[MOD] Star Wars Total Coversion project

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KilleRTidE
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[MOD] Star Wars Total Coversion project

Post by KilleRTidE »

STAR WARS TOTAL CONVERSION

Past a few months since we started to develop this mod, we came across several issues, as every mod team will have.
But, with time and effort we managed to learn, improve and get past some of those.
This made it possible to have “ready”, a nice stock of ships, stations and weapons.
We are also working on a completely new map that fits the Star Wars universe.

As you might know, a total conversion is a big project, but a Star Wars total conversion is HUGE!
The goal is to have
- Around 200 Star Wars Ships and their weapons
- Approximately 300 sectors that represent the SW galaxy
- A storyline with missions and prizes
- Game-play improvements

Plus a lot more surprises that will make any SW-Fan’s heart beat faster.
As we already have some work to show, we are announcing that we are currently working on the 1st Demo-mod.
We hope to be able to release it very soon, as progression is good at the moment.
Still there is a lot more to be done, so anyone willing to help is invited to come forward.

We (still) need:
- Models builder / texturer
- Scripter
- Mission builder
- People with a knowledge or interest of the Star Wars universe

So if you would like to join please send me a PM or contact me at one of our “homes”

SWTC Forum (Development Forum)

After Domination (Support Forum)

We will post our progress in this post of this thread so you can follow and comment on its development.
You are also invited to join any or both of the above mentioned forums, if you would like to watch things more closely.

Here's some of owr progress:

N1S Bomber
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N1 Fighter
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A-Wing
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Y-Wing
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ETA2 Starfighter
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TIE Ranger
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And some planets

Metellos
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Anaxes
[ external image ]

Thank you for your attention.

Killertide and the SWTC Mod-Team
Last edited by KilleRTidE on Wed, 7. Nov 07, 01:35, edited 1 time in total.
Apollo911
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Post by Apollo911 »

What graphics settings are you using for those screenies - the ships look good, but possibly a little low poly.

Good luck with the mod - can't wait to play it!

Would like to help, but busy with cotg.
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KilleRTidE
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Post by KilleRTidE »

Hello again Apollo911, my current machine settings are low end, so the scenies for now are low defenition, but the list is to be updated with new things ( ships, stations, sectors, planets and maybe vids ), and then i'll be able to use my main machine, she can take high quality scenies with no problems.

Most of the ships will have to be low poli ( bellow 30.000 ), not everyone can afford a super or high end computer mate, i'm trying to think of everyone :)

But hey, if you whant a good scenie you can buff up the image in Photoshop :wink:
Apollo911
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Post by Apollo911 »

30,000 is plenty for a fighter - but I want to see 100,000 for those star destroyers :)

One comment regarding the textures - they're very clean! You could add some dirt in places, like at exhausts or engines or such - like in this pic http://content.answers.com/main/content ... ighter.jpg


Looking good though.
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adal8or
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Post by adal8or »

hey, looks like the mods coming along good
good lucks :)
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KilleRTidE
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Post by KilleRTidE »

Apollo911 wrote: One comment regarding the textures - they're very clean! You could add some dirt in places, like at exhausts or engines or such - like in this pic http://content.answers.com/main/content ... ighter.jpg
Well, that's a metter of descution, you see Apollo, people will buy these shipa has new in the SY... So i'm still not sure what to do mate.

@Adal8tor: Tks mate, nice too hear from you again :D
MightyOdin
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Post by MightyOdin »

Nice work KilleRTidE!

the ships look god and it is a good start to your project,ceep upp the good work. :wink:
PS:low polly is not a baad thing it is actully good for thous with not an new gamer pc not all have big moster computers and by having the polly down they can also have a go at the mod.



Regards
M.O
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KilleRTidE
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Post by KilleRTidE »

Tks MightyOdin, that was my motivation :wink:

I have realy low poli stations too, some with simple animations but, for those, the textures are going to need much more attention.

Tks for the nice coments, we'll have a demo ready for you guys soon :D
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Observe
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Post by Observe »

All looks great Killertide! As for dirt/scratches on ships, I personally don't think all ships should look like they are decades old. New ships should look new. :)
Apollo911
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Post by Apollo911 »

KilleRTidE wrote:Tks MightyOdin, that was my motivation :wink:

I have realy low poli stations too, some with simple animations but, for those, the textures are going to need much more attention.

Tks for the nice coments, we'll have a demo ready for you guys soon :D
Oh - can't wait for the demo :D

The shiny pretty ships like this - http://www.starwars.jp/databank/machine ... arship.jpg
should remain clean, but combat ships I think are a different matter. Just my opinion though :)
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Saint-Ashley
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Post by Saint-Ashley »

Observe wrote:All looks great Killertide! As for dirt/scratches on ships, I personally don't think all ships should look like they are decades old. New ships should look new. :)
In the Star Wars Galaxy just about every ship is very 'dirty' besides the political ships that are nice and shiny...
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KilleRTidE
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Post by KilleRTidE »

Yeah, Ashley as a point there lol, politicians normaly don't get in messy situations, on the SW universe that it :P
I thing i found a way to make the ships look more "real", but the Naboo Royal ships still need a bit more shine. I'll post some more pics when i get the results that i'm looking for.
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Post by Apollo911 »

Can't wait.
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Admiral Cobbs
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Post by Admiral Cobbs »

I applaude all of your efforts here as I my self have done everything I can using the XSP's, soundtrack and LV's cheats to change my X3 reunion universe over to Star Wars. So this is of course, very exciting news & while I hate to sound like a impatient pest..... Do you know when we might be able to expect this demo release??

Also, I recently PM'ed Magrathean Monkey regarding some size issues I had with his original YT-1300 and he was nice enough to re-size them for me to be more accurate and also able to dock inside stations and ships. I was just curious if you'll be using his re-sized YT's or the older ones??

Another thought is doing sectors that are actually planet surfaces, as an example... Bespin which has no ground to speak of.... that would also solve your issue concerning the use of cloud cars & atmo. vessels. You simply create a sector called bespin orbit then make a gate in that sector leading to cloud city. Since there is no ground, all you have to do is get the background right and add some "fog" and it will look like Bespin, you will also have to build cloud city though. But its a thought....

An eager fan....
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KilleRTidE
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Post by KilleRTidE »

Well, as for the demo... not there yet, and i'm currently facing too many problems with turrets and docks. Has for gates... no gates! :D

The Bespin idea is very cool, and we need only the sector to pull it of, because i have the station to place her there :wink:

I'll have some more news soon, as i have one excelent texture builder making the TIE's look real in game... and danm, they do look real!!! :twisted:

More too come soon.

Tks for the support :)
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Admiral Cobbs
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Post by Admiral Cobbs »

It's ok about the demo, I am just excited is all. As for the Bespin idea, thats great that you already have the city. I am way excited!

I also learned that xfp has a "moon base" sector it may be possible to re-texture the surface to look like any planet & with that and a little background work, you could do almost any planet location and use all of the atmo vessels you want. :D

lastly, do you know if you'll be using the re-sized YT's?
jagji56
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Post by jagji56 »

KilleRTidE wrote:Well, as for the demo... not there yet, and i'm currently facing too many problems with turrets and docks. Has for gates... no gates! :D
What do you mean by "no gates?"

Also, are you planing to be able to have ships dock/land on planets?
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KilleRTidE
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Post by KilleRTidE »

Well, no gates means no gates :P
We are trying to remove the dependency of NPC ships for the gates, that's the only barrier, when it's crossed, we will have a gate free map! Has for planets... No, that's a colosal task, and it will add considerable "weight" to any machine. I managed to make the trench run in 3ds in a way that i coud give her the length that we needed but, the power needed just to fly in there is massive, and it's impossible for some machines to run. Well, if you can't finish the plot, what's the point of playing the game?
Has for MM's ships we are not going to use any of them. They are excellent, and i'm very gratefull that he has allowd me to use them but, they are too big, and most importantly, the textures are perfect for blending in X3 but, that's not what we are after. Flybye has developed a material and a new texture that makes the TIE's look real, i'm very impressed with his work, and i'll post some pictures of them for everyone to see that he's done with them. I coud ask MM to fix the ships for me but, i'm not going to do that, i hate to give people extra work, and to make the ships like i want them to be, it will take some work, for that reason we decided to make them from scratch.
jagji56
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Post by jagji56 »

most ships made have a really high polly count, are you going to try to keep the polly count low as possible, or will you be using high polly ships?
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Ketraar
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Post by Ketraar »

jagji56 wrote:most ships made have a really high polly count, are you going to try to keep the polly count low as possible, or will you be using high polly ships?
This was stated just the page before.
KilleRTidE wrote:Most of the ships will have to be low poli ( bellow 30.000 ), not everyone can afford a super or high end computer mate, i'm trying to think of everyone :)
Hope that clarifies things. :wink:

MFG

Ketraar
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