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[MOD] Extended Complex Hub and Complex Node Bazaar [Updated 6/3/06]
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Which race's Complex Construction Kit should I replace with the Extended Construction Kit?
Argon
57%
 57%  [ 4 ]
Boron
14%
 14%  [ 1 ]
Paranid
0%
 0%  [ 0 ]
Split
0%
 0%  [ 0 ]
Teladi
28%
 28%  [ 2 ]
Total Votes : 7

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Armegeddon





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modified
PostPosted: Fri, 31. Mar 06, 16:33    Post subject: [MOD] Extended Complex Hub and Complex Node Bazaar [Updated 6/3/06] Reply with quote Print

Extended Complex Hub and Complex Node Bazaar

Replaces the standard 10 dock Complex Hub with an Extended Complex Hub offering much increased docking facilities.
Also adds a Complex Node Bazaar which has 14 connection nodes, no docking ability, and no products or resources.

Frequently Asked Questions and Troubleshooting here
Please read before installing this mod.



Downloads:
Standalone versions not combined with any other mods.

Extended Complex Hub and Node Bazaar


Merged versions

Extended Complex Hub merged with Ashley's L/XL/XXL factories mod can be found in the thread for the XXL mod HERE.

All versions use Cycrows Script Manager


From the Readme:

Quote:

Extended Complex Hub and Complex Node Bazaar for all races (standalone)

This mod replaces the standard 10 dock Complex Hub with an Extended Complex Hub featuring increased docking capabilities.
It also provides a Complex Node Bazaar which has 14 connection nodes, but no docking and no products or resources.

Both items will be stocked at every shipyard in the game. They have no reputation requirement to buy, so as long as you can dock a TL to the shipyard, you can buy one. The Complex Node Bazaar is priced at 1,038,784 credits (4 times a normal construction kit), and the Extended Complex Hub is priced at 779,088 credits (3 times a normal construction kit).

Installation:
1) Ensure no ships are docked at any of your complex hubs.
2) Do not be in the same sector as any complex hub.
3) Use Cycrows script manager


Uninstalling:
Due to the game being unable to reconcile the number of docking spaces when the complex hub changes, uninstalling this mod will make your game unloadable. If you really wish to uninstall, destroy all of the Extended Complex Hubs and save your game first.


What was changed:
Tfactories.xml was modified to replace the race Complex Construction Kits and Complex Hubs slots with the Extended Complex Hub.
This was necesarry due to the game refusing to place a construction kit/complex hub if it was not in one of those 5 positions in the file.
Complex Node Bazaar was added after the Paranid Tractor Beam Factory.




Picture:
Extended Complex Hub
Click here for larger picture.




View this post for more pictures.


Complex Node Bazaar


Click here for larger picture.


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Last edited by Armegeddon on Sun, 24. Dec 06, 10:02; edited 9 times in total
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Armegeddon





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modified
PostPosted: Fri, 31. Mar 06, 17:11    Post subject: [MOD] Goner Complex Node Bazaar Reply with quote Print

Deleted: Merged into Original Post.


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Last edited by Armegeddon on Wed, 5. Apr 06, 19:27; edited 2 times in total
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Galaxy613





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PostPosted: Fri, 31. Mar 06, 17:53    Post subject: Reply with quote Print

Great job Smile


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fud





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PostPosted: Fri, 31. Mar 06, 18:09    Post subject: Reply with quote Print

That is so sweet. This is going to be great for single node factories. Put this on the end of a supply string, plop all the factories on it. Plus, I'd imagine it'd look far more appealing.


Now, if you could connect this to 13 of the super docks....


Being able to accommodate 160 docked ships would be ludicrous. Very Happy

I wasn't going to make a fuel/weed comp in my current game, but I think I may make a super comp now.

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bladeuk





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PostPosted: Fri, 31. Mar 06, 19:44    Post subject: Reply with quote Print

sounds great

Is there any problems with undocking by the placement of those docking arms?

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Jakesnake5



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Joined: 17 Feb 2006
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PostPosted: Fri, 31. Mar 06, 20:44    Post subject: Reply with quote Print

Plaid? (sorry, reference of ludicrous and Space Balls there) Very Happy

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Stevio





Joined: 04 Jun 2005
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PostPosted: Fri, 31. Mar 06, 20:53    Post subject: Reply with quote Print

Very Nice Armegeddon Razz


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fud





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PostPosted: Fri, 31. Mar 06, 21:29    Post subject: Reply with quote Print

Jakesnake5 wrote:
Plaid? (sorry, reference of ludicrous and Space Balls there) Very Happy




Sadly, I thought that as I typed it. Glad someone commented. Smile

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Observe





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PostPosted: Fri, 31. Mar 06, 22:26    Post subject: Reply with quote Print

Very nice work Armegeddon. Three cheers!


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Armegeddon





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PostPosted: Fri, 31. Mar 06, 22:33    Post subject: Reply with quote Print

Not that I've noticed so far, but I haven't played with it too much. Pretty much just made sure they were spaced far enough apart that ships could dock at all of them. While putting 20 spawned ships in them some NPCs docked and undocked and I didn't see them having any problems


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apricotslice





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PostPosted: Sat, 1. Apr 06, 02:48    Post subject: Reply with quote Print

Excellent ! Smile

Edit :

May I use the pic in the X3 Handbook ?


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apricotslice





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PostPosted: Sat, 1. Apr 06, 09:32    Post subject: Reply with quote Print

May I use the pic for the X3 Handbook ?


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Krim





Joined: 06 Apr 2004
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PostPosted: Sat, 1. Apr 06, 13:05    Post subject: Reply with quote Print

great one


now i can finaly use ccomplex's for someting (but would be nice with just a little bit more docking space Wink )

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halo112358





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PostPosted: Sat, 1. Apr 06, 13:05    Post subject: Reply with quote Print

That is awesome, congratulations Very Happy


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Armegeddon





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PostPosted: Sat, 1. Apr 06, 14:07    Post subject: Reply with quote Print

apricotslice wrote:
Excellent ! Smile

Edit :

May I use the pic in the X3 Handbook ?


Go ahead. Anyone who wants to use any parts of something I made is free to do so. All I ask is that you credit me somewhere in whatever you use it for.


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