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Xenon_Slayer EGOSOFT

Joined: 09 Nov 2002 Posts: 9525 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Sat, 26. Nov 05, 15:46 Post subject: [SCRIPT] Fly Through Gate Command 1.1a 06/04/06 |
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Fly Through Gate Command 1.1a
Thanks to Merrroc for hosting
This is a very simple command to aid the exploration of sectors using remote ships. As you cant send a ship to an unknown sector. You cant explore with remote ships unless they follow somthing there.
Simply just select the sector and gate and the ship will fly through it and then stop on the other side.
Version 1.1 only dithers from the first version by:
- added comments
- a new text file (8062)
- the line, "move to possition" precision increases to 10000 from 100 for better use with big ships.
- Mixup text within the file 8062 fixed. Some text was copied from one of my other scripts.
Version 1.1a changes
- Aspects of the textfile.
_________________
Annoying BurnIt! since 2008...
Last edited by Xenon_Slayer on Thu, 6. Apr 06, 13:39; edited 10 times in total |
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Sat, 26. Nov 05, 16:05 Post subject: |
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THANK YOU! I've been wishing there was this command sense X2! Thx a whole heck alot! 
_________________ 10,000 Lightyears of awesomeness |
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Zippe
Joined: 31 Jan 2004 Posts: 130 on topic

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Posted: Sat, 26. Nov 05, 17:56 Post subject: |
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Great Script, to bad it uses the same ID (8000) as the Scripts from Lucike.
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moggy2


Joined: 06 Nov 2002 Posts: 4588 on topic Location: Montréal

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Zippe
Joined: 31 Jan 2004 Posts: 130 on topic

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Posted: Sat, 26. Nov 05, 19:04 Post subject: |
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The Problem is, Lucike is posting his scripts in the German modding Forum. Maybe a combined List would prevent those problems.
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moggy2


Joined: 06 Nov 2002 Posts: 4588 on topic Location: Montréal

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Posted: Sat, 26. Nov 05, 19:34 Post subject: |
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Who'd want to maintain it?
The problem here is only the moderators can edit the list and they're busy enough with their own forums. As it is some scripts don't make it to the list.
At Xai Corporation we have lists that anyone can add their scipt data to, but as Burianik pointed out, people rarely look at the Sticky list here why would they go to another site to look?
_________________
RSS Feed : Submit News Article : Download Scripts : Image Galleries |
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Bowak
Joined: 10 Feb 2004 Posts: 537 on topic Location: Manchester/Preston, England.

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Posted: Sun, 27. Nov 05, 00:44 Post subject: |
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Cheers OML. This'll stop me using the add navsats cheat in the future as I just can't be arsed manually exploring the galaxy in new games anymore. Good work 
_________________ Bowak
1 TL, 1M6, 3M3s + others The UNCC |
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Fri, 2. Dec 05, 02:41 Post subject: |
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| Zippe wrote: |
| Great Script, to bad it uses the same ID (8000) as the Scripts from Lucike. |
Nice info, if either Lucike or OML want to change the text file they use to make it compatible, they are of course more than welcome. (10 second change)
Cheers.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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Xenon_Slayer EGOSOFT

Joined: 09 Nov 2002 Posts: 9525 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Sat, 3. Dec 05, 10:20 Post subject: |
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I'll change to 8060. I'll update it when Merrocs online.
_________________
Annoying BurnIt! since 2008...
Last edited by Xenon_Slayer on Mon, 5. Dec 05, 10:56; edited 1 time in total |
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Sun, 4. Dec 05, 02:53 Post subject: |
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Ok, when you change it in your file, please make sure to make a post in the index thread letting me know to change it.
Thanks.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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Tritous
Joined: 15 Jan 2005 Posts: 874 on topic

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Posted: Thu, 8. Dec 05, 20:06 Post subject: yey |
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if I was there I'd give you a good grateful handshake for making this script, but I guess an E-Handshake is the best I can do from here. Nice one mate, about time someone did it lol
_________________ Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life  |
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nuclear_eclipse

 
Joined: 02 Sep 2004 Posts: 1128 on topic Location: /dev/nuke

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Posted: Thu, 8. Dec 05, 21:22 Post subject: |
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@OML - May I use/include this script with X3RPM? It would be VERY helpful and usefull in that context, but I would like to have your permission before I do anything.
_________________ blog |
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Xenon_Slayer EGOSOFT

Joined: 09 Nov 2002 Posts: 9525 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Mon, 9. Jan 06, 11:55 Post subject: |
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09/01/06
Version 1.1 added
Verson 1.1 only dithers from the first version by:
- added comments
- a new text file (8062)
- the line, "move to possition" precision increases to 10000 from 100 for better use with big ships.
- Mixup text within the file 8062 fixed. Some text was copied from one of my other scripts.
- Script files and t files get their own folder just to keep it tidy.
_________________
Annoying BurnIt! since 2008... |
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Dioltas As Dia

Joined: 09 Dec 2005 Posts: 183 on topic Location: Watching everything from a CCTV camera

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Posted: Mon, 9. Jan 06, 23:27 Post subject: |
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says "page cannot be found" on the dld link.
maybe your hosting site is down? 
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Xenon_Slayer EGOSOFT

Joined: 09 Nov 2002 Posts: 9525 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Tue, 10. Jan 06, 00:53 Post subject: |
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No, its just a big WHOOPS on my part.
Fixed.
_________________
Annoying BurnIt! since 2008... |
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