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[SCR] Out-of-combat Regen (v1.06 - 17.04.08)
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Gazz





Joined: 13 Jan 2006
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PostPosted: Tue, 15. Apr 08, 23:16    Post subject: [SCR] Out-of-combat Regen (v1.06 - 17.04.08) Reply with quote Print

Das entsprechende deutsche topic ist hier.

The term OOC regen is usually found in MMORPG but it's basically the same thing here. Anyway, it's just a name.

=======================================
What the script does:

In vanilla X3 ships sometimes have their shields recharged instantly when docking at a ship or station.

This undocumented feature is pretty inconsistent, depending on things like you personally flying the ship or not and/or the ship being OOS or not.
In short, it sometimes works.

This script does it everytime. Every one of your ships.
A ship docks, shields are full. Simple.

=======================================
Techy stuff:

This is an AL-plugin.

Note that it can take up to 5 min for this feature to activate on a newly acquired ship.


(ZIP)

Installation: Copy all 3 files into the scripts folder.

Deinstallation:
1. Turn the script off in the AL settings menu,
2. then delete those 3 files from the script folder.

Turning the AL-plugin off will also stop all running OOCR-scripts on your ships.
The CPU usage is then basically zero.


Version history:
1.02 First release
1.06 Now mimics the behaviour of the undocumented shield recharge of X3. Sans the randomness.


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Last edited by Gazz on Thu, 17. Apr 08, 19:11; edited 2 times in total
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DaveyP





Joined: 07 Nov 2005
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PostPosted: Wed, 16. Apr 08, 10:14    Post subject: Reply with quote Print

I thought that if you docked a ship at an EQ dock or shipyard, its' shields were recharged almost instantaneously.

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Gazz





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PostPosted: Wed, 16. Apr 08, 11:52    Post subject: Reply with quote Print

With an M3 the shields were recharged, with an M7 they were not...

Judging by this inconsistency it's simply a bug. Be happy if it works.
Besides, the exploit only works on the playership as far as I have seen.


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s9ilent





Joined: 29 Jun 2005
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PostPosted: Wed, 16. Apr 08, 23:43    Post subject: Reply with quote Print

I tend to observe that shields get fully recharged when OOS, and dont when it's an IS. But i've only tested that with M2's

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Gazz





Joined: 13 Jan 2006
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PostPosted: Thu, 17. Apr 08, 19:10    Post subject: Reply with quote Print

I've heard enough about this feature and decided to simply implement that instead.
Saves some CPU time since setting shields to full is just one line. =)

So... version 1.06 released.

It doesn't look pretty any more but *shrug* it's the original ES way. =)


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Jaga_Telesin





Joined: 16 Sep 2006
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PostPosted: Thu, 17. Apr 08, 19:59    Post subject: Reply with quote Print

Decide you were tired of making SPKs Gazz? All I see is a zip download link with the script files inside. No big deal for people that understand where they go and how to make your own SPKs, but potentially a big turn-off for basic users.

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Gazz





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PostPosted: Thu, 17. Apr 08, 20:15    Post subject: Reply with quote Print

The SPK format certainly has it's uses for extensive script packages but this script consists of nothing more than 3 files that all go into the same folder.

For larger stuff with TFiles, readmes and whatnot I usually supply an SPK version as well.


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