I'm back - working on my heavy corvette again.
I've abandonned quite a few things to make it as simple as possible.
For now my custom turrets and the enginetrail is on hold - which brings me back to the problem at hand - cockpits.
I have read so many tutorials and after quite a few unsuccessful tries with the components.txt method I decided to give the camaradummy trick a try instead.
I have made a cameradummy_1bridge, positioned it correctly and exported it to the scenefile. I have replaced the hull-reference in tships with "ships/props/cameradummy" as you guys have explained so many times.
In game every turret works perfectly, but my main view is stuck at 0,0,0 and I can't fire the main guns.
I have doublechecked all the references to the scenefile, everything checks out there.
Since my game can't handle fake patches I make the addon, then extract the ship with the ship-creator tool and then add it to the game using the plug-in manager - can this be part of the problem?
Oh and a minor detail, my turrets aren't moving, but they fire as they should so it's a minor problem, any advice is highly appreciated.
From the scene file:
Code: Select all
P 17; B ships\props\cameradummy; C 1; F 0; N Bships\props\cameradummy_1bridge; b // idx 17
{ 0x2002; 0; 3563; 22415; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 18; B ships\props\turretdummy; C 2; N Bships\props\turretdummy_2; b // idx 18
{ 0x2002; 0; -4353; 45503; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 19; B ships\props\turretdummy; C 3; N Bships\props\turretdummy_3; b // idx 19
{ 0x2002; 1820; -4260; 34533; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 20; B ships\props\turretdummy; C 5; N Bships\props\turretdummy_5; b // idx 20
{ 0x2002; -1820; -4260; 34533; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0
P 21; B ships\props\turretdummy; C 4; N Bships\props\turretdummy_4; b // idx 21
{ 0x2002; 0; 1515; -41865; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 22; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_2front; b // idx 22
{ 0x2002; 0; 0; 38715; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 23; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_5left; b // idx 23
{ 0x2002; -2000; 2500; 35000; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0
P 24; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_3right; b // idx 24
{ 0x2002; 2000; 2000; 35000; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 25; B ships\props\cameradummy; C 4; N Bships\props\cameradummy_4rear; b // idx 25
{ 0x2002; 0; 7421; -45918; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
and here is the tships:
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