1) Load rebirth
2) disable transcend in extensions and restart game
3) choose game start and start playing
4) save game
5) turn transcend back on again and restart
6) load save
7) goto maelstrom and through transcend gate goto first station and bring up menu and there it is..
Last edited by NZ-Wanderer on Thu, 15. Jan 15, 21:17, edited 1 time in total.
@NZ: I have the patch ready, but I'm going to try your steps before making available because your procedure should replicate the conditions I'm patching.
Glad to report that the station had all personnel.
Also, found a Targon Tracer with one of those heavy MA turrets (didn't realize that those things were so huge! They're bigger than the Skunk! And I mean the turret, not the platform!), started firing, got reported to station authorities, and it started firing back, so it looks like all is well, in a rather perverse kind of way.
I did note that there still weren't any trades, buying or selling. I think that might require the zone to reinitialize though, and I didn't stay long enough to use the jump gate out, then back in. Doing that now.
w.evans wrote:Glad to report that the station had all personnel.
Excellent good news! I think we've nailed this one on the head.
I'm spending the rest of the day cleaning up code and preparing an update for both versions (Highways and No Highways). I want to leave with things nice and tidy. I'll list the changes when I do the update.
Thanks everyone for helping get to the bottom of this!
[EDIT] I think the trading will pick up after a few minutes.
now has a manager, a defence officer, and an engineer working on the station. It now also
Spoiler
Show
sells nividium and buys energy cells
this was just from loading an earlier save, from before I went to Transcend, and it only took the time I needed to get there from Albion for the trades to generate.
Change Log (both No Highways and With Highways versions affected unless stated otherwise)
• Fixed problem with stations not functioning when Transcend is started from a savegame prior to Transcend installation
• Replaced medium sized startup trading ships with large sized versions
• Added custom asteroid (decoration from tutorial) in Voice of Silence startup zone.
• Housecleaning code for readability and optimization
• No Highways version - improved aiscript for moving small and medium ships long distances
• No Highways version - improved booster engine for small and medium sized ships
Savegame compatible with previous version.
Note: I've been working on a new gamestart 'Long Lost Relative' (suggestion from w.evans), but I haven't completed it yet. Expect in next update.
One question, is there a way to replace highway version with no ones? Not very important, just better fits to my tastes, cause cloned highway ruins emmersion in my opinion.
you could try to swap the patch entry in your savegame - get the mod id from the ccontent.xml of the no Tubes Version and replace the id of the with tubes version in the save with that. not sure if it will work, but from my understanding it should as long as you are not in a related Tube (and your Properties in a Tube could go missing, too)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
I had Transcend - Lost Colony loaded from Steam, when I start X:R I get a message saying this extension is no longer available.
I see there is Transcend with and without highways so I'm guessing these are the extensions that took over from Lost Colony...???
Anyway, I can't load my save games since Transcend - Lost Colony is no longer available.
How do I remove it without breaking my save games? I would appreciate a quick reply since I have time to play today and would like to continue the quest line.
edit: I tried disabling the extension but that didn't work.
But how do I remove Transcend completely and still be able to play my save games?
I'd rather not keep on with this only to find out a few days or a month from now that it's completely unplayable.
Man, I hope that Observe can comment, but he said that he'll be out for a couple of weeks, and I don't know if he already left.
Simple, clean uninstallation via save edit's going to be tricky because it would necessitate deleting everything that has anything to do with Transcend: ships there, stations there, personnel, ships that have trades queued going there, job generated stuff, etc.
About stability, would advise to wait for NZ-Wanderer to comment. He usually takes a peek in here at least once a day, and he reported having done a successful transplant from Transcend - Lost Colony to one of the new versions. I'm not familiar with the Lost Colony version, unfortunately, so I don't know how much changed, and if these changes would be triggered.