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Birdman

Joined: 10 Jan 2004 Posts: 508 on topic Location: Tacoma, Wa

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Posted: Fri, 13. Jan 06, 04:11 Post subject: [X3 Script] Company Assets script - Ver 1 |
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Extract to your X3 directory, keeping folder paths.
This script uses Text page 447878.xml and COMMAND_TYPE_SHIP_24.
Run this script from the additional command menu (after script editor is enabled) or "a.Birdman.Assets" from script editor.
This script will produce a comma separated logfile (log07878.txt) with information about the players assets.
This includes station and ships data. The header data is formatted as follows:
Player Name
Credits in players account
Playing Time
Script engine version . script version
The first field is coded in the text file to inform the user of the type of data, the last field is an index number. If there are multiple lines of data with same data type, it means there are over 3 different types in the cargo bay or installed. Data output is in groups of 3, if less than 3 different types are present, then output will show null.
Ship information data is formatted:
Ship, ships name (name player has assigned), ship type, current sector, homebase (null if not assigned), index
Upgrades, ships name, CargoBay size, Engine tuning installed, Rudder optimisation installed, Trade Command MkIII installed (Y/N), JumpDrive installed (Y/N), Fight Command 1 (Y/N), Fight command 2 (Y/N), Null, index
Shield, Quantity and Size Shield type 1, Quantity and Size Shield type 2, Quantity and Size Shield type 3, index
Laser, Quantity and type laser 1, Quantity and type laser 2, Quantity and type laser 3, index
Wares, Quantity and type ware 1, Quantity and type ware 2, Quantity and type ware 3, index
Station information data is formatted:
Station, station name (name player has assigned), station name type (including race purchased from), station funds, sector station is in, index
Product, station name, product, current amount on hand, maximum storage capacity, index
Primary, station name, primary resource, current amount on hand, maximum storage capacity, index
Intermediate, station name, Intermediate resource (for complexes), current amount on hand, maximum storage capacity, index
Note: Capacities (on hand and maximum) for stations in complexes are the TOTAL for the entire complex.
ftp://birdmanx2.homeip.net/Files/Assets.zip (Ver 1)
If this link does not work, check back later, it means I'm playing X3 .
If anyone is willing to host in addition, please feel free to do so, and send me a PM with the link so I can update this post with additional links.
http://klaatu.dyndns.org/x3/Assets.zip (Ver 1) Thanks to klaatu
If anyone has any additional requests for modification of this script, please ask.
Last edited by Birdman on Sun, 22. Jan 06, 19:47; edited 1 time in total |
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ajw2255

Joined: 08 Oct 2005 Posts: 218 on topic

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Posted: Fri, 13. Jan 06, 19:28 Post subject: |
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Good work, I'ltry it later when i get home
_________________ Destroy the mothership and the cards will fall like a stack of dominoes. Checkmate |
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Kilrathi Avenger
Joined: 06 Feb 2004 Posts: 275 on topic Location: Edwinstowe, UK

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Posted: Sat, 28. Jan 06, 16:20 Post subject: |
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Birdman, how do you get the cool looking x3 details from the bottom of your post. Is it a program or done by hand
Cheers
_________________ "As I slide down the banister of life;
my job is just another splinter in the bum" |
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Birdman

Joined: 10 Jan 2004 Posts: 508 on topic Location: Tacoma, Wa

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Posted: Sat, 28. Jan 06, 16:37 Post subject: |
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That's actually X2 stats. It's from Logaan's site http://www.logaans-site.co.uk/xustats/ , he set up a script to get your info, and he processes it, and has the info set up so you can get the display. The X3 version is being worked for the processing, the script is ready. So check his site periodically, and watch the main forum for news of the release.
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Skillers
Joined: 24 Apr 2005 Posts: 539 on topic Location: Omicron Lyrae

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Posted: Tue, 14. Feb 06, 15:13 Post subject: |
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Just tried it, very nice, though 2 things I would like;
1) seperate all the information, it's not the friendliest thing to look at.
2) Player race stats, i.e. show the detail about race relations between player and all races.
Thanks
_________________ "Warning, cargo bay now contains; Gate, Home of Light" |
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arcana75

Joined: 02 Dec 2003 Posts: 2156 on topic

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Skillers
Joined: 24 Apr 2005 Posts: 539 on topic Location: Omicron Lyrae

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Posted: Tue, 14. Feb 06, 16:07 Post subject: |
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It can be loaded into a spreadsheet?
_________________ "Warning, cargo bay now contains; Gate, Home of Light" |
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arcana75

Joined: 02 Dec 2003 Posts: 2156 on topic

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Skillers
Joined: 24 Apr 2005 Posts: 539 on topic Location: Omicron Lyrae

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Posted: Tue, 14. Feb 06, 18:02 Post subject: |
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Oh, manually, I thought there was some cleaver trick I didn't know about .
_________________ "Warning, cargo bay now contains; Gate, Home of Light" |
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Birdman

Joined: 10 Jan 2004 Posts: 508 on topic Location: Tacoma, Wa

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Posted: Wed, 15. Feb 06, 05:28 Post subject: |
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| arcana75 wrote: |
An enhancement to this is some way to reference all the assets to pricetags, so we have an idea of net worth  |
Well, that's what XUStats is for. but Logaan is still getting the site ready. He has to create a database in PHP to reference all the prices, he has the info to be verified, and he is working on it.
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Birdman

Joined: 10 Jan 2004 Posts: 508 on topic Location: Tacoma, Wa

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Posted: Wed, 15. Feb 06, 05:44 Post subject: |
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| Skillers wrote: |
Just tried it, very nice, though 2 things I would like;
1) seperate all the information, it's not the friendliest thing to look at.
2) Player race stats, i.e. show the detail about race relations between player and all races.
Thanks |
1. The idea was to load it into a spreadsheet, thus the comma delimiting.
This is a manual procedure, start the spreadsheet program, open the file, and use comma delimiting to put into the spreadsheet columns.
2. I'll check into that, but may not have much success. There is a problem with getting the info due to script engine problems. If you are looking for just Friendly, Neutral, or Enemy, that is doable, but other than that, it could be a problem.
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pospi

Joined: 17 Jan 2006 Posts: 98 on topic

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Posted: Wed, 15. Feb 06, 07:54 Post subject: |
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hey, very nice work!
does this mean the XML output is coming soon? 
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JungleBudz
Joined: 26 Jul 2006 Posts: 9 on topic

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Posted: Tue, 1. Aug 06, 21:40 Post subject: |
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Does anyone know where I can get this script? None of the links work. Thanks.
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Tue, 1. Aug 06, 21:58 Post subject: |
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That might have something to do with the last post being 6 months ago.
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JungleBudz
Joined: 26 Jul 2006 Posts: 9 on topic

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Posted: Tue, 1. Aug 06, 22:17 Post subject: |
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I understand that, doen't mean someone does not have it lying around somewhere.
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