Turret command is titled "Advanced Missile Defense" when you're selecting it. Works the same as the regular, requires fight command mk2 to be an option.
Thanks goes to Red Spot and Eladan for their input on this.

Missile Def Mk2.spk
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As well as those of us who also don't want their MD turrets wasting ammo on anything that isn't a missile. I've got 4 streams of searing, radioactive plasma washing over them, I don't need any help from my li'l turret buddies...fud wrote:This script was more suited towards the people that were fed up with their turrets shooting up ships that were potential bail outs. *My* reasoning for pursuing it, was having your own missles shot down by them, as they were shooting at enemy ships when no missles were there.
I would like to have a script like that as well. shoots ememies but also shoots missiles as well. Not just wait until i'm hit. Would be nice having a nice amount of turrent scripts...JMCorp wrote:while you're at it make an "attack enemies" that shoots at enemy ships but targets missiles first? the default attack enemies ignores missiles completely. the default missile defense will not attack an enemy until it has shot at you and HIT first. really annoying.
fud wrote:I'm not sure there's any way to discriminate missile types. It just looks for a missile object.