I checked the T files and those PPC rounds last almost 30 seconds in space. Based on the rate of fire and lifespan, sometimes there's at least 1000 PPC rounds in space at one time.
I'm pretty sure that contributes a heck of a lot to the in-sector performance. I modded the TBullets and TLaser files to reduce the rates of fire, but correspondingly increased the damage, energy use and energy amounts of the PPCs.
Make your own assessments for balance. Here are the originals for PPCs:
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APPC
Hull damage: 2835
Shield damage: 9712
Energy used: 240
Rate of fire: 89/min
Energy: 3000
BPPC
Hull damage: 4410
Shield damage: 16187
Energy used: 280
Rate of fire: 76/min
Energy: 3500
GPPC
Hull damage: 5670
Shield damage: 32375
Energy used: 288
Rate of fire: 89/min
Energy: 4000
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APPC
Hull damage: 4192
Shield damage: 14296
Energy used: 353
Rate of fire: 60/min
Energy: 4400
BPPC
Hull damage: 5587
Shield damage: 20509
Energy used: 380
Rate of fire: 60/min
Energy: 5000
GPPC
Hull damage: 8350
Shield damage: 47656
Energy used: 424
Rate of fire: 60/min
Energy: 6000
http://sites.google.com/site/arcana75/x3-mods-scripts
Comments and feedback are welcome!