XFP the return

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DIGSIN
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XFP the return

Post by DIGSIN »

XFP has now returned.

This version has gone through a full rebuild to hopefully remove all the bugs (untill you find some for me).

Although everything that was in version 4.2 of the XFP mod has not yet been replaced, i hope to get these items installed soon. The missing items should not destroy the gameplay, as it is only eye candy, for example, the explosion effects.

Two new sectors have been added to this version, 'MM's' and 'Kris' these sectors are as a thankyou to these excellent model builders for allowing the XFP mod to use their models.

Custom starts for the XFP will follow shortly, as i need to overhaul them to make sure they are working correctly.

Changes from 4.2
All ship models by Magrathean monkey and Kris4564, (balanced to suit the XFP universe)
Most of the BSG ships by hawkbs, (there are problems with some models, which i will add if i manage to repair them)
Nexus and Terran sectors now use the correct ships patrolling the sectors.
A new station selling Kyon emiters for use with the ST ships.
Kyon price re-evaluated (more expensive to buy)
Missile trails.
Free ship generating script.

Great thanks go to all the original XFP team, including the members who have helped with problems i came across while rebuilding.
Magrathean monkey for the use of his models
Kris4564 for the use of his models
Hawkbs for the use of his models
LV for a 'free ship generator' script

The members at AD forums for encouraging me to continue when there seemed to be no end to the rebuild.

XFP contains
  • Ashleys factories
    EMP (extra mod pack)
    Over 100 new sectors.
    Lots of brand new and exciting ships.
    New Stations.
    A new race called Nexus.
    An offspring of the Xenon called the Mech which will give you the fight of your life.
    X2 suns.
    More new BBS messages.
    New shaders implemented on some custom ships.
    Brand new video textures.
    Improved OSR asteroid with hidden entrance with an interesting clue inside.
    Improved moonbase with custom jumpgates and enterable buildings.
    Earth Sectors with new planets.
    New Menu & Splash Screen.
    New sector music.
    Claimable ships which will spawn at random intervals and will have random amounts of wares and hull.
    Sector patrols in Nexus and Terran sectors using their own ships.
    LV in a Tie Bomber (catch him if you can)
A few screenshots from the mod
http://www.after-domination.net/mod-ftp/XFP/xfp1.jpg
http://www.after-domination.net/mod-ftp/XFP/xfp2.jpg
http://www.after-domination.net/mod-ftp/XFP/xfp3.jpg
http://www.after-domination.net/mod-ftp/XFP/xfp4.jpg

Download can be obtained from here
http://www.after-domination.net/mod-ftp/XFP/xfp_5.rar

Main Website

Enjoy
Last edited by DIGSIN on Sat, 25. Oct 08, 20:30, edited 1 time in total.
MoD_Mike81
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Post by MoD_Mike81 »

Hi there any news on the releas of the mod
:)
DIGSIN
Posts: 538
Joined: Fri, 28. Oct 05, 12:37
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Post by DIGSIN »

Running behind at the moment Mike,

I have spent a week rewriting some corrupt files, which put me behind.

I still have around 30 ships to add, then just tidy up the scripts and text files, rebalance the new ships, add them to shipyards and adjust the price.

Then it just needs the testing completed.

Sorry for the delay.

Shouldn't be too long now though.
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Bertone
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Post by Bertone »

There will be Boron/Teladi M0s? If yes, I'll love it!

:D
MoD_Mike81
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Post by MoD_Mike81 »

Thanx DIGSIN looking forward to trying it out can i ask if theres any star trek ships or stations in it if yes can i ask what classes coz i no the last XFP had some in it :)
DIGSIN
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Post by DIGSIN »

Sorry Bertone there isnt any M0 classes in for those races, as they were never made originally for the XFP, if a model maker wants to submit some then i will try to get them in before release, but at the moment the XFP only consists of 3 people and non are model builders.

Mike, lets just say you are in for a nice surprise :P
MoD_Mike81
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Post by MoD_Mike81 »

Ok thanx mate
MoD_Mike81
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Post by MoD_Mike81 »

what the news on the mod going well i hope
:)
DIGSIN
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Post by DIGSIN »

All the models are added and the galaxy edits are done, just need to finish checking for bugs now, hopefully it wont be long before release.

A few of the newly added ships have some small docking issues, so i may pull them out, i haven't decided yet.
MoD_Mike81
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Post by MoD_Mike81 »

Thank for that mate looking forward to it
:)
DIGSIN
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Post by DIGSIN »

XFP has finally been released

Sorry for the delay guys/gals but i found a few more bugs then what i expected.
hawk4
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New Bridge

Post by hawk4 »

Can anyone tell me witch ship has the new bridge attach to it. as seen in
the scrrenshot.
hotrod08
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Joined: Wed, 29. Oct 08, 17:22
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Post by hotrod08 »

that bridge scene is from a defiant model from dogbite i think anyway lol i havent used that xsp in over a year
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TiggerBandit
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Post by TiggerBandit »

I am having problems in that when I add a ship in via cycrows ship installer, I end up looking out at the world from the middle of the ship.

Can you tell me how to avoid this ?
It is hard to soar like an eagle, when you are surrounded by Turkeys.
DIGSIN
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Post by DIGSIN »

Does it only happen with the ship added in via the installer or all the ships?
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TiggerBandit
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Post by TiggerBandit »

when adding models to the module via the ship installer.
It is hard to soar like an eagle, when you are surrounded by Turkeys.
DIGSIN
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Post by DIGSIN »

Does it happen to all ships or just the one you have added, you will need to check this by going into another ship.
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TiggerBandit
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Post by TiggerBandit »

when I add any ship, upon starting the game in the initial buster I am stuck in the body of the buster. Swapping ships toany other ship is the same.
It is hard to soar like an eagle, when you are surrounded by Turkeys.

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