Adds a hotkey to find all ships with no pilots in the universe.
Results output to either the player logbook, or an external log file.
Results are displayed as [Sector name], [Ship name], [XYZ coordinates].
If the ship is in an Unknown Sector, the output will append the sectors connected to that sector. ie: Free Ship: Unknown Sector <- PTNI Headquarters: Nova X: 2000 Y: 4500 Z: 9450
Changes for version 2:
- No longer returns Neutral Race ships with Unknown Object as pilots (only returns ships if pilot name is "No Pilot").
- Added popup menu that asks whether you want output to go to player logbook or log file.
- Added SPK version for download.
- Included hotkey uninstall script.
I also had a script (the NICE script) that would report the ship's sector and found that "Unknown Sector" isn't such a useful information after all.
I changed it to something like:
Unknown sector (13/15) near Unholy Descent.
The latter is the closest sector in jumps, that is not called "Unknown sector".
If you don't mind the brute force approach, just record a "reference sector" for each Unknown sector to display.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Not sure if I've misread the instructions, but it doesn't seem to be working for me.
I've put the scripts (.xml files) in my X3:TC scripts folder but when I go to the control - interface section in the game, there's nothing there to set a hotkey for.
ermm. Is this cheat script for X3TC? i'm new to this mod thingy. I've tried to download and put the find_free_ships_v2.spk to c:\x3 terran conflict\scripts. but somehow i cant find the command to set my shortcut key. can anyone please advise?
I have also noticed this files end with extension *.spk where the other files in scripts folder are *.pck. Is this correct?
Because it is a step between administrating possible script-created ships (exact IS coordinates wouldn't have been necessary) and cheat-finding all free ships.
If you are going to cheat, you might as well just create a fleet of K's and Q's for yourself, play ten minutes, then uninstall the game when it becomes boring.
This script helped me figure out how certain other scripts worked. I wouldn't call it a cheat.
After all, anything can be a weapon, but that does not make wielding a keyboard in public a violation of the law. (Read: in most western countries)
Can you make one like this but that only shows the unclaimed ships in the sector you are in, or only ships that are in scetors you have ships/sats in? I'd like an easier way to see unclaimed ships, but I don't want it to be such a cheat, see.
Can you make one like this but that only shows the unclaimed ships in the sector you are in, or only ships that are in scetors you have ships/sats in? I'd like an easier way to see unclaimed ships, but I don't want it to be such a cheat, see.
I don't quite understand the coordinates in this. They are in the thousands and 10,000 numbers. Are those meters instead of km.? For instance, X = 66000 Y = 0 Z = 30000.