 |
View previous topic :: View next topic |
 |
| Rate This Script |
| 5/5 |
|
76% |
[ 87 ] |
| 4/5 |
|
17% |
[ 20 ] |
| 3/5 |
|
5% |
[ 6 ] |
| 2/5 |
|
0% |
[ 1 ] |
| 1/5 |
|
0% |
[ 0 ] |
|
| Total Votes : 114 |
|
|
|
|
|
Author |
Message |
|
|
|
|
|
LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

 |
Posted: Sat, 21. Jan 06, 16:55 Post subject: AL Plugin : Heavy Assault Capture Technology 1.2b 28/4/06 |
|
|
Heavy Assault Tech 1.2 Cycrow Installer Download
Zip
Name : Heavy Capture Assault Technology
Description : AL Plugin providing the ability to capture capital ships
Version : 1.2b
Date : 28/4/06
Author : LV
Detailed description:
For the measly sum of 64 Million credits Heavy Assault Technology can be purchased from pirate bases (stock levels fluctuate)
Once installed you will gain the command "Launch Capture Assault" in your ships 'Piracy' menu. (Transporter Device is needed)
Capturing Capital ships is no turkey shoot, for starters you will need huge amounts of Miltary personel meaning ships smaler than M6 are pointless to use. (Reports are showing a MP Base in pirate sectors where MP's can be hired)
Before the command can be engaged the marks shields must be lower than 20% and while the assualt is taking place they must stay below 20%. In addition to this your own ships shields will cut out the command if they drop too much!.
The assult command can also not be engaged until the marks hull has been damaged sufficiently, and finally your distance must not be greater than 5k from the mark or the assualt will terminate.
Once the assualt is in full flow your ship will beam over MP's to board the mark, if you run out the asssualt command terminates!.
Finally, If you do manage to capture your target any MP's that belong to the mark will be enslaved, don't expect the ship to come without some damage to it though
it's that easy
-------------
Updated in 1.1
All ship classes are now cappable although xenon/khaak ships will take some effort
updated in 1.2
Military transports removed as they were getting on my nerves and taking up too much cpu time.
---------------------------------------------------------------------
Install:
Just extract the zip file to your main X3 directory
---------------------------------------------------------------------
Uninstall: First disable the plugin and leave it for a good while
all MP's will be removed from ships, Assault Tech will be removed from your ships and also for sale and the transports will be killed. The only remaing feature of this plugin that will remain will be the Miltary personel base in BJG.
LV's todo list
Ships are captured back by there orig race and more penalty's for the player (if it's too easy in it's current form.)
please feedback on this script
---------------------------------------------------------------------
Enjoy
(language files)
448820.xml
COMMAND_PIRACY_650
Standard Ego Ware
28;0;0;0;0;77;5933;0;2209150;1;1;0;2209150;-100000;0;0;SS_WARE_SW_NEW19; 62,022,317 credits
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building
Last edited by LV on Tue, 5. Dec 06, 18:50; edited 7 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
djssuk
Joined: 11 Dec 2003 Posts: 177 on topic

|
Posted: Sat, 21. Jan 06, 17:03 Post subject: |
|
|
Fantastic.
What about small ships? I guess they wouldn't need MP's or they would'nt fit in (small M5) perhapps a tractor beam for thse bringing them into your dock?
Great work.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Malakie

Joined: 13 Apr 2004 Posts: 581 on topic Location: USA

|
Posted: Sat, 21. Jan 06, 23:18 Post subject: Re: AL Plugin : Heavy Assault Capture Technology 1.0 21/1/06 |
|
|
Description : AL Plugin providing the ability to capture capital ships
Version : 1.0
Date : 21/1/06
Author : LV
Detailed description:
For the measly sum of 64 Million credits Heavy Assault Technology can be purchased from pirate bases (stock levels fluctuate) /END
Now this is what I have been waiting for!!! NICE Script/Plugin!!! I will be using this one. Thanks much!!
Suggestion: Add the ability for other races and NPC's to launch assaults on each other and on my owned stations and complexes. I can imagine myself on the other end of the galaxy only to get a report that my station on the opposite end is now being assaulted and shields are down to 53% and I am out of energy cells for an immediate jump........
so cool...
Malakie
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Kvalyr
Joined: 01 May 2005 Posts: 330 on topic Location: Ireland

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Darshu
Joined: 11 Jan 2004 Posts: 1080 on topic Location: Sandy beach in Florida with a little umbrella in my girlie drink...

|
Posted: Sun, 22. Jan 06, 15:41 Post subject: |
|
|
Does this script allow you to capture assassination mission ships too?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

|
Posted: Sun, 22. Jan 06, 15:56 Post subject: |
|
|
It allows you to capture anything (at least it should)
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Tritous
Joined: 15 Jan 2005 Posts: 874 on topic

|
Posted: Thu, 26. Jan 06, 02:04 Post subject: hmmm |
|
|
sounds good, although you'd be better off using cycrow's script installer. small files, easy install = n00b proof lol
_________________ Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life  |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Malakie

Joined: 13 Apr 2004 Posts: 581 on topic Location: USA

|
Posted: Thu, 26. Jan 06, 02:29 Post subject: stations are red |
|
|
| LV wrote: |
| It allows you to capture anything (at least it should) |
Are the stations that supply the marines supposed to be RED?? I am enemies with the Xenon and Kaack and Pirates. BUt the stations that supply the assault marines are also showing as enemy to me.... How do I get marines in this case?
Malakie
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

|
Posted: Thu, 26. Jan 06, 20:17 Post subject: |
|
|
Change your settings, they are created as neutral.
the device is researched and provided by pirates i'd suggest you keep them friendly or you'll have to hack their rep
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Nightmariner
Joined: 24 Feb 2004 Posts: 94 on topic Location: Denver, USA

|
Posted: Thu, 9. Feb 06, 11:30 Post subject: Capturing Xenon Js |
|
|
First off, LV, this is a dynamite script. I have already capped an Orca and an Osprey and I am lovin' it. Only problem seems to be with Xenon Js. I capped a J and then attempted to dock my Nova on it and B. Betty told me "docking denied". I then had the J to dock at the shipyard in Argon Prime, landed my Nova there, and was able to switch ships onto the J's bridge. However, when I undocked the J from the shipyard and tried to dock my Nova on it, it still wouldn't let me do it. I cannot dock manually or with a docking computer.
Any thoughts? 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

|
Posted: Thu, 9. Feb 06, 12:04 Post subject: |
|
|
That's the gamecode which does not allow for docking on J's as they are not meant to be bought or capped i suspect. OOS it just puts a ship into space when told to undock
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Hieronymos
Joined: 30 Dec 2005 Posts: 827 on topic Location: California--A State of Mind

|
Posted: Tue, 7. Mar 06, 01:00 Post subject: |
|
|
Am busily building up an empire, so am game-days away from purchasing my first Elephant or M6, much less the HAT and marines. However, am wondering if there are any general rules-of-thumb as to what's capturable with specific ship types, so as to plan out my long-term strategy.
Is HAT worthwhile using in an M6? (In an M6, are other M6's or even TL's capturable?)
Is it worth using in a (slow, fat) TL? Even one as speedy as an Elephant?
(like would it be possible to cap a Khaak destroyer in an Elephant, toasting it's shields at a distance with PPC's, then closing to within transporter range???? Or against other TL's??) Or is it better to wait for an M2??
And what kind of Marine troop strength is considered adequate/safe for capping different targets like superfreighters? M6's? TL's? M2's?
Is using the HAT against superfreighters even cost-effective? (drools, thinks of pirate smuggler 'hi-tech traders' loaded with 1,000 crystals..)
Any suggestions are most welcome. I'm dying to use this tech, but don't want to waste time and creditsss on what's not possible.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Unknown object 003

Joined: 17 Nov 2005 Posts: 195 on topic Location: Tannhäuser Tor

|
Posted: Tue, 7. Mar 06, 03:23 Post subject: |
|
|
Just a little hint:
You can capture everything with your M6 and this software. All you need is enough capacity for your troops. With about 350 troopers (= 1050 cargo space) and the biggest guns, your M6 can maneuver into any blind area of any capital ship, even it es still on the move. When the hull is about 80% your marines can bord the target. From that moment, you should use smaller guns to keep the shields down and the hull intact.
TL´s and M2`s are the main targets during assassination missions. The best situation is, when your target of the assassination mission is in the same sector. Take out the M5 first and the "big thing" does not move and shoot any more, assuming you don`t target it before you begin your capture run. In some cases, about 20-25 %, the captured ships are still fully equipped . Just captured a fully equipped Paranid hercules. It was worth about 12 millions cr. Repairs for the hull damage, about 3.5 million.
I am using a modified (speed only) centaur and a frighter (for troops and intermediate store for unused M6 equipment).
This software is a MUST HAVE!
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Griefheart
 
Joined: 02 Apr 2004 Posts: 373 on topic

|
Posted: Tue, 7. Mar 06, 05:05 Post subject: |
|
|
The script funcitons nicely, I'm just not a fan of all of these new ways of capturing that seem to be coming out lately. Totally feels like its making things too easy.
_________________ Its a lonely life being me... |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Rheinlander
Joined: 04 Mar 2006 Posts: 124 on topic

|
Posted: Tue, 7. Mar 06, 08:35 Post subject: |
|
|
I haven't tried this yet (too busy playing around with the Terran M1 and M3s right now because they look so sexy) but I have to say, this is the most inventive and badass means of capturing ships that I've seen, it makes a hell of a lot of sense that with transporter technology and a bunch of guys with guns, such assaults could be launched between big ships.
Kudos.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|