[MD-Mission] In-Space Ship Escort Mission

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Ketraar
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[MD-Mission] In-Space Ship Escort Mission

Post by Ketraar »

Hello all.

I have written my very first mission. Its an escort mission through Pirates sectors.
If anyone is willing to test it, I would appreciate it.
But please bear in mind that I have absolutely no history in scripting or MD, so its a fairly simple one.

[ external image ]

Download: [ external image ]

Installation:
  • Copy the file into ...Deepsilver\X3 Reunion\director
  • In the game activate the script editor by renaming you pilot name into Thereshallbewings
[ external image ]

Compatibility:
  • This mission is compatible with all unmodified save games.
    Note: If you already have missions from MD active in your current save game, please start a new one.
[ external image ]

Conditions:
  • To activate the mission, fly to Elenas Fortune and follow the instructions.
    Make sure to fly an M3!
[ external image ]

Change log:
  • Escort Mission 1 - Version 1.0 beta - March 21, 2008
  • Escort Mission 1 - Version 1.1 beta - March 22, 2008
  • Escort Mission 1 - Version 1.2 beta - March 23, 2008
  • Escort Mission 1 - Version 2.0 Final - March 23, 2008
[ external image ]

Credits:
  • Killertide - alpha testing
    Digsin - alpha testing
    Observe - consulting
    Xenon_Slayer - debugging
    teladianium - beta testing
[ external image ]

Any feedback is appreciated, thanks.

MFG

Ketraar
Last edited by Ketraar on Sat, 5. Apr 08, 02:11, edited 4 times in total.
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Post by Xenon_Slayer »

Hey. Nice to see some missions filtering though.

First off. There are 2 missing }'s on lines 86 and 155. {player.ship. There actually is no need for {player.ship} in that condition as it is the default.

The pilot you are escorting, looks like you've designed it to always be Akira Jon. If you want it to be dynamic, after you create the ship, use the line.
<create_actor name="this.EscortPilot" race="{random.race@default}" object="this.hv_transport"/>
This will create a random raced pilot onto that ship. You can reference that pilot by using the {actor@... variables. Best remove the race attribute and pilot node from <create_ship/>.

The typename of the ship is always an Argon Mercury. Try using the {random.type@ variable if you want more than one possible typename.

<complete_cue/>: This action will do nothing. Without the cue attribute it does not know what to complete. It also is not needed as cues automatically complete at the end of their action lists.
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Ketraar
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Post by Ketraar »

Thanks for the valuable input. :thumb_up:

Will try to implement them.

The variable do confuse me a bit yet, as I said, all this coding stuff is new to me.

MFG

Ketraar
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Post by Ketraar »

Change log:
  • Escort Mission 1 - Version 1.1 beta - March 22, 2008
Minor issues altered.

MFG

Ketraar
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Post by Lyth »

I will do, need some time first but even if I have to start a new game I'd be happy too give your mission a whirl.

*cough* need a MD missions list sticky at the top or this will get lost :)
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Post by Elffin »

Cheers Ketraar...

Will try it out!
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Post by teladianium »

Hi,

I just did the escort mission and have a couple of points, mostly me being pedantic...

Our jumpdrive just sofered -> suffered
and it seem -> seems
whatch out -> watch out
of our back -> off our back
weappons systems -> weapons systems
Cargo -> cargo
surrender imadiatelly -> immediately

no offense intended. [/pedant mode off]

I did it in an LX, possibly not what was intended but hey. 2 Yaki Raijin Sentinel bailed in Hat. Fat. apart from that it was a quiet trip.

I got to Aladna Hill but no message or money so I followed the Merc. into Light of Heart and a couple of klicks from the north gate it exploded.

I'm playing a vanilla game 2.5 with latest bonus pack and just enabled the script editor to try this out.

Keep up the missions coming...
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Post by Ketraar »

Thanks for the input :thumb_up:

Sorry about the spelling, I'm Portuguese so I try to do my best. I will correct them asap.
teladianium wrote: I did it in an LX, possibly not what was intended but hey
The LX, Medusa and Eclipse are M3(+) :wink:
I got to Aladna Hill but no message or money
Will look into that, thanks.
Keep up the missions coming...
Already working on another. This is kinda fun. :D

MFG

Ketraar
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Post by Ketraar »

Change log:
  • Escort Mission 1 - Version 1.2 beta - March 23, 2008
Corrected spelling errors (thanks to teladianium :thumb_up:)
Mission success notification and reward issue solved.

MFG

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Post by teladianium »

Hi again,

I just gave this another run through and now it's pretty much there IMO. Just a couple of final suggestions (your English is alot better than my Portuguese!):

Our final destination is to be held secret

suggestioned revision:

Our final destination is to be kept secret
or
Our final destination is secret

Contacting figter pilot Lar Unuruur
figter -> fighter

Good that it recognises my non-plot pilot name (Boring Boron)

Surrender immediatelly -> immediately

your well erned reward -> earned

I got paid on entering Aladna Hill, though I forgot to check my account balance before going through the gate, so I assume I got paid as I got the dialogue box. Had a Raijin bail in Split Fire and another in Hat. Fat., things were a bit more eventful this time, a few more pirates around and they don't like me for some reason.

That's it. I don't mind giving it another test through if you make final amendments as I would like to get involved in some script and mod testing, perhaps to pay back the community a bit for such a good game.
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Post by Ketraar »

Thanks again teladianium. :thumb_up:

[ external image ]

Change log:
  • Escort Mission 1 - Version 2.0 Final - March 23, 2008
Again spelling errors corrected
Added some speech. 8)
(took me long enough to figure it out though :shock: )

If there are no other major issues this will be the final version. I working on a bit more complex one now.

MFG

Ketraar
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Re: [MD-Mission] In-Space Ship Escort Mission

Post by Jasper Carrot »

Ketraar wrote:most modified games in X3 Version 2.5.
Hiya Ketraar.
Is there a list of or could you name a few "modified" games this is not compatable with?? :D
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Re: [MD-Mission] In-Space Ship Escort Mission

Post by Ketraar »

Jasper Carrot wrote:
Ketraar wrote:most modified games in X3 Version 2.5.
Hiya Ketraar.
Is there a list of or could you name a few "modified" games this is not compatable with?? :D
Not really, sorry. Most will just work I just can't say for sure, that's why I put "most". :wink:

MFG

Ketraar

PS.: Fixed your sig. :wink:
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Post by Jasper Carrot »

You tease :D

I downloaded it anyway to have a play :thumb_up: if it conflicts with anything I'll PM you.. maybe we could make a database??

Jasper

P.S. Cheers mate

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