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[SCRIPT] Fly Through Gate Command 1.1a 06/04/06
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Xenon_Slayer
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PostPosted: Sat, 26. Nov 05, 15:46    Post subject: [SCRIPT] Fly Through Gate Command 1.1a 06/04/06 Reply with quote Print

Fly Through Gate Command 1.1a
Thanks to Merrroc for hosting

This is a very simple command to aid the exploration of sectors using remote ships. As you cant send a ship to an unknown sector. You cant explore with remote ships unless they follow somthing there.

Simply just select the sector and gate and the ship will fly through it and then stop on the other side.

Version 1.1 only dithers from the first version by:
- added comments
- a new text file (8062)
- the line, "move to possition" precision increases to 10000 from 100 for better use with big ships.
- Mixup text within the file 8062 fixed. Some text was copied from one of my other scripts.

Version 1.1a changes
- Aspects of the textfile.


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Last edited by Xenon_Slayer on Thu, 6. Apr 06, 13:39; edited 10 times in total
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Galaxy613





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PostPosted: Sat, 26. Nov 05, 16:05    Post subject: Reply with quote Print

THANK YOU! Surprised I've been wishing there was this command sense X2! Thx a whole heck alot! Very Happy


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Zippe





Joined: 31 Jan 2004
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PostPosted: Sat, 26. Nov 05, 17:56    Post subject: Reply with quote Print

Great Script, to bad it uses the same ID (8000) as the Scripts from Lucike.

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moggy2



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PostPosted: Sat, 26. Nov 05, 18:08    Post subject: Reply with quote Print

Zippe wrote:
Great Script, to bad it uses the same ID (8000) as the Scripts from Lucike.


Lucike's script isn't in the list: http://forum.egosoft.com/viewtopic.php?t=96340

The list's there to help avoid these problems


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Zippe





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PostPosted: Sat, 26. Nov 05, 19:04    Post subject: Reply with quote Print

The Problem is, Lucike is posting his scripts in the German modding Forum. Maybe a combined List would prevent those problems.

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moggy2



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PostPosted: Sat, 26. Nov 05, 19:34    Post subject: Reply with quote Print

Who'd want to maintain it?

The problem here is only the moderators can edit the list and they're busy enough with their own forums. As it is some scripts don't make it to the list.

At Xai Corporation we have lists that anyone can add their scipt data to, but as Burianik pointed out, people rarely look at the Sticky list here why would they go to another site to look?


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Bowak





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PostPosted: Sun, 27. Nov 05, 00:44    Post subject: Reply with quote Print

Cheers OML. This'll stop me using the add navsats cheat in the future as I just can't be arsed manually exploring the galaxy in new games anymore. Good work Smile


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Burianek





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PostPosted: Fri, 2. Dec 05, 02:41    Post subject: Reply with quote Print

Zippe wrote:
Great Script, to bad it uses the same ID (8000) as the Scripts from Lucike.


Nice info, if either Lucike or OML want to change the text file they use to make it compatible, they are of course more than welcome. (10 second change)
Cheers.


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Xenon_Slayer
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PostPosted: Sat, 3. Dec 05, 10:20    Post subject: Reply with quote Print

I'll change to 8060. I'll update it when Merrocs online.


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Last edited by Xenon_Slayer on Mon, 5. Dec 05, 10:56; edited 1 time in total
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Burianek





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PostPosted: Sun, 4. Dec 05, 02:53    Post subject: Reply with quote Print

Ok, when you change it in your file, please make sure to make a post in the index thread letting me know to change it.
Thanks.


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Tritous





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PostPosted: Thu, 8. Dec 05, 20:06    Post subject: yey Reply with quote Print

if I was there I'd give you a good grateful handshake for making this script, but I guess an E-Handshake is the best I can do from here. Nice one mate, about time someone did it lol


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nuclear_eclipse



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PostPosted: Thu, 8. Dec 05, 21:22    Post subject: Reply with quote Print

@OML - May I use/include this script with X3RPM? It would be VERY helpful and usefull in that context, but I would like to have your permission before I do anything.


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Xenon_Slayer
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PostPosted: Mon, 9. Jan 06, 11:55    Post subject: Reply with quote Print

09/01/06
Version 1.1 added

Verson 1.1 only dithers from the first version by:
- added comments
- a new text file (8062)
- the line, "move to possition" precision increases to 10000 from 100 for better use with big ships.
- Mixup text within the file 8062 fixed. Some text was copied from one of my other scripts.
- Script files and t files get their own folder just to keep it tidy.


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Dioltas As Dia





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PostPosted: Mon, 9. Jan 06, 23:27    Post subject: Reply with quote Print

says "page cannot be found" on the dld link.

maybe your hosting site is down? Confused

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Xenon_Slayer
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PostPosted: Tue, 10. Jan 06, 00:53    Post subject: Reply with quote Print

No, its just a big WHOOPS on my part.

Fixed.


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