Xenon 534 battle report

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acrh2
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Xenon 534 battle report

Post by acrh2 »

Here's a battle report using my script ( http://forum.egosoft.com/viewtopic.php?t=107795 )

Mind you, this was my first try, so I didn't know what I was doing, and I wasn't using any missles.

Code: Select all

My fleet: 
1 x Boron Shark 
4 x Boron Ray
6 x Argon Centaur
20 x Argon Nova Raider
10 x Split Mamba Vanguard

Target: 
Xenon Sector 534 ( ?? 2 x J, 8 x K, 4 x P, Ls, Ms, Ns ?? )

Mission time:
2 hours

Status:
All enemies destroyed

Casualties:
1 Centaur (to a K)
2 Novas (to Ks)
3 Mambas (2 to Ks, 1 to an L)
I assigned 2 Centaurs and 10 Mambas to protect the carrier detail (2 Mambas protecting each Centaur, 6 Mambas for the carrier, Centaurs protecting the carrier).
The other 4 centaurs were assigned to each destroyer. Again, 2 Novas protecting each Centaur, 3 Novas protecting each destroyer.

I then got myself right in the middle of the sector and let them bumrush me from all sides. I just sat in the carrier giving orders through the script, mostly for the destroyers to attack Ks and Js.

I'm gonna think about this stuff and try to come up with ideas on how to improve the script.
As always, any ideas from you guys are very welcome.
acrh2
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Post by acrh2 »

Gave it another go from an older savegame.

Here's how I had my fleet set up.

Each Centaur had a wing of 5 m3's assigned to protect it.
Centaurs were armed with 8 x Mass Drivers in main mounts, and 3 AHEPTs in turrets.

4 Centaurs were assigned to protect two Rays, 2 per Ray.

The last two Centaurs were assigned to protect the Shark at first, and were used
mostly to reinforce other ships, most of the time my own ship.
The Shark itself was initially parked close to the gate, and was moved only when an area was cleared. It didn't participate in battle very much.

The two Rays with four Centaur escorts were used for fighter and P clean up. They were equipped with AHEPTs, APACs,8 BPBEs and 8 APBEs. I then only needed to move them to a certain area, and they would do their job quickly, cleanly and efficiently.

The remaining two Rays were used for J and K combat. They were equipped the same way: 24 GPPCs and BHEPTS/AHEPTS/APACs (I have a special on APACs, don't ask :)
I piloted one Ray, and the other Ray was in reserve for situations when I was getting surrounded by Ks. A lot of the time I had the last 2 Centaurs escorting me for fighter cleanup around me.

I used a very simple strategy. I manually instructed the two Rays (P/Fighter cleanup) to either attack Ps or just move in the general area of heavy enemy activity. I then targeted the nearest K, and attacked it.
Once I was surrounded by 3 Ks, so I had to use my other Ray with GPPCs to attack one of them (which it killed).

My own escort Centaurs were doing an awesome job of keeping Ls off my back, so most of the time, I had my turrets disabled (command turret to none). When I got close to Ks (4.3 clicks), I would switch my turrets on and position myself so the K would be on my 11 or 1 o'clock. This ensured that I had minimum exposure to Ks fire (Rays are flat, and K's fire can sometimes be dodged by pitching up or down). Also, since my own GPPCs were mounted at fore, left and right turrets only, putting K at 1 or 11 o'clock guaranteed that at least two out of three GPPC batteries could find the K.

What also helped was approaching K's from their clean flat side (no spikes), because they have minimum amount of turrets there.
In the end, a K would be destroyed in about 20-30 sec, while my own shields would be at about 85-90%. Switching turrets off until the very last moment was big help too, because with 24 GPPCs, you can quickly lose laser energy on fighters (even when turrets are set to Attack My Target and the K is targeted).

There was one time when a P snuck past my fleet and destroyed my Shark, so I had to reload once at that point.

In the end I personally killed 6 Ks, 3 Js, and 2 Ps. My other forces got 2 more Ks, and number of Ps (3-4?) and all other Xenon fighters.
My only losses were a single Nova, who chose to flight straight into a K's APPC fire. No other ships on my fleet were damaged (all at hull 100%).

How about that?

P.S. And by the way, I used my Fleet Orders script to help direct my fleet.
http://forum.egosoft.com/viewtopic.php?t=107795

P.P.S. After I cleaned the sector, random L/M/N started to spawn around.
And there was one more K. I think it spawned, because it came from an area where I was before, although I'm not 100% sure on that.
I tried killing it three time, and every time I got a CTD when it blew up.
:(
sc_hornetAMF
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Post by sc_hornetAMF »

:O

That must have lagged like theres no tommrow.
Ho Hum
acrh2
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Post by acrh2 »

Not really. I have top of the line system.
However, it can get laggy. For example, when all 30 fighters started firing 8 APACs at the same time, it was a slideshow. That was the first and last time I ordered all fighters at once to attack a K, just to see what would happen. I think I could count the frames before it died, but it took something like 15 sec.
So, I don't order all fighters at once anymore (plus it gets them killed to attack a K). In fact, I don't order them at all aside from deploying and returning to the carrier (two simple script commands). I found out the hard way that anything other than support missions gets them killed. And it's too time consuming to buy and equip them.
space_ferret
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Post by space_ferret »

So did you make any profitsssss from this venture?
James_2k
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Post by James_2k »

acrh2 wrote:There was one time when a P snuck past my fleet and destroyed my Shark, so I had to reload once at that point.
im hardly going to say well done when if you lose a ship you simply reload and try again :S

ship losses happen, reloading isnt exactly a good in-character way to deal with the situation. as you can never really lose
acrh2
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Post by acrh2 »

James_2k wrote:
acrh2 wrote:There was one time when a P snuck past my fleet and destroyed my Shark, so I had to reload once at that point.
im hardly going to say well done when if you lose a ship you simply reload and try again :S

ship losses happen, reloading isnt exactly a good in-character way to deal with the situation. as you can never really lose
I'll let anyone who never reloaded a game cast the first stone.

Go back to Morrowind :)
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DJSoulJammer
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Post by DJSoulJammer »

sc_hornetAMF wrote::O

That must have lagged like theres no tommrow.

This sound soooo truth :D
I don't think diferent ,..... i think same , just in diferent way .... :)
acrh2
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Post by acrh2 »

DJSoulJammer wrote:
sc_hornetAMF wrote::O

That must have lagged like theres no tommrow.

This sound soooo truth :D
No it didn't.
Maybe 20-30 fps.
I have a beefy computer.
acrh2
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Post by acrh2 »

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DJSoulJammer
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Post by DJSoulJammer »

acrh2 wrote:
DJSoulJammer wrote:
sc_hornetAMF wrote::O

That must have lagged like theres no tommrow.

This sound soooo truth :D
No it didn't.
Maybe 20-30 fps.
I have a beefy computer.
Yeee me to i have new upgraded PC ,cost me almost 3000 $ and still there is some little problem in Argon prime ,not that game don't go good just didn't try to even build any army or fleet of ships and go to war ,just some time i fly around and anjoy view and not playing any thing at all ,that what i do with my investmant that cost me 50 euros to have it , actually X2 loocks awsome now better than ever befor ,but truth is x3 in graphics is totaly amazing ,simply i don't like it , i love more X2 and i am still on it .thats my opinion ,but yes Lag like there is no tomorow damn this is truth also ,i just can imagine guys haveing VGA cards 128 MB any and going in to the war with hug fleet ,man this have to be like this great buddy put in this words Mr . sc_hornetAMF
I don't think diferent ,..... i think same , just in diferent way .... :)
sc_hornetAMF
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Post by sc_hornetAMF »

yeah...
Im running on a newish system, and I try to keep my engagements to be no more then 3 wings (5 fighters a wing) and 2 cap ships as my force, just to keep things playable. The AI throws lots at you but thats okey, its not really too well co-ordinated. I went through a destroyer, a couple of the capital-ship freighters and 15+ m6's with a single wing of decked out nova vanguards (I have a complex that makes everything needed to equipt captured fighters except engine tuning, and a carrier with the hull repair mod going on it.), a wing of decked out busters and a patched together wing of captured yaki and pirate ships. Oh, I had one of thoes really big freighters for fire support, packing AHEPTS.

I also destroyed so many fighteres its not funny. I was engaging the split... I eventually was whittled down, but what a fight it was.
Ho Hum

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