[SCRIPT] Find all Free Ships in the Universe - v2 *updated 11/26/2008*

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Graxster
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[SCRIPT] Find all Free Ships in the Universe - v2 *updated 11/26/2008*

Post by Graxster »

Find Free Ships - v2
  • Adds a hotkey to find all ships with no pilots in the universe.
  • Results output to either the player logbook, or an external log file.
  • Results are displayed as [Sector name], [Ship name], [XYZ coordinates].
  • If the ship is in an Unknown Sector, the output will append the sectors connected to that sector. ie: Free Ship: Unknown Sector <- PTNI Headquarters: Nova X: 2000 Y: 4500 Z: 9450
Changes for version 2:

- No longer returns Neutral Race ships with Unknown Object as pilots (only returns ships if pilot name is "No Pilot").
- Added popup menu that asks whether you want output to go to player logbook or log file.
- Added SPK version for download.
- Included hotkey uninstall script.

Enjoy!

-Grax

SPK

[ external image ]

RAR archive

[ external image ]
Last edited by Graxster on Wed, 26. Nov 08, 19:16, edited 6 times in total.
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Gazz
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Post by Gazz »

I also had a script (the NICE script) that would report the ship's sector and found that "Unknown Sector" isn't such a useful information after all.

I changed it to something like:
Unknown sector (13/15) near Unholy Descent.
The latter is the closest sector in jumps, that is not called "Unknown sector".

If you don't mind the brute force approach, just record a "reference sector" for each Unknown sector to display.
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Graxster
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Post by Graxster »

Updated to make it easier to find Unknown Sectors. Updated again to add Hotkey assignment.

-G
X-Paul
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Post by X-Paul »

Not sure if I've misread the instructions, but it doesn't seem to be working for me.

I've put the scripts (.xml files) in my X3:TC scripts folder but when I go to the control - interface section in the game, there's nothing there to set a hotkey for.

What am I doing wrong?
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Graxster
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Post by Graxster »

Have you activated the script editor?
X-Paul
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Post by X-Paul »

Graxster wrote:Have you activated the script editor?
Doh!

I'm off to bang my head against a wall to confirm my stupidity.

thanks for the help!
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TSM
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Post by TSM »

Graxster Sir :wink: , could you edit this scipt to output to a text file for printing instead? in the log is fine but tedious :)
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3D_Master
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Post by 3D_Master »

This also picks up the all the blue pirates that the game spawns in Argon core sectors.

This ships all have the pilot listed as 'Unknown Object' and they are happily flying around.
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Hieronymos
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Post by Hieronymos »

You might want to add this to the TC script list...
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Graxster
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Post by Graxster »

It's already listed, in the cheats sticky.

-Grax

Edit: Updated to version 2. Thanks for the suggestions, sorry it took so long to get around to actually doing it.
hoshigami
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Post by hoshigami »

ermm. Is this cheat script for X3TC? i'm new to this mod thingy. I've tried to download and put the find_free_ships_v2.spk to c:\x3 terran conflict\scripts. but somehow i cant find the command to set my shortcut key. can anyone please advise?

I have also noticed this files end with extension *.spk where the other files in scripts folder are *.pck. Is this correct?

really appreciate someone can advise me.
thanks
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TSM
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Post by TSM »

you set hotkeys in your interface settings in the options.
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Krewzur
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Post by Krewzur »

hoshigami wrote:I have also noticed this files end with extension *.spk where the other files in scripts folder are *.pck. Is this correct?
.SPK's are used for Cycrow's plugin manager, it makes it easir to install/UnInstall addons

http://forum.egosoft.com/viewtopic.php?t=218121
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Graxster
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Post by Graxster »

hoshigami wrote:ermm. Is this cheat script for X3TC? i'm new to this mod thingy
I suppose you could consider it a cheat, since it will locate empty ships even if you don't have a satellite in the sector.
I have also noticed this files end with extension *.spk where the other files in scripts folder are *.pck. Is this correct?
See amurph's post above, or just download the .rar version and extract it to the correct directory.

-Grax
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arcana75
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Post by arcana75 »

How about going one step further and assigning those ships to the player?
StarCrack
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Post by StarCrack »

like arcana75's idea if your going to cheat that will save time
Skite
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Post by Skite »

Because it is a step between administrating possible script-created ships (exact IS coordinates wouldn't have been necessary) and cheat-finding all free ships.

If you are going to cheat, you might as well just create a fleet of K's and Q's for yourself, play ten minutes, then uninstall the game when it becomes boring.

This script helped me figure out how certain other scripts worked. I wouldn't call it a cheat.

After all, anything can be a weapon, but that does not make wielding a keyboard in public a violation of the law. (Read: in most western countries)
Dezmodium
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Post by Dezmodium »

Can you make one like this but that only shows the unclaimed ships in the sector you are in, or only ships that are in scetors you have ships/sats in? I'd like an easier way to see unclaimed ships, but I don't want it to be such a cheat, see.
Dezmodium
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Post by Dezmodium »

Can you make one like this but that only shows the unclaimed ships in the sector you are in, or only ships that are in scetors you have ships/sats in? I'd like an easier way to see unclaimed ships, but I don't want it to be such a cheat, see.
unknown1000u2
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Post by unknown1000u2 »

I don't quite understand the coordinates in this. They are in the thousands and 10,000 numbers. Are those meters instead of km.? For instance, X = 66000 Y = 0 Z = 30000.

Thanks

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