Iiinzane yakis

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

User avatar
Cith
Posts: 534
Joined: Thu, 21. Sep 06, 19:47
x3tc

Iiinzane yakis

Post by Cith »

Well, today I was visiting Savage Spur to see what I could find there. I was suprised over all the yaki activity in this sector (I know it's a yaki sector, but man this is a lot). I noticed this steady stream of Rajins and I wondered where they were heading, so I decided to follow them.
[ external image ]

It seemed as they were heading north. Some of them stopped to attack the paranid, while others just continued towards the next gate. I followed.

Eventually we reached Kingdom End, and this was quite a suprise. A huge swarm of yaki rajins. I was amazed.


Take a look:
[ external image ]

[ external image ]

This must be because if the Yaki Armada mod I have installed, maybe its time for deactivation now :P.
Give a man a fish and he'll eat for a day, teach a man how to fish and he'll eat yours.
User avatar
X2-Eliah
Posts: 4369
Joined: Thu, 12. Oct 06, 16:30
x4

Post by X2-Eliah »

Wow.. Boron really should invent a fly swatter or atleast put out some sticky paper.

Shame this doesn't happen in a vanilla game, now that would really put the Yaki as the new threat to the universe.
User avatar
Gotcha!
Posts: 420
Joined: Sat, 20. Jan 07, 14:52
x3tc

Post by Gotcha! »

That is some plague!!! :o
Perhaps you can fly through there with a destroyer to have them smack against your hull?
User avatar
Flybye
Posts: 1400
Joined: Fri, 9. Feb 07, 04:46
x3tc

Post by Flybye »

I say build a SPP XXL and tractor beam tow it around :D
Carl Sumner
Posts: 5145
Joined: Mon, 23. Feb 04, 01:28
x4

Post by Carl Sumner »

Flybye wrote:I say build a SPP XXL and tractor beam tow it around :D
Now, that's an interesting idea! :twisted:
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
LynkDead
Posts: 281
Joined: Sat, 29. Apr 06, 23:52
x3tc

Post by LynkDead »

I have that happen a lot too when I use the Yaki Armada script. I was worried at first, until it becomes obvious that a whole bunch of Raijins really don't cause that much damage (at least to stations or big ships).
User avatar
Cith
Posts: 534
Joined: Thu, 21. Sep 06, 19:47
x3tc

Post by Cith »

Nah, their IRE's won't do much damage. The problem is that they will kamikaze your ass. I flew into the swarm and I was crashed to death :P. The stations seem to survive though.
Give a man a fish and he'll eat for a day, teach a man how to fish and he'll eat yours.
User avatar
BoomerM6
Posts: 134
Joined: Mon, 14. Aug 06, 21:41
x3tc

Post by BoomerM6 »

Hello,

I dont know why this happened but wow, i have never seen something ****** up like that before in this game.

I use XTM 7.3, X3 2.0.02 and bonus pack version 6.
(X3) YakiArmada-V1.09-05.09.2007.spk
I think i have no need to explain the problem, the images is saying all, but..
I think there is a big bug into this script becose of all (over 100+) yaki ship keep going to kingdom hear "before i stop the script by setting it to no".

My way to exterminate them was to put 10 xenon J into the sector in seta x10 during 4 mins.

[ external image ]

And the best one...
[ external image ]
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

since you've already realised that the problem was caused by a script, perhaps posting this in the script's thread in the Scripting and Modding forum would be more appropriate than digging up a 6 month old thread in this forum.

Return to “X Trilogy Universe”