Select a forum English Forums----------------X-UniverseX RebirthX³: Terran Conflict / Albion Prelude - Technical SupportX³: Terran Conflict / Albion Prelude - Scripts and ModdingX³: Reunion, X²: The Threat, X-T and X-BTF - Technical SupportX³: Reunion - Scripts and ModdingX²: The Threat - Scripts and ModdingCreative UniverseTwitter UpdatesOff Topic English Deutschsprachige Foren----------------X-UniversumX RebirthX³: Terran Conflict / Albion Prelude - Technische UnterstützungX³: Terran Conflict / Albion Prelude - Scripts und ModdingX³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische UnterstützungX³: Reunion - Scripts und ModdingX²: Die Bedrohung - Scripts und ModdingKreative ZoneOff Topic Deutsch Forum Français----------------Support et AideL'Univers XScript et Modding Forum Italiano----------------L'Universo di XScript e ModdingSupporto TecnicoForum Off Topic Polskie Fora----------------Polskie / Polish X-ForumPolskie / Polish Off Topic Other Languages----------------Česky / Czech X-ForumDansk / Danish X-ForumEspañol / Spanish X-ForumNederlands / Dutch X-ForumPortuguês / Portuguese X-ForumРусский / Russian X-Forum DevNet: General----------------MSCI Reference
Author Message
The Zig

Joined: 01 Mar 2004
Posts: 361 on topic
Location: UK

The Zig

Joined: 01 Mar 2004
Posts: 361 on topic
Location: UK

 Posted: Tue, 21. Nov 06, 05:48    Post subject: FYI... The maths: This is based on his experiencing 60 working hours/week, and a SETA factor of 6. ‘External’ = real time, time passed in the rest of the universe outside of SETA acceleration. in 1 working week he experiences 60 hours. Assuming 80% of his working week is travel, that is: 48 hours under SETA + 12 normal time Externally, that becomes: (48 * seta factor) + 12 = (48 x 6) + 12 = 300 working hours In a week (= 7 days = 168 hours) he experiences: 60 working hours + 108 not-working Externally, this becomes: 300 + 108 = 408 hours passed = 17 days So in a week of his life, 17 days pass in the external universe. Net time acceleration factor: 7/17 = 2.43 This means: He will age at between a half and a third of the rate of someone in normal time. He will age 1 year for every 2.43 years of real time that passes. He will age 4.12 years every decade, or 41.2 years per century. Obviously, it would vary according to holidays and overtime. The longer he spends in SETA acceleration, the higher the ‘net acceleration factor’ rises to the SETA factor. If he lived in SETA, the net factor would equal the SETA factor of 6, and he would age 1 year for every 6 that passed – that is, 1.67 years every decade (just under 17 years a century!) A higher SETA factor (like X-BTF and X-Tension’s value of 10) would exacerbate this effect (with the same working hours, and a SETA factor 10, the net factor becomes 3.58 )._________________Fics... Terraformer Dreams and First House of Argon Plus, Oldboy - a BKNN News Bulletin (short)
KiwiNZ

Joined: 06 Nov 2002
Posts: 3283 on topic
Location: London

 Posted: Tue, 21. Nov 06, 15:25    Post subject: Hehe, nice one. Also interesting maths. But wouldn't it require only short trips to stay within the 10-hour range? What if he does long hauls that go on for days. Does it mean he gets time off accordingly to make up a 10-hour day/60-hour week? Wouldn't these people 'work' a lot longer because they sleep in the ship? I had a couple of my traders accidentally moving into Xenon sectors because they were sleeping at the time! _________________X Story Archive http://x-universe.kiwi.nu ------------------ iMac i7-960 27" Windows 7 64bit Home Premium
=Sasquatch=

Joined: 14 Nov 2005
Posts: 26 on topic

 Posted: Thu, 23. Nov 06, 04:39    Post subject:
The Zig

Joined: 01 Mar 2004
Posts: 361 on topic
Location: UK

 Posted: Sun, 26. Nov 06, 08:22    Post subject: Cheers. Been thinking about this SETA time-shift for a bit (as the maths probably shows) and was gonna write a whole story on it, but in the end it crystalised into one short! Even managed to get in a punchline! Cashback! And yeah, KiwiNZ our Unversal Traders would pretty much live in SETA. They could easily outlive their great grandchildren (unless the Xenon get to them first!) Does anyone else think this SETA phenomenon has narrative potential? It would allow people to live a VERY long time. Anyway, nuff said. Bye for now!_________________Fics... Terraformer Dreams and First House of Argon Plus, Oldboy - a BKNN News Bulletin (short)
KiwiNZ

Joined: 06 Nov 2002
Posts: 3283 on topic
Location: London

 Posted: Sun, 26. Nov 06, 13:26    Post subject: If you interpret it the way you do, it certainly has a lot of potential. I would prefer it to be a 'stasis chamber' or something like this. But going by the established description of the device it does time compression, so your take is a very valid one. Funny thing is, in the game it doesn't actually work the way it is described because all it does is have the clock tick faster. According to its description the clock should tick at the same speed or should it not? All SETA exploits for making lots of credits over night would be completely invalid if it was deployed correctly because the only entity in compressed time would be the player (and ship) but not any other items. It is kind of strange but if time was compressed then your resulting speed to a passer by when you are traversing a sector should be kind of tenfold as well because, although travelling at say 200, you are doing it at ten times the rate of the person who is in the ship next to you. Yet, everybody is zooming at the same speed in that compressed time. Does that mean by applying SETA you are automatically speeding up everybody's life? Can't really happen because some may want to change their bearings which would disable SETA. Consequently the 'correct' implementation of SETA would actually be a super speed upgrade that takes you faster from A to B, which is the whole point behind SETA. But that is in-game implementation. Generally, your take on it is correct and absolutely according to the description and would indeed lead to slower aging for those who use the device._________________X Story Archive http://x-universe.kiwi.nu ------------------ iMac i7-960 27" Windows 7 64bit Home Premium
esd
Moderator (English)

Joined: 02 Sep 2003
Posts: 11281 on topic
Location: UK

Posted: Sun, 26. Nov 06, 23:32    Post subject:

 KiwiNZ wrote: Funny thing is, in the game it doesn't actually work the way it is described because all it does is have the clock tick faster. According to its description the clock should tick at the same speed or should it not? All SETA exploits for making lots of credits over night would be completely invalid if it was deployed correctly because the only entity in compressed time would be the player (and ship) but not any other items. It is kind of strange but if time was compressed then your resulting speed to a passer by when you are traversing a sector should be kind of tenfold as well because, although travelling at say 200, you are doing it at ten times the rate of the person who is in the ship next to you. Yet, everybody is zooming at the same speed in that compressed time. Does that mean by applying SETA you are automatically speeding up everybody's life? Can't really happen because some may want to change their bearings which would disable SETA.

SETA's effect is extremely local. It simply alters the passing of time to you, not to anyone else. Your ship, to the passer-by is still doing 200m/s. The device wouldn't affect them whatsoever.

Time slows down close to gravitational forces, so if you were able to perch on the event-horizon of a black hole time would practically stop. Five minutes to you could be several hundred years to everyone else.
This effect has been shown to occur less dramatically, too. Take 2 identical digital clocks, and put one at the top of a very tall tower. Put the other on the ground floor. Leave them for a significant period of time and you'll find that the clock on the ground floor shows an earlier time to the one on the top.

So, SETA ingame effects the passing of time for the player. The computer has two choices - drop you into a real stasis field as you sit there at your PC, or speed up the passing of time for everything else. Obviously it opts for the latter.

_________________
esd's Guides: X² Loops - X³ MORTs
The Zig

Joined: 01 Mar 2004
Posts: 361 on topic
Location: UK

 Posted: Tue, 28. Nov 06, 04:49    Post subject: Cheers esd, That's roughly what I imagined. Within the game, a SETA acts as a very localised time retarder, slowing down time within the ship, thus giving the relative appearance of accelerating external time. The ship's clock only 'speeds up' because it is tuned to the external time. If you were wearing a watch inside the cockpit (if this weren't just a game!) the watch would experience the same time as the user, and so wouldn't 'speed up'. So the longer you spent in SETA acceleration, the further the watch time would shift from the clock time. In other words, less time passes within the ship than without. In other words, you would age significantly slower than planet dwellers. In other words, you could grow younger than your grandchildren and live for centuries. Again... who thinks this has narrative pontetial!?_________________Fics... Terraformer Dreams and First House of Argon Plus, Oldboy - a BKNN News Bulletin (short)
Alienmoe

Joined: 04 Mar 2006
Posts: 230 on topic

 Posted: Sat, 16. Dec 06, 17:03    Post subject: Although I'm a terrible writer, I definatly think one of the far more tallented people that write stories could find a great thread to wrap around SETA. *Random idea* Guy been out doing deep space exploration returns after what, to him, is 5 years, but living in seta it has been 50. Would be able to show the different tech from pre X:BTF to X3._________________I <3 UTs Alienmoe "But come on. You screwed up if you're dead." Parazac "in my case, they should change the words to: 'uh oh, you just tried something silly didnt you!'" -Talking about "The End"
Tenlar Scarflame

Joined: 30 May 2005
Posts: 2746 on topic
Location: VA, USA

 Posted: Tue, 19. Aug 08, 03:29    Post subject: Nice one, Zig. And actually, that has definite narrative potential. At the very least, it could give planetside populations a very romanticized idea of space travelers- the idea of these kind of ancient, wise, "immortal" mavericks of space. Like a Buck Rogers or Han Solo plus Obi-Wan Kenobi. The more charismatic space traveling community would indefinitely play into that quite a bit. _________________My music - Von Neumann's Children - Lasers and Tactics - Terraformer War
The Zig

Joined: 01 Mar 2004
Posts: 361 on topic
Location: UK

 Posted: Wed, 20. Aug 08, 00:40    Post subject: Mm?! Was surprised to see this lil story back on the board! Yeah, the SETA time drift was something I pondered for a while - I considered trying to work it into Terraformer Dreams, but I was already struggling to keep that story focussed! I even considered another short - but with TD hitting about 2 years old, I needed to get that done! You certainly have a point about this adding to a spacer's mystique. A pilot's active career could quite realistically span a century of 'normal' time. Famous pilots could become near legendary within their lifetime. The downside though, is that unless a pilot manages to synchronise his average SETA time with friends/family, he will find them all aging on him. Could be a lonely life for pilots, and economic SETA abusers!_________________Fics... Terraformer Dreams and First House of Argon Plus, Oldboy - a BKNN News Bulletin (short)
 Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First
 Select a forum English Forums----------------X-UniverseX RebirthX³: Terran Conflict / Albion Prelude - Technical SupportX³: Terran Conflict / Albion Prelude - Scripts and ModdingX³: Reunion, X²: The Threat, X-T and X-BTF - Technical SupportX³: Reunion - Scripts and ModdingX²: The Threat - Scripts and ModdingCreative UniverseTwitter UpdatesOff Topic English Deutschsprachige Foren----------------X-UniversumX RebirthX³: Terran Conflict / Albion Prelude - Technische UnterstützungX³: Terran Conflict / Albion Prelude - Scripts und ModdingX³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische UnterstützungX³: Reunion - Scripts und ModdingX²: Die Bedrohung - Scripts und ModdingKreative ZoneOff Topic Deutsch Forum Français----------------Support et AideL'Univers XScript et Modding Forum Italiano----------------L'Universo di XScript e ModdingSupporto TecnicoForum Off Topic Polskie Fora----------------Polskie / Polish X-ForumPolskie / Polish Off Topic Other Languages----------------Česky / Czech X-ForumDansk / Danish X-ForumEspañol / Spanish X-ForumNederlands / Dutch X-ForumPortuguês / Portuguese X-ForumРусский / Russian X-Forum DevNet: General----------------MSCI Reference
 You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forumYou cannot attach files in this forumYou cannot download files in this forum
 Control Panel Login Data The time now is Fri, 24. May 13, 06:13 All times are GMT + 2 Hours