Anarkis Defense System - Real Wings Edition v1.16

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Nicoman35
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Post by Nicoman35 »

Brinnie wrote:...ps. it might be me not looking well enough in the list of community scripts and mods but I can only find the original ADS script under fleet management. I think your version should be there too so it would accessible to the forum users that browse that page to look for scripts to use.
Well well, on 22. Sep 2013 I already put this to the submissions. Up to now, it was not added.
Gues that a) mods are lazy bones or b) they are occupied with rebirth or c) I made something wrong and they don't tell :roll:.
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Brinnie
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Post by Brinnie »

Nicoman35 wrote: Well well, on 22. Sep 2013 I already put this to the submissions. Up to now, it was not added.
Gues that a) mods are lazy bones or b) they are occupied with rebirth or c) I made something wrong and they don't tell :roll:.



EDIT :


Looking at the thread, it looks like they didn't get to add the latest requests yet.
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jack775544
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Post by jack775544 »

Nicoman35 wrote:
Brinnie wrote:...ps. it might be me not looking well enough in the list of community scripts and mods but I can only find the original ADS script under fleet management. I think your version should be there too so it would accessible to the forum users that browse that page to look for scripts to use.
Well well, on 22. Sep 2013 I already put this to the submissions. Up to now, it was not added.
Gues that a) mods are lazy bones or b) they are occupied with rebirth or c) I made something wrong and they don't tell :roll:.
Just PM a mod telling them to update the sticky and they will do it. Usually it is just simple forgetfulness that causes them to not update it.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Nicoman35
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Post by Nicoman35 »

jack775544 wrote:Just PM a mod
Done
And I told Cycrow that you told me to...

*EDIT*
This mod is now to be found in Community Scripts.
Mad_CatMk2
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Post by Mad_CatMk2 »

Hey Nicoman I was reading this thread...wonder if you'll make these changes they mentioned (for SMART integration)?
I fly an OWP. What about you?
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jack775544
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Post by jack775544 »

Nicoman35 wrote:And I told Cycrow that you told me to...
OH Noes!!
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
Nicoman35
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Post by Nicoman35 »

Mad_CatMk2 wrote:Hey Nicoman I was reading this thread...wonder if you'll make these changes they mentioned (for SMART integration)?
Hmm...should pe possible quite easy! But I have to get this resupply thing I have in mind ready first, or I'll :headbang: real hard.
Nicoman35
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Post by Nicoman35 »

v 1.11 out
- Integrated smart cargo resupply for carriers wiht docked ships
- Smart turrets for fighters supported (see this thread), many thanks for giving help, anachron13 :)

Will see if I can do sometihing about autocarrier and al plugin issue next.
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joelR
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Post by joelR »

Nicoman35 - When using this, the Pirate Guild script doesn't recognize it as ADS.
VaporSnake
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Post by VaporSnake »

When I activate the Sector Defense command in my trading station, it just shows up on the list of of additional commands as "Unknown Command!".

Also, is there anyway to expand the menus a bit horizontally? If the station name is a bit long and I rename my ships according to station, the text pushes the cargo volume info off to the right. And what does it mean when my trading station can't hire mechanics because it's missing cargo life support? Do I just add the ware in or can only EQ docks and military outposts hold mechanics and marines?
Nicoman35
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Post by Nicoman35 »

VaporSnake wrote:When I activate the Sector Defense command in my trading station, it just shows up on the list of of additional commands as "Unknown Command!".
Will look into that.
VaporSnake wrote:Also, is there anyway to expand the menus a bit horizontally? If the station name is a bit long and I rename my ships according to station, the text pushes the cargo volume info off to the right. And what does it mean when my trading station can't hire mechanics because it's missing cargo life support? Do I just add the ware in or can only EQ docks and military outposts hold mechanics and marines?
I could make a choice if the menu is an info menu (expanded) or normal menu (slim). But there is no way of having individual sized menus - unfortunately.
Regarding trading stations - the game does not have the possibility to have marines or passengers in stations. Thus hiring of mechanics, barracks, repair section and crew management will not be available on stations.
Correct me if I am wrong.
joelR wrote: Nicoman35 - When using this, the Pirate Guild script doesn't recognize it as ADS.
Yes, I think I would have to look how PG works to alter that. This is not on the agenda atm. But if anyone would like to help me in this matter.... :roll:
Mad_CatMk2
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Post by Mad_CatMk2 »

Nicoman35 wrote:
joelR wrote: Nicoman35 - When using this, the Pirate Guild script doesn't recognize it as ADS.
Yes, I think I would have to look how PG works to alter that. This is not on the agenda atm. But if anyone would like to help me in this matter.... :roll:
I would love to help...but still really getting into the whole scripting dept. Programmer by trade, but the MSCI just makes my head spin :lol:

I'll try and find time to delve into PG3 scripts to see! Cheers :wink:
I fly an OWP. What about you?
VaporSnake
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Post by VaporSnake »

In ADS, stations could hire mechanics, but couldn't hold marines (AFAIK) even though Serial Kicked's document on carriers and stations mentions that marines could be trained in the barracks.
adrianx
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Thank you for further developing this

Post by adrianx »

I used ADS on TC a few months ago and it worked excellently once I'd installed bounce to stop the occasional kamikaze fighter so am very pleased to see somebody expand on it (in addition to anachron13's work).

I used the new automated upgrade on a griffon load of fighters and it was a sight to see (well, OOS, even more so perhaps IS), until I ran out of cash !
VaporSnake wrote:When I activate the Sector Defense command in my trading station, it just shows up on the list of of additional commands as "Unknown Command!".
I've also seen this trying to use "Automated Carrier" unfortunately. "Carrier Defend Mode" works but the Griffon stops when using this whereas the automated mode (IIRC from TC) just did its thing. I'd be grateful if you're able to look at this even though you don't use it yourself. Unfortunately, using Linux, so have had problems getting the two X3 editors to work using wine (although I've just upgraded it so maybe time to check whether they work better now).
Nicoman35
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Re: Thank you for further developing this

Post by Nicoman35 »

adrianx wrote:II used the new automated upgrade on a griffon load of fighters and it was a sight to see (well, OOS, even more so perhaps IS), until I ran out of cash !
It worked? YAY! :)
adrianx wrote:II've also seen this trying to use "Automated Carrier" unfortunately. "Carrier Defend Mode" works but the Griffon stops when using this whereas the automated mode (IIRC from TC) just did its thing. I'd be grateful if you're able to look at this even though you don't use it yourself. Unfortunately, using Linux, so have had problems getting the two X3 editors to work using wine (although I've just upgraded it so maybe time to check whether they work better now).
This is the next thing I focus: defense grid and automated carrier. Though, I fear it is quite complicated. Atm, I am working my way understanding what and how the responsible scripts are doing...
Lakz
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Post by Lakz »

Shame that the automated carrier function doesn't work well. I love the missile supply management offered by Real Wings.
Last edited by Lakz on Wed, 4. Dec 13, 16:16, edited 1 time in total.
Nicoman35
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Post by Nicoman35 »

Lakz wrote:Same that the automated carrier function doesn't work well. I love the missile supply management offered by Real Wings.
Not only the automanted carrier, but everythning related to this defense grid is buggy as hell. Not only caused by my version, but also on account of old bugs. I think this part was the last SerialKicked was working on when he abandoned.
I am just working my way through this. I'll try to get autocarrier working for player and npc in v1.12.
Mad_CatMk2
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Post by Mad_CatMk2 »

Nicoman35 wrote:
Lakz wrote:Same that the automated carrier function doesn't work well. I love the missile supply management offered by Real Wings.
Not only the automanted carrier, but everythning related to this defense grid is buggy as hell. Not only caused by my version, but also on account of old bugs. I think this part was the last SerialKicked was working on when he abandoned.
I am just working my way through this. I'll try to get autocarrier working for player and npc in v1.12.
Yeah defense grid was borked in SK's last version.
Hats off to you though to keep working on this :wink:
I fly an OWP. What about you?
Nicoman35
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Post by Nicoman35 »

Mad_CatMk2 wrote:Yeah defense grid was borked in SK's last version.
Hats off to you though to keep working on this
:)
I am doing what I can. After all, I would like to see ADS RWE fully functional one day....I hope I'll achieve it.
Mesthione
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Post by Mesthione »

Thanks for your work on this mod. I love the Defense Network and GUI of ADS more than CODEA and would greatly appreciate an update to the mod from someone as dedicated as yourself!

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