Capital Ship MTC (TLMTC)
Untested 1.2beta attempt at minor bug fixes in best sell and energy cells with a fuel reserve. Should work. let me know if it doesn't.
Haven't had much interest in working on this lately. If anyone's using it and finds a bug/fixes one, feel free to post a fix, or host a mirror.
-Xfir01 Aug 1, 07
Requires:
Bulk Transporter Upgrade by al_main
Ware Notoriety Checker by me
Thanks to al_main and Xia corporation for original concepts.
This script does pretty much the same thing as Manual Trade Commands only has some additional configuration options and will work with Capital ships if it has a Bulk Transporter Upgrade.
The configuration menu is reachable via hotkey. It should show up in the interface section of the hotkey menu. Why a hotkey? Because I didn't want to waste a command slot for something you won't be using much.
Options
Minimum Jump range: the number of jumps away a station has to be before the ship will jump.
Autofuel: the ship will get energy cells for itself and any followers it has after it reaches the minimum reserve.
minimum reserve: after going below this % of energy cells in the cargo bay the ship will attempt to automatically buy more.
maximum reserve: the level it fills up to after a refuel, also the level of energy cells left after selling a load of them
Trade Warning: Will give you a message if the best buy or best sell function doesn't find anything trading above/below average. Won't stop the trade, mind you, but it should give you enough time to stop it if you desire.
compatability
Shouldn't conflict with the bonus pack version of MTC at all, minor conflict with the non-bonus pack version (Changed some of the messages in the text file having to do with setup and version numbers, nothing to do with after its running tho)
*Fully compatible with XTM and most other mods.*
Resources Used
<t id="437">COMMAND_TYPE_TRADE_37</t> Manual Trade Run, TLMTC
<t id="438">COMMAND_TYPE_TRADE_38</t> Best Buy, TLMTC
<t id="439">COMMAND_TYPE_TRADE_39</t> Best Sell, TLMTC
text file
7231
text page
7231
Changelog:
1.1 fixed a bug from displaying the version number twice when first installing. Added in the trade warning to the best sell command which somehow escaped notice.
Notes:
Capital Ship Autopilot while in sector is pathetic (it works fine OOS far as I can tell). While testing I've seen a TL go to within the required range (7500m) then turn around away from the station and fly right into an asteroid, and it won't even "dock" at a mine at all IS. I'm open to suggestions on how to improve this.
[SCRIPT] Capital Ship MTC [TLMTC] 1.1
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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[SCRIPT] Capital Ship MTC [TLMTC] 1.1
Last edited by xfir01 on Sun, 10. Feb 08, 12:37, edited 7 times in total.
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Bump for update.
Fixed some read texts in best buy command, deleted some debugging messages (whoops) and changed the command availability to check for both a BTU and transporter device before activating on cap. ships.
130 views and no one's even bothered to post just to call me an idiot?
comments/suggestions/flames welcome.
edit: missed some debugging in manual trade run, re-download if you got it in the last 20 min or so. sorry for the inconvenience.
Fixed some read texts in best buy command, deleted some debugging messages (whoops) and changed the command availability to check for both a BTU and transporter device before activating on cap. ships.
130 views and no one's even bothered to post just to call me an idiot?
comments/suggestions/flames welcome.
edit: missed some debugging in manual trade run, re-download if you got it in the last 20 min or so. sorry for the inconvenience.
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- Joined: Sun, 13. May 07, 17:28
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Some help with TL handling.
You need Commodity Logistics Software MK2.
First assign a homebase to your deliverer. I explain this in fact to supply a faunus. ( That is a XTM Ship. a TL in fact, who needs our supply )
Then go, noob, enter 0 at the first "question". This is that the next waypoint is added to our list ->
Now mark your destination ( my Faunus at Home of Light ) ... i click Home of Light, my Faunus
then what to deliver: -> i click again Home of Light ... some of my factories that have ORE to deliver. You don't have one ? ... this tutorial is over for YOU !
Now. Here comes the question how to deliver a TL BIG Ship. Is my pilot still of the rank courier ? not, then you have to leave, too. Sorry, mate :=)
How .... how, ah i am talking shit. The next question we are asked is about the MONEY !
and Money talks.
If your ship has a homebase and the product is registered there .... you can give a price or -1 for the factory price like we often do ... but when not ... You can give ANY payment you want that is not zero or -1factory.
Lets say my Icarus isnt registered at egosoft. So i press 16 for the payment for the ore ,,, sure a mistake. but own factory ... own love
Good. next input is 100200. Hundred thousand is a flag that tells the commodity logistics software in that turn to not load more than 200 pieces of ore into the freighter ,,,,, +100000 ideas like lucike you must have *g*
so again. press add
I mean under your delivery ship. Ctrl-C, ship Slot Commodity logst.
Add/Change Interm. Stopps.
I pay zero (0) for the first input. That means ... to add a waypoint (->ReadMe%20(English).xml#1._3. Bonuspack ). Then i choose the ware i forgot it now what ware, cos starting X3 took over 700MB. Then !!!!!!!! .... sell your ore for 1 pence ... or something you like at your own TL. Don't put the -1 or 0 for factory price input. This is a TL Ship. Pay ... no, write the price. Then ....you want the TL to have 535 Ore ?
Press in: -100535 .... as our last input. The commodity logistics pilot now will never load more than 535 unit of ore into your holy TL.
.....
or energy cells
or disruptor missiles for your unzohllysssss wrarfarzzzss
Factory Point, Hauler homebase is there:
Waypoint 1 - {0} {XXX Station} {Factory with Energy Cells} {Energy cells} {0} {100535}
Now every time we have 535 pieces of Energy Cells in our delivery Ship
Waypoint 2 - {0} {Faunus ... the destination} {Factory with Energy Cells} {Energy cells} {16} {-102000}
16 credits will be charged for the load ...aehm to the player account. 2000 energy cells are the limit that are loaded up into the destination.
This can supply a faunus. Or a Carrier with jump energy ... missiles and more. Your little bug jumps to the destination when it is necessary
Btw. RTFM. Courier pilots will supply TL ships. Train, train, mates
Edit: Ich liebe dich, xfir01. No critics at you script. But to much ask how to supply a TL or Carrier easy. So. It is easy
Mfg. Stefanie.
You need Commodity Logistics Software MK2.
First assign a homebase to your deliverer. I explain this in fact to supply a faunus. ( That is a XTM Ship. a TL in fact, who needs our supply )
Then go, noob, enter 0 at the first "question". This is that the next waypoint is added to our list ->
Now mark your destination ( my Faunus at Home of Light ) ... i click Home of Light, my Faunus
then what to deliver: -> i click again Home of Light ... some of my factories that have ORE to deliver. You don't have one ? ... this tutorial is over for YOU !
Now. Here comes the question how to deliver a TL BIG Ship. Is my pilot still of the rank courier ? not, then you have to leave, too. Sorry, mate :=)
How .... how, ah i am talking shit. The next question we are asked is about the MONEY !
and Money talks.
If your ship has a homebase and the product is registered there .... you can give a price or -1 for the factory price like we often do ... but when not ... You can give ANY payment you want that is not zero or -1factory.
Lets say my Icarus isnt registered at egosoft. So i press 16 for the payment for the ore ,,, sure a mistake. but own factory ... own love
Good. next input is 100200. Hundred thousand is a flag that tells the commodity logistics software in that turn to not load more than 200 pieces of ore into the freighter ,,,,, +100000 ideas like lucike you must have *g*
so again. press add
I mean under your delivery ship. Ctrl-C, ship Slot Commodity logst.
Add/Change Interm. Stopps.
I pay zero (0) for the first input. That means ... to add a waypoint (->ReadMe%20(English).xml#1._3. Bonuspack ). Then i choose the ware i forgot it now what ware, cos starting X3 took over 700MB. Then !!!!!!!! .... sell your ore for 1 pence ... or something you like at your own TL. Don't put the -1 or 0 for factory price input. This is a TL Ship. Pay ... no, write the price. Then ....you want the TL to have 535 Ore ?
Press in: -100535 .... as our last input. The commodity logistics pilot now will never load more than 535 unit of ore into your holy TL.
.....
or energy cells
or disruptor missiles for your unzohllysssss wrarfarzzzss
Factory Point, Hauler homebase is there:
Waypoint 1 - {0} {XXX Station} {Factory with Energy Cells} {Energy cells} {0} {100535}
Now every time we have 535 pieces of Energy Cells in our delivery Ship
Waypoint 2 - {0} {Faunus ... the destination} {Factory with Energy Cells} {Energy cells} {16} {-102000}
16 credits will be charged for the load ...aehm to the player account. 2000 energy cells are the limit that are loaded up into the destination.
This can supply a faunus. Or a Carrier with jump energy ... missiles and more. Your little bug jumps to the destination when it is necessary
Btw. RTFM. Courier pilots will supply TL ships. Train, train, mates

Edit: Ich liebe dich, xfir01. No critics at you script. But to much ask how to supply a TL or Carrier easy. So. It is easy

Mfg. Stefanie.