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Have fun!
LA
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Cheers, hope it works out for you.CutterJohn1 wrote:You! Stop reading my mind!
I was just lamenting how annoying it is to set up fabs, and wouldn't it be great if I could simply install them in some HQ style building or something instead.. Then I started thinking about how I would go about scripting something like this, and.. well, you did it first. Woo!
I have to test first, but this may be my favorite script ever
I think that the next natural step for this script, it will be couple of weeks before I can look as I'm away on a courseChris0132 wrote:All we really need now is a big expensive structure with maybe 75 module slots and some specific station limits, so you could store maybe 5 XL SPPs and fifteen of most other things, basically like a complex in a can, except you can swap out modules when you need them.
Some similarly designed ships would also be nice, like arans except designed specifically for this, with station cargo space.
I ramped up the number of modules on one of my FDN XL nodes to 200, I set the first 80 to 100 for resource building and used the rest for missile, ammo & drone production, which I could tweak and change on the fly as needed.Gorium wrote:Performance wise, using this script and FDN, how does it compare to other building procedures?
Normal X3TC 100 station complex
Complex Cleaner 100 station mega grey cube
MPM + FDN 100 station "synergy"
I am not looking for production on the run, but good compact production, and using some TL carrying the station on-board would be cool, but I will only jump over if it's actually efficient system wise, and production wise.
Can I get any comments on people who used it for big production runs? (either for HUB plot, or for large missiles production [20 factory or more, plus the food, plus the energy... so 70-100 station loops])
Thanks for the coming feedback all.
Not the Module will still produce the same amount of the ware. One product means where you have a forge which has 2/3 products.stealthhammer wrote:So.....if i am reading this right each module is a station and the Complex Caclulater will still be valid for requirment side of things? and each station can produce 1 ware were else if for example the adv sat produces 2, the MPM will only produce 1 ware?
After a bit of thought, TS class ships are just too small for MPMstealthhammer wrote:Yeah....Think i just read something about the mirroring. You beat me to the post before I could edit it.
I did read the part about the TS, maybe say make the TS have mass driver ammo, chain gun ammo and maybe a adv sat module only. Be more or less a support role though...
D'oh. Will do.mark_a_condren wrote:LA
Can you please also post a link to the updated text file that goes with it.
At the moment i am getting readtext errors, i had a look at the new script and the 9913 txt file and txt id's: 147 to 152 aren't in the text file.
Not sure why you would have more than one station type in the hold, MPM can link multiple modules to a single station. The stations are not active, modules use then to clone the production values.mark_a_condren wrote: Also, is there a way to clear up the configuration menu so you know what stations in the hold are active. after you start to get 3 or 4 of the same type of station in there it can get confusing as to which ones are runnig and which ones aren't. Just adding "In-active" or "Active" after the station would clear it up.
Edit: This is what i had in mind
[ external image ]
Also, If i have 3 Crystal Fab L's in the hold it only shows up Crystal Fab L once, as the pic above, when i took this screen shot i had 3 x Crystal Fab L, 3 x Cattle Ranch L, 3 x Cahoona Bakery L's in the hold.
No you can't, maybe in later releases but not at the moment.mark_a_condren wrote: Q's: Can you link a station that can make mulitple items multiple times ie: a Special weapons fab and link it once to make Mass Drivers and then link it again to make Mass Driver Ammo?