understands that the main weapons array will be inoperable during this time frame.


Arrow Grandiose Plans:
    As support for turret weapons has now been added, I would like to also add support to the Turret Orders. Also, I would like to expand support to allow three weapons profiles per ship instead of overall.


Arrow Technical:
    Weapons Quickswap uses Text File and Text Page 8500.


Arrow Uninstall:
    Open the script editor and run the script "plugin.tatakau.wqs.hotkey.off" to unregister the hotkeys.


Version History:
    1.03 - 2009.03.03 - Added turret support.
    1.02 - 2008.11.01 - Script optimization.
    1.01 - 2008.10.25 - Changed text page and file to 8500.
    1.00 - 2008.10.25 - Initial release.



_________________
"Yeah, there's no 'U' either. So I guess if I'm not on the team, and you're not on the team, nobody's on the god-damn team. The team sucks!" - Grif


Last edited by tatakau on Thu, 14. Jul 11, 18:17; edited 14 times in total
Back to top
View user's profile Send private message
tatakau



MEDALMEDALMEDAL

Joined: 21 Oct 2006
Posts: 562 on topic
Location: Louisville, KY
Thank you for registering your game
PostPosted: Sat, 25. Oct 08, 19:27    Post subject: Reply with quote Print

Minor update - changed text file and page to 8500.

~ Tatakau


_________________
"Yeah, there's no 'U' either. So I guess if I'm not on the team, and you're not on the team, nobody's on the god-damn team. The team sucks!" - Grif
Back to top
View user's profile Send private message
Coruskane





Joined: 13 Jun 2008
Posts: 796 on topic
Location: Under LV's Imperial Tasselled-Vintage-Leather Boot
Thank you for registering your game
PostPosted: Thu, 30. Oct 08, 00:16    Post subject: Reply with quote Print

super dooper Smile

Back to top
View user's profile Send private message
Eisenhower





Joined: 06 Nov 2008



PostPosted: Thu, 6. Nov 08, 10:34    Post subject: Can't get it to work on my Osaka Reply with quote Print

Hi!

Any idea why I can't get it to work on my Osaka? It works great on my M3 Scimitar, but when I try it on my Osaka I get no confirmation sound or weapons change when I select the Weapons group. I only get a confirmation sound when I assign.

Thanks

Back to top
View user's profile Send private message
3D_Master





Joined: 17 Oct 2008
Posts: 173 on topic

Thank you for registering your game
PostPosted: Thu, 6. Nov 08, 10:57    Post subject: Reply with quote Print

Would that be the Osaka that has no guns to switch...just turrets.


_________________
Whilst all answers are replies, not all replies are answers
Back to top
View user's profile Send private message
Eisenhower





Joined: 06 Nov 2008



PostPosted: Thu, 6. Nov 08, 11:12    Post subject: Reply with quote Print

It's the M2 Osaka with 6 turrets and a total of 48 bays

Back to top
View user's profile Send private message
3D_Master





Joined: 17 Oct 2008
Posts: 173 on topic

Thank you for registering your game
PostPosted: Thu, 6. Nov 08, 11:39    Post subject: Re: [SCRIPT] [2008.11.01] Weapons Quickswap v1.02 Reply with quote Print

tatakau wrote:

The universe is a dangerous place, my friends..........

Weapons Quickswap maximizes the potential of your ship's main weapons array by allowing you to save and switch between three different weapons profiles.


The Clue is in the text Smile

It doesn't work on turrets.


_________________
Whilst all answers are replies, not all replies are answers
Back to top
View user's profile Send private message
WarChicken





Joined: 20 Mar 2006
Posts: 130 on topic
Location: Südhessen
Thank you for registering your game
modified
PostPosted: Mon, 10. Nov 08, 21:15    Post subject: Reply with quote Print

Thats a fantastic script.

It would be even better if you could store your weapon layout for different ships (I often switch between a Chimera and the Vidar).
There was a script in X3R that did that - it might give you some inspiration to peek into it.
The Author was "Bunny" and the Name was just "Weapons Changer".



Last edited by WarChicken on Tue, 11. Nov 08, 08:17; edited 1 time in total
Back to top
View user's profile Send private message
Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

Thank you for registering your game
PostPosted: Mon, 10. Nov 08, 22:00    Post subject: Reply with quote Print

Thanks a bunch for the great script! Pain in the butt switching weapons based on whether the enemy is a Kha'ak scout or similar fast ship, or an M6 boat. Cheers!

-Grax

Back to top
View user's profile Send private message
tatakau



MEDALMEDALMEDAL

Joined: 21 Oct 2006
Posts: 562 on topic
Location: Louisville, KY
Thank you for registering your game
PostPosted: Tue, 11. Nov 08, 18:38    Post subject: Reply with quote Print

Hmmm... I suppose I could add support for turrets pretty easily. Adding support for multiple ships would be a little more difficult, but definitely doable.

I'll look into it tonight after work.

~ Tatakau


_________________
"Yeah, there's no 'U' either. So I guess if I'm not on the team, and you're not on the team, nobody's on the god-damn team. The team sucks!" - Grif
Back to top
View user's profile Send private message
angrysquirrel





Joined: 18 Nov 2003
Posts: 266 on topic

Thank you for registering your game
PostPosted: Sat, 6. Dec 08, 06:35    Post subject: Reply with quote Print

sweet script man! Works like it should! Very Happy

Back to top
View user's profile Send private message
DarthVodka





Joined: 29 Oct 2005
Posts: 611 on topic
Location: In front of the PC
Thank you for registering your game
PostPosted: Sun, 7. Dec 08, 21:59    Post subject: Reply with quote Print

Great! Thanks very much Very Happy


_________________
The road of excess leads to the palace of wisdom.
William Blake
Back to top
View user's profile Send private message
fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
Thank you for registering your game
PostPosted: Sun, 7. Dec 08, 22:08    Post subject: Reply with quote Print

This works great.

An aside: 12 forward Ion Cannons do some seriously retarded damage.

Back to top
View user's profile Send private message
Norad2000x





Joined: 31 May 2004



PostPosted: Tue, 9. Dec 08, 01:31    Post subject: Reply with quote Print

Awesome script! Would this by any chance work for X3 reunion? Rolling Eyes

If not, would it be easy to convert? Or is there a script that does that already?

EDIT: I checked out Bunny's weapon swap script and it does not seem to store main weapon setups. That's what I'm looking for.

Back to top
View user's profile Send private message
Legionnaire





Joined: 08 Feb 2004
Posts: 1158 on topic
Location: M3 Cockpit
Thank you for registering your game
PostPosted: Fri, 12. Dec 08, 07:48    Post subject: Reply with quote Print

Ok, I'm afraid to say i am having a problem with this, i can't find the hotkeys to to enable me to set and access groups, any ideas? Confused

Legionnaire


_________________
Mobo MSI Z77A-G45 CPU i5 3570K@4.2
RAM 16Gb Corsair Vengeance 9-9-9-24
2x 1TB (RAID 0)+ 3TB HDD
Windows 7 Home Premium
4GB EVGA GTX 770 Classified ACX
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 19. Oct 17, 11:10

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.39185 seconds, sql queries = 29