Sector Planner v1.3 released
It contains the following new features:
i) Ability to select a resource in the resource usage grid and the see its per sector usage stats
ii) Significantly increased the speed of the greatest needs when jumps = 5
iii) Option to include sunlight levels in the SPP output / input calculations (only for player SPPs)
iv) Removed non-produced items from the greatest need calculator
v) Show the locations of shipyards, docks and pirate stations on the map.
Also the following bug fixes are included:
i) Fixed bug that cause the scroll extents on the main window to be incorrectly set
ii) Corrected resources for Teladi 5 MW shield fabs (Note: This will not update any Teladi 5MW shield fabs you have already placed.)
iii) Sunlight levels corrected
iv) Price for Q. Tubes fixed
v) Fixed error when adding a pirate station.
As usual you can download it from: (you might need to ctrl-F5 to force a full refresh to see the new page with V1.3 on it).
Please backup your Sector Planner save files before loading them into the new version of Sector Planner (just in case).
Q) How do I see shipyard's etc. on the map?
A) View->Shipyard Locations
Q) Why does the "suns" option only effect player SPPs?
A) Because I don't have any accurate information about the effect sun % has on NPC SPPs.
Q) I have just added a pirate base, but it doesn't show on the map?
A) After adding a pirate base, go to Tools->Redraw universe, you should now see your pirate base.
Q) When I right click on the Resource Usage display to get to the sector breakdown, the option is greyed out.
A) The value of jumps needs to be at least 1 - you're already seeing a sector breakdown if jumps = 0
Q) Why wasn't the sector view included in this release?
A) Because of the time it would take to implement... However if someone would like to write a .NET control (C# preferably) that could display the sector grid in a nice way then I will implement the rest.
As usual any questions, comments or bugs, please let me know.