Super station experiment using OBJpatch 15

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Harlock776
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Super station experiment using OBJpatch 15

Post by Harlock776 »

Ok so checkertwo has made his latest object hack patch available for a while now on his site: http://checkertwo.narod.ru/ currently up to version 15b. With this version it's possible for any ship classed as an M0 in the object files to allow docking for any M6/TL/M2/M1 ships. While the idea of docking an M6 to an M2 or M1 is awesome, I would hate to see a TL or M2 or M1 trying to dock at another M2 or M1. Also the only way to easily dock an M6 with an M2 is to make sure and position the first 535 docking body in the right place so it's either not too close to the ship or atleast far enough away so any undocking m6 can safely undock. Instead of doing this I was thinking of making an M0 "super station" that uses internal docking and allows all the large ships to dock at it.

Technically this super station would really be an M0 ship that doesn't move in any direction. The benefits of this are many, imagine sitting in the office instead of the bridge after you dock with it and also it could have turrets with weapons and defend itself. Not to mention by simply using some simple scripts like ASmaintain for TL scripts written a while back and posted here on the forums the user could keep all kinds of wares onboard like shields and weapons for outfitting the players super fleet of big ships. This idea would possible eliminate the need for a player owned shipyard since all the large ships the player owns could dock at this ship/station internally and be free from attack by the khaaka or pirates. Sector defense could be lowered since the super station would be armed and well shielded.

Now the problems...

The only problem with this idea is that it's still a ship technically so if it was simply made available at a shipyard it would spawn in when bought and since it can't move it can't be moved lol. Plus it would have to be really big in size afterall it is a super station that can internally dock big ships so it won't fit through a gate and would look silly moving through an oversized gate.

Also this ship is a ship so it can't be carried as a TL sized cargo item and be dropped off like a regular station... wait a sec maybe it can. Now that I think about it the lasertower is a ship technically and it's sold as a ware but changes from a ware to a ship when deployed hmm.. well anyway the only other way I could think of to properly deploy the super station would be via message board at a certain station like say a shipyard somewhere. You dock there and check the message board and find a message offering the station for sale. Once you buy it a script kicks in like a create ship script that asks you where you want the ship created.

It only allows creation of the ship in a sector you have already visited but I don't know if it will allow precise placement like a station drop does. for example I know from using an old script called k.create.station that I can simply create a station and it will ask me where to place it and I just move the cursor around the sector map just like I would when dropping a station from a TL ship but I don't know if a create ship script will allow for rotation of the ship before creation. Well at any rate if someone knows how to mimic the lasertower ware to ship morphing in X2 or can write a bbs post that will create the station properly please post here your help is very much appreciated since I will only be able to make this kind of ship er uh station if it can be properly deployed otherwise the effort is for nothing.
NavaCorp
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x3tc

Post by NavaCorp »

The only problem with this idea is that it's still a ship technically so if it was simply made available at a shipyard it would spawn in when bought and since it can't move it can't be moved lol. Plus it would have to be really big in size afterall it is a super station that can internally dock big ships so it won't fit through a gate and would look silly moving through an oversized gate.
Why don't you make it as a ship but very slow (ex. 2 m.s.) where you can put a jump drive, jump it to the sector you want and move it slowly to the chosen position? Or you could make it immovable but after jumped at the chosen sector, tow it by a tractor beam from a TL/M1 using this script:

http://www.xai-corp.net/project/XaiTec-TD

About moving through gates, you could make it very long but not wider than a gate.

Bye :)
Harlock776
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more thoughts

Post by Harlock776 »

Well I've been thinking a bit more about it and I think an old x2 mod out there makes use of a xenon power station model to work as some sort of special goner built station for the player something about a warehouse or something I can't remember right now. Anyways I think I will try to figure out a way to tie in a bbs mission posting to the k.create.station script that I've downloaded from the commanders old site. All I need to do is modify it so it will only choose the superstation as the ship to create and it will still ask the player where in the universe to create it but the bbs mission has to be figured out first and how to get it to charge people x amount for the superstation. I can't think of it right now though because I'm still working on other aspects of my mod plus moving into a new system and taking care of a lot of real life work too lol. Like I said if anyone can post some info on how to do it that would be great, in fact if someone wants to work on this with me and make this bbs mission and script work together I can post yer credits up on the next release of me mod assuming I can get me mod finished lol.
gibbo042
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Joined: Thu, 8. Sep 05, 19:44

hmm

Post by gibbo042 »

hey im with you all the way on this one just wouldent you need to make the docking door kinda HUGE! because if you wana fit a titan in there its gotta be kinda long and brick like unless you have the idea of a giant flying solarpower plant :lol:
Ya know...for computers that make themselves...the Xenon are pretty stupid
Harlock776
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doors

Post by Harlock776 »

Well the door will just appear to be permenantly open since the defualt docking ports that have moving doors are all using hard coded animations and can't be changed unless a real pro with the object files can find a way to change what animations are used but that will require coordination with 3dsmax too so I will just model the door as open lol. Remember it's techically a ship and it can only have external docking or internal docking not both and if I make it external docking then only five ships can dock with it so internal is the way to go.
gibbo042
Posts: 41
Joined: Thu, 8. Sep 05, 19:44

:p

Post by gibbo042 »

hey if you want i can make some pre-models just to render it and see what setup you want then i might be able to help if your still goingahead with this HUGE thing also could you put some damn Halo ship models in it! i had a dream i was flying a halcyon cruiser in X2 then i woke up :(
Ya know...for computers that make themselves...the Xenon are pretty stupid
Cpt. Jack Sparrow
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Post by Cpt. Jack Sparrow »

Hm, after i read this thread i run a few tests and so far, it did not work. I can dock TS or below without problems on an M0, but if i try to dock an M6 or above, they fly to the center of the sector and then wait there for eternity. It's the same problem with both external and internal docking.

So, how do i get the docking of M6 or above right?
gibbo042
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Joined: Thu, 8. Sep 05, 19:44

Post by gibbo042 »

cant you just use the M6 dock model on the equipment docks then put that on a ship? like on the side or top?
Ya know...for computers that make themselves...the Xenon are pretty stupid
Cpt. Jack Sparrow
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Post by Cpt. Jack Sparrow »

No. I have tried this, has the same effect as the internal and external docking :cry:
gibbo042
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Post by gibbo042 »

hmm........

how about using a stations model but putting it over a ship or resize the station and put it on a ship?
Ya know...for computers that make themselves...the Xenon are pretty stupid
Cpt. Jack Sparrow
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Post by Cpt. Jack Sparrow »

I dont think the model has anything to do with this. As far as i know only the classification of the ships and the used docking points/airlocks affect the docking-possibilitys of other ships.
gibbo042
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Post by gibbo042 »

well what about changing the ship IDs? change the M6 M2 and M1 to an M3 class but with all the M6 M2 and M1 class stats and stuff
Ya know...for computers that make themselves...the Xenon are pretty stupid
Cpt. Jack Sparrow
Posts: 245
Joined: Fri, 10. Jun 05, 16:56
x3

Post by Cpt. Jack Sparrow »

well, that's exactly what i dont want to do :wink:

either it works how it was mentioned in the opening post or i simpli forget it 8)
gibbo042
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Post by gibbo042 »

well i really do hope this docking thing is fixed :) i cant wait till this super station is released its gonna be awsome if you can get it ingame........you should make it kinda like the mobile shipyards at reach (halo :the fall of reach)
Ya know...for computers that make themselves...the Xenon are pretty stupid
Budoka
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Joined: Mon, 27. Feb 06, 21:46
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Post by Budoka »

Hi,

I know, this thread is quite old, but where can i get this ObjPatch 15?
I visited the site mentioned by Harlock776 in the first post, but i cn not speak russian so i don`t know what to download.

Thanks in advance

Budoka
"Das Leben ist wie ein Videospiel, man weiß nie welche Grausamkeiten einen erwarten."
"Auf den Boden P*ssen kann jeder, sei ein Held und sch**ß an die Decke!"
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Khaak_Hammer
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Post by Khaak_Hammer »

Harlock is this project still on?

(if not just PM me and I'll remove this)
SaltyFlakes
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Joined: Tue, 1. Aug 06, 00:05

Post by SaltyFlakes »

Harlock have you got any mods for me plz

thanks

If so can you give me the link plz

Thanks again :) 8)
Budoka
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Post by Budoka »

Hi,

I guess if Harlock would be working on this, he would have given some Updates.

@ Saltyflakes:
You want to get some mods?
You should take a look at this.
Or take a look at some fansites.
There is no need to ask ccertain people to give you links, and especially not to open a thread.
If you want to ask someone, at least send him a PM.

Btw: I just downloaded everything now on that site mentioned earlier and i think i got the right tool.
But it is not working correctly. So i'm sure, that this project isn't on anymore.

Budoka
"Das Leben ist wie ein Videospiel, man weiß nie welche Grausamkeiten einen erwarten."
"Auf den Boden P*ssen kann jeder, sei ein Held und sch**ß an die Decke!"
Harlock776
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Joined: Wed, 9. Mar 05, 21:53
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coming soon

Post by Harlock776 »

I'm gettin to it lol but it will be a while.
Our mighty sovereign may she always go before us sailing brightly in the sea of black.

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