[SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)

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Nanook
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Post by Nanook »

Trimz and coranthia: You both need to read further back in the thread. Others have had the same issue. For your benefit, I'll quote the reply that solves your issues.
xfir01 wrote:That's because al.signal.attacked.bail.xml isn't initializing for some reason. You can manually run it from the script editor:

Highlight it from the script list and press "r". Once it asks for arguments put anything in for a plugin ID, and "init" for event.

That should set some default variables and let you edit them.

Failing that: turn off the script, save, uninstall the script, load the save, save it again, reinstall, reload.
If you don't know how to turn on the script editor, I suggest you read the sticky near the top of this forum. Good luck. :)
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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Trimz
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Post by Trimz »

Thanks man, I was beginning to think that no one would ever answer my question.
(How did I miss that similar post? I thought I read all of the formar entires. Hm. :? )

I don't know yet if this will solve my problem, but I will check it as soon as I can and let you know how it works out. :D
"For every part of me that is not; there is a part that is." - The Unknown Artist.
dbcohen
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Post by dbcohen »

this is interesting i just now had an LX bail the normal way so that pretty much shows me up sorry for troubling you
Trimz
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Post by Trimz »

Thanks for all the help! I tried what you suggested and it worked, cap ships and all are now bailing! Woot.
Thank you again! :D
"For every part of me that is not; there is a part that is." - The Unknown Artist.
dbcohen
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Post by dbcohen »

ok i just set bail rate to 200 and LX's are now doing BSE Bail much more often
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eldyranx3
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Post by eldyranx3 »

Thanks for getting the workable SPK up! I have however, run into an entirely different problem. After installing the SBE 2.1 SPK, I sent my recently 'acquired' Demeter SF to the closest Teladi Equipment Dock for a Trade Command M3, only to find that they didnt carry them!

Mod: XTM 7.3
Scripts Running:
Local Trader
Cycrow's Overtune
Cycrow's Salvage Claim Software

They still show up in Terracorp Headquarters but ... wow. I uninstalled all my scripts, but even on new games, they dont show up where they are supposed to. Since I -just- reinstalled X3+XTM, Im just going to do it again *sighs*, but I just wanted you to know. I was running Local Trader for several days in Terran space without a problem, but then decided to try my hand at the Pirates Life.

Edit: Reinstalled X3 2.02 = No Trade Command Mk3
Installed BP = Ditto. Saved at a Teladi ED. Quit. Reload. Mk3 back as well as Explorer 1.6. You got me. New Installations of XTM and previous scripts did not change. Your guess is as good as mine. Ive never had Vanilla wares like that disappear before :?
Last edited by eldyranx3 on Sat, 8. Mar 08, 05:47, edited 1 time in total.
Schabernack
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Post by Schabernack »

I just started a new game and i love this script.

At the moment i use it in combination with LVs race invasion and well there is a lot of loot 8)

The only thing which happend was the infinit loop error, beside this its doing the job.

A question i don't know for sure if it has to do with the BSE but the other thread can't help me atm.
Is it possible that those copied and new positioned(bailed) ships have copied or do have some undone commands at the moment when i try to cap them?
learn from the past, live the moment, dream of the future
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Pogi
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Post by Pogi »

...Is there any way to "raise" the morale of the pilots so that fewer will bail?...In my game with RRF..Xenon Migration and Yaki Armada, I kid you not, I have gone into sectors with as many as 20 ships floating in space ready to claim..Most with hulls above 70%...I love this script package, but if there is some way that it could be limited to maybe only allow 1 bailed ship per sector, or two...Or change the timer so they self destruct much much faster, making the scavenger (me) hustle faster and forcing him to concentrate on a "single ship" that he desires most out of the bunch before they self destruct....

Another point....On many occations, claimed salvaged ships (mainly M3's) will not cruise at there full speed when auto-piloting...I attribute this to the possiblity that there former escort ships (M4's etc.) are "still" tied to the ships ID...Is it possible that these captured ships ID could be refreshed or changed to prevent this?

Changes I would like to see:

1. Only one ship bail per sector.

2. Ships ID changed to clear all former escorts.

3. Much less cargo available on ships when claimed.

The way it is now...My entire X3 world if "full" of cowards that jump ship at the first sign of a Yaki attack...lol

Thanks...Cheers


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Jakesnake5
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Post by Jakesnake5 »

When you start a new game, or just start using the BSE, it is advisable to configure it right away.

It's default settings will allow for a LOT of bailing, right from the get go.

I usually change the settings to the 'Hard' presets. This by itself will reduce the bail rate.

There is another parameter (can't remember atm) that will change the specs in another way.
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Araknis
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Post by Araknis »

Does it work with bbs missions?
Jakesnake5
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Post by Jakesnake5 »

I haven't seen it affect coded (aka Egosoft) bbs missions, yet, but then, most of the pilots in those missions are of quite high morale.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Araknis
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Post by Araknis »

Oh i wish it did.
The UniCap works but it has this extremely high rate of exploding the ship AFTER it has bailed and you have capture it.
Which is in the script's parameters of course, aka the crew bails but leaves a time bomb on board.
Still it happens soooo often that its very annoying.
BBS missions ships bail with UniCap.

I havent seen any kind of ship huge or support bailing with BSE

I havent tried the assault with troops script yet
Legionnaire
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Post by Legionnaire »

bse does support huge ship bailing, but the option has to be turned on, its off by default

i have it on but i have the percentage quite low, as i once found a couple of cap ships in scale plate green which had bailed with barely any hull damage and paying less than 20 mill to repair 2 M2's to full working order seemed abit too much of having it too easy for me

but the options are there, once you have set up a configure key in settings

Legionnaire
ephemeron
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Post by ephemeron »

Araknis wrote:Does it work with bbs missions?
Looks like it -- I just did my first XI since installing BSE, and when the smoke cleared, found that a few L's had bailed.
Pogi
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Post by Pogi »

I think the only way to control the bail rate in Bail Signal Extension is to submit a modified "jobs", but, that would entail modifying the morale of every single ship and it would end up being a mod or patch....Those that use Bail Signal Extension in every game would benefit from this though..Basing it on "hull" % is not going to solve the problem of cowardly morale bail....I'll tinker with the jobs in the next few weeks and see if I can come up with something that will make those TS and TP fight just a little harder against the Yaki before they jump ship...Cheers
X3..The most fun a man can have...With his clothes on.
Nanook
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Post by Nanook »

Pogi wrote:I think the only way to control the bail rate in Bail Signal Extension is to submit a modified "jobs".....
If you activate the Bail Signal Extension Command using the hotkey, you can set the bailout rate to anything from 0 to 100%. I set mine on 5 and trust me, not many bail out without exploding (set at 10%)

As for BBS mission bails using BSE, I once got a K in an XI mission, but never had a bailout in an assassination mission, even after setting the bailout parameter really, really high. I think those are hardcoded to never bail, unfortunately, unlike the XI ones.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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starjumper
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Like the Script

Post by starjumper »

I just want to say i like the script, but it seems I have more small ships ( fighters and freighters ) bailing then anything else, and when i do get a M6 to bail biggest ship i have tried to cap, i can't cap it, played 8 hrs, and only 2 m6 bailed, and can't claim them.

Now if i only had a nice big ship to dock all these freighters on. LOL
Presidents end is good place to Cap ships just sit and wait for the bad guys to do the work for you and collect the spoils of war.

Starjumper
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Post by Legionnaire »

you need additional software to be able to claim M6 as in vanilla x3 M6, M1, M2, and TL were all uncappable i believe

so you need something like Salvage Network or
Salvage Claim Software in order to be able to cap those, and as for docking them well try fitting CisorTech Dynamic Bay Configuration to an M1

theres other ways of doing things as well i believe but thats a few options to get you started

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starjumper
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Thanks

Post by starjumper »

Thanks Legionnaire for the info.

I will try a few thing and see if it will work for me.

I stopped playing XTM as i can't get anyone to answer my
question about a bug in the game.
So i went back to the old version.


Starjumper
Dan101
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Post by Dan101 »

Hi guys,

I'm getting null values when I try to configure v2.1 of this script. I have followed the instructions below but I still can't get it to work...
That's because al.signal.attacked.bail.xml isn't initializing for some reason. You can manually run it from the script editor:

Highlight it from the script list and press "r". Once it asks for arguments put anything in for a plugin ID, and "init" for event.

That should set some default variables and let you edit them.

Failing that: turn off the script, save, uninstall the script, load the save, save it again, reinstall, reload.
I have reinstalled it, repacked then reinstalled, ran the script from the script editor, but nothing seems to work. Does anyone have any other ideas?

I am running X3 v2.5 with the most recent bonus pack and the following scripts using Cycrow's installer;

Apricot PHQ v1
Fog mod v1
Bounty boost v1
XTM v0.7a with update script v0.7.3
EST trader upgrade v3.3.04
Numeric ranks v1
Satellite deply v2
Scorps map scripts v1.2.3.8
SCS v1.05
Salvage networks v2.8

Thanks in advance guys.

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