|
|
 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

 |
Posted: Thu, 3. May 07, 07:56 Post subject: [SHIPS] My Ships |
|
|
Edit: well, everything is fixed...and ive added custom turrets...be sure to add the components entries (found after the pics of the ships)
pictures are a little out of date
Last Update: 1/03/08
My Current Ships:
File Font File Listing
Sargon Based Ships:
these ships are as a single pack on the file font listing "SargonBasedShips.spk"
none of these ships are assigned a ship yard and race is set to player
this is done as a mod for the installer with all the ships in it, this is because there are alterations that are not taken into account by the ship creator (new docks, need cutdata and bodydata, not just the dummies.txt, and includes a components.txt for the custom turrets, and all the latest textures for ALL my ships)
Fighters:
Transports:
M6-7 (including a transparent comparison):
TL/M2/M1 (in that order left to right):
note: not all the ones in the fighters image are present and there have been slight changes, also there is a "super m1" - generally speaking these ships are reasonably balanced, more powerful than thier contemporaries but not excesivly so, especially considering thier prices are roughly 10x the cost of thier contemporaries (the capital class ships are 1b for the super m1 .9b for the m1 .8b for the m2 and .7b for the tl....believe me they desevere the huge cost)
note2: if you do place them in a shipyard, please let me know if the prices come through correctly
note3: i recommend adding them to a pHQ not a shipyard as that is now possible, assuming the prices went through correctly
These ships are all more powerful than they should be for X3 (feel free to rebalance them), I tried to make them not TOO powerful but I can't help constantly wanting to have super powrful ships
The Tie Sentinel was taken from Starwars Empire at War
Everything between Banshee and Patton 2 were hack'n'slashed from Quake4
All the rest were hack'n'slashed from existing x3 models
Tie Sentinel:
(no turrets)
Banshee:
(M4, no turrets)
Grant:
(M6, its weapons are 2 bigturrets, one facing forward, one facing backward)
McCallister:
(M6 )
Prowler:
(M3 )
Thunderbolt:
(M5, superfast, limited shields and only 3 forward weapons)
Troglodyte:
(TP/TS, 2 rear turrets 2 front turrets)
USS Hanibal:
(one M2 class doublebarrel turret, docks 2 fighters underneath)
USS Patton:
(docks 40 fighters, docks 2 standard, one above one below)
USS Patton 2:
(docks 1 standard, below the nose area, this ship is SMALL for a destoyer - only destroyer smaller is the Kha'ak one)
David Super Freighter:
(nothing special here)
Goliath M7:
(docks 2 fighters, left and right rear areas)
Daedelus Super Fighter:
(has turrets giving FULL turret coverage)
Leviathan Dreadnaught:
(the green background is caused by an exposed light emiting texture or some such)
(docks 80 fighters, docks 4 standard ships, 2 on each side underneath the rear "wings", if someone can figure out how to have more than 84 weapons then this model could concevably double the number of weapons it has)
Here are the components file entires...remember to increment the count by the appropriate amount
| Code: |
beav\turrets\big_quadbarrel; 4;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;-0.068370;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_tribarrel; 3;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_tribarrel; 3;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\small_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
beav\turrets\small_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\tiny_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
|
| Code: |
Here are my old ships:
http://files.filefront.com/ships7z/;7415707;/fileinfo.html
they are all in xsp format.
here is a combined pic using the model viewer:
[URL=http://img256.imageshack.us/my.php?image=4shipsgy7.jpg][img]http://img256.imageshack.us/img256/1565/4shipsgy7.th.jpg[/img][/URL]
brief descriptions of old ships:
the carrier is about the size of a teladi pheonix (probably about 3x the volume though)
the fighter is about the size of a buster...maybe a little bigger
the m7 is well, the size of the m7
the tp/ts is about the same size (i.e. the maximum size i felt was safe for docking on a standard dock...like m7s do)
the 5th ship is a cheat ship...take the fighter and make it as powerful as the carrier...and then some
edit: note on the carrier, it can internal dock standard ships...
|
Link to my scripts page:
IFTSOS - Install Factory to Station or Ship
_________________ My Collection
Last edited by MJALowe on Thu, 3. Jan 08, 07:38; edited 16 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
stewartgb
Joined: 09 Apr 2007 Posts: 8 on topic

|
Posted: Thu, 3. May 07, 08:12 Post subject: |
|
|
Very Nice!! Going to try them out right now. Thanks for your effort.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Shovinus

Joined: 09 Dec 2006 Posts: 560 on topic Location: Liverpool, UK

|
Posted: Fri, 4. May 07, 09:55 Post subject: |
|
|
Yes very very nice I cant believe you can do all that by just messing with other ships 
_________________
Shovinus' Script List
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
defiant1

Joined: 07 May 2006 Posts: 1137 on topic

|
Posted: Sat, 5. May 07, 03:17 Post subject: |
|
|
i like the one in the upper left corner of your picture...veary beautiful....
_________________ Teladi Next Minute Shipping®
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

|
Posted: Sat, 5. May 07, 05:47 Post subject: |
|
|
feel free to use the ships in mods...just give me credit
i made em cause i got bored and am trying to learn more about using 3dsmax (maya is so much easier, but doesnt handle some things)
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

 |
Posted: Sat, 5. May 07, 08:11 Post subject: |
|
|
Ive got model files for these ships *grin* anyone want me to create a scene file for them
( these are stripped from quake 4 )
USS Hannibale / MCC:
USS Paton / Destroyer:
edit:
I also have this
Tie Sentinel:
i do have a tie phantom, but it looks stupid viaually compared to the sentinel, and they are basically the same craft (phantom is the cloaking version)
Last edited by MJALowe on Sat, 5. May 07, 09:49; edited 5 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

|
Posted: Sat, 5. May 07, 09:43 Post subject: |
|
|
its so fun learning how to use 3dsmax....i think ive got the hang of texturing...or rather....re texturing something that already existed...with textures that already existed and were made for it
*merciless bump so someone can notice the ships and let me know if they want em
edit:
as i replay my other games when i come across cool ships im gona export them to 3dsmax incase i want to put them in some other game (just finished quake4, probly gona play Halo next...
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
mccabp
Joined: 04 Jan 2005 Posts: 54 on topic

|
Posted: Sun, 6. May 07, 17:09 Post subject: |
|
|
kk, this may sound stupid, but these are the first ships i have added to my game...
WHERE ARE THEY!!!???!!!
i have the ships installed into the normal game via Cycrows ship installer, i have the normal game installed... now what??? can i buy them??/ where from??? or do i have to use the script editor to add them in...???...
please help!!!
_________________ 'Its called GREAT Britain for a reason, not Mediocre of Half-way Britain, GREAT, and you should think yourself bloody lucky to have been let in u kiwi!' - 'Yes sir...' - Mr. Gillard telling one of his foreign students the advantage of bein British |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
mccabp
Joined: 04 Jan 2005 Posts: 54 on topic

|
Posted: Sun, 6. May 07, 17:17 Post subject: |
|
|
Also, surely the Leviathan should be a M1/M2 for the weaponary/shields... although, looking at the cargo...lol...
and surely the super frieghter is a TS, not a TP... not sure if this would make any difference as i don't know if the AI would use them...
_________________ 'Its called GREAT Britain for a reason, not Mediocre of Half-way Britain, GREAT, and you should think yourself bloody lucky to have been let in u kiwi!' - 'Yes sir...' - Mr. Gillard telling one of his foreign students the advantage of bein British |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

|
Posted: Mon, 7. May 07, 03:07 Post subject: |
|
|
well...assuming you are using them as a false patch or as a mod (which you have selected) then all you would have to do is use the script to add them in....didnt make them sellable by default... LVs cheat scripts work well for this...or you could use a custom one...
i have the leviathan as a TL simply cause it adds the functionality of being able to deploy a station
the super freighter is as a TP a) because it lets you do certain BBS missions with it and b) because part of the model (2 parts really) was taken from the Iguana Vangaurd TP
no...the AI doesnt use these ships for itself...no job entires data, your UTs and such should be able to use the TP just fine
if you want them buyable just open up the xsp in the ship packager and add it to a races list...that should add it to that races ship yards
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
mccabp
Joined: 04 Jan 2005 Posts: 54 on topic

|
Posted: Mon, 7. May 07, 14:12 Post subject: |
|
|
kk, i tried opening it in the ship installer package to edit and it tolkd me i wasnt allowed... sorry i am such a n00b at this...lol..
_________________ 'Its called GREAT Britain for a reason, not Mediocre of Half-way Britain, GREAT, and you should think yourself bloody lucky to have been let in u kiwi!' - 'Yes sir...' - Mr. Gillard telling one of his foreign students the advantage of bein British |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Teh_Gerbil

Joined: 11 Apr 2007
Location: England
|
Posted: Mon, 7. May 07, 21:27 Post subject: |
|
|
ARG.
So I have to use a cheat script to spawn them? PLEASE make them sellable at shipyards, eh? I want that sexy Leviathan beast.
_________________ -[Galactic Trade and Industry Federation - Nothing in the way of Profits]-
If the opposition disarms, well and good. If it refuses to disarm, we shall disarm it ourselves.
Joseph Stalin |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
McItoshi

Joined: 16 Feb 2007 Posts: 41 on topic Location: Unknown Sector just outside Stirling

|
Posted: Mon, 7. May 07, 23:47 Post subject: |
|
|
MJALowe – there pretty cool ships especially the Leviathan, half the fun was tying to balance them for the game.
But they absolutely murdered my poor old com trying to load them and haven’t tried them since.
I like the looks of that USS Paton / Destroyer ship (don’t know quake 4 so it’s new on me)
It Would make a nice M7 imo, don’t know which race, but pirate would be very interesting if if it was possible get them to use it .
Mccabp – you need to use Cycrow’s ship creator program to edit xsp’s
I’m pretty sure it comes as part of the package with the installer.
(should be in the "ship manager" folder in your start menu if there are no shortcuts laying about)
Making the ship available in a shipyard can be done extremely easily using the ship creator (just tick a box next whichever race you want)
Once you have made your changes and saved just install the ship again it should over right the existing version.
Then cheat/script one in or buy it.
_________________
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

|
Posted: Tue, 8. May 07, 03:52 Post subject: |
|
|
the only one that will should be murdering a comp is the leviathan...it takes 5 seconds for x3 to load that one, it takes the model viewer about a minute (thats on my comp...which is....FAST )
correct...i didnt assign them a shipyard, cause only the leviathan visually has a race associated with it...
the other three were based off the SARGON ship (duh)
edit: dont know how to get races to use a ship, but if you play Quake 4 single player the paton shows up during cut scenes, and the hannibale actually lands in a large open space...based on the size of a space suit the hannible is pretty f'ing big...probalbly bigger than an m7
the patton now...that ship is HUGE...see that small gun on top? its about the size of the hannible
if someone wants the models for putting into the game ill post em, only reason im not doing those two is cause i would have to make some custom turrets...and after my first dozen or so tries...im convinced i dont know how to make turrets that work ( was trying to take the bigturret2 and make it able to rotate differently as some dude was describing...horrible results visually )
as for the sentinel...if someone wants it ill put that in as an xsp just let me know...
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Thraxwhirl
Joined: 17 Feb 2006 Posts: 680 on topic

 |
Posted: Wed, 9. May 07, 17:20 Post subject: |
|
|
These are really nice, MJALowe.
I run XFP on my machine. Indeed I was part of the Beta-testing team, but I really want some vessels that I can have exclusively as my own in-game - no other Races using them, so I may just have to add in yours.
Do you take requests?
I have two. And they wouldn't require much work, as you've pretty much got most of the mesh(es) at your fingertips already.
1) Any chance of a more standard TL version of the Leviathan? Maybe just 4 guns per facing, instead of 12? and pref. with just Alpha and Beta HEPTs. She's a little excessive on the armaments for my tastes, though I obviously wouldn't want you to replace her with a down-gunned version. Just make a less powerful one as an alternative? And maybe an EXTERNAL Docking port or two as well, so that TS/TPs can dock aboard her.
2) I looooooonnnngggg for an M6 version of the M7 Hyperion, but I've never seen one available anywhere. I don't think it'd require much alteration, but I've an idea or two in mind.
Do you like those ideas, and if so, can we talk about 'em?
Great job on the ships you've already done though. I may just have to download 'em right now.
Thanks for your hard work.
Edit: Oh, and yes, the Patton looks GREAT. Speaking for myself, I'd say it'd look fine with standard turrets. I'd use it. The front "nose" is a little bit Romulan stylee. Aaaaahhhh, what I wouldn't give for the various Romulan ships(like the Warbird, Griffin, Shadow and the rest) that are in Star Trek Armada 2. Alas I've never found any Romulan ships on the 'net either. 
Last edited by Thraxwhirl on Wed, 9. May 07, 19:51; edited 2 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
 |
|
|
|
|
|