[PLOT] TC/AP Plots for FL : v1.03 : 2023/12/03

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Tharrg
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tharrg » Sun, 19. Nov 23, 01:24

Just a thought. In order to give the 'Operation Final Fury' plot meaning, it might be an idea to add Kha'ak back into the galaxy. Edit: Maybe finding a Kha'ak sector triggers this ...

Tiger Nekro
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tiger Nekro » Sun, 19. Nov 23, 14:18

DonOctavioDelFlores wrote:
Sun, 13. Aug 23, 13:23
The Captain wrote:
Sat, 29. Jul 23, 05:18
I ran into a problem on a new game with the most up to date versions of both the unofficial patch and the Old Plots fake patch

Savegame - https://drive.google.com/file/d/1Xb3rZm ... drive_link

I was able to do most of the Goner plot, but when I finally arrived in the pirate system after tracking the ship, I picked up the astronaut that jumped from the pirate station, and nothing happened. The mission is still active and directing me to Gaian Star, but when I fly into the sector there is nothing but the pirates and their stock exchange. Also, the Truelight Seeker is in my possession, so I'm not sure if I was meant to get that mid way through the plot or at the end?

I do have a few mods running as well:

Cheat collection package - Cycrow
MW Hijacker - Maileweaver
NPC Bailing Addon - Thisisharsh
Salvage Claim Software - Cycrow

Old Plots - Cycrow
Unofficial Patch - Cycrow

Community Plugin COnfiguration - Cycrow
Cycrow Libraries - Cycrow
Hotkey Manager - Cycrow
JSON Parser Library - ThisiIsHarsh
Ware Manager - Cycrow
Same issue. The astronaut that the base spawns is just a generic goner astronaut, and not 'actor.name@L2M03.Hall'.

Save, just before the cutscene.

https://drive.google.com/file/d/1vNypoV ... sp=sharing
Thanks for this amazing mod! Sadly I ran into the same issue in the Goner mission :(

Cycrow
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Mon, 20. Nov 23, 11:21

Looks like the goner plot has some issues, i seem to remember it causing problems back in TC too.

i will look into reworking parts of it

Cycrow
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Re: [BETA] TC/AP Plots for FL : v0.99 : 2023/05/21

Post by Cycrow » Mon, 20. Nov 23, 11:22

darthdev wrote:
Sat, 18. Nov 23, 19:50
Cycrow wrote:
Sun, 21. May 23, 10:39
New Update: 0.99
  • Added options in custom start for universe state and HUB/HQ plot selection
Starting custom game with 1.01 and UP 1.3.12 does not longer offer such options for me.
Installing 0.99 with UP 1.3.8 (the one at that point in time) properly shows the universe and plots state selections.
Thanks a lot for continuing developing this awesome game.
It sounds like its using the script from the unofficial patch instead of the plots mod. You could try reinstalling the plots mod again and see if it puts that file back, otherwise, you could extract that file manually and copy it over

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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Mon, 20. Nov 23, 11:23

Tharrg wrote:
Sun, 19. Nov 23, 01:24
Just a thought. In order to give the 'Operation Final Fury' plot meaning, it might be an idea to add Kha'ak back into the galaxy. Edit: Maybe finding a Kha'ak sector triggers this ...
It should already happen, once you transition into TC, it should enable the kha'ak to appear.
although completing the plot will remove them again

Tharrg
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tharrg » Fri, 24. Nov 23, 18:45

Tiger Nekro wrote:
Sun, 19. Nov 23, 14:18
DonOctavioDelFlores wrote:
Sun, 13. Aug 23, 13:23
The Captain wrote:
Sat, 29. Jul 23, 05:18
I ran into a problem on a new game with the most up to date versions of both the unofficial patch and the Old Plots fake patch

Savegame - https://drive.google.com/file/d/1Xb3rZm ... drive_link

I was able to do most of the Goner plot, but when I finally arrived in the pirate system after tracking the ship, I picked up the astronaut that jumped from the pirate station, and nothing happened. The mission is still active and directing me to Gaian Star, but when I fly into the sector there is nothing but the pirates and their stock exchange. Also, the Truelight Seeker is in my possession, so I'm not sure if I was meant to get that mid way through the plot or at the end?
<snip>
Same issue. The astronaut that the base spawns is just a generic goner astronaut, and not 'actor.name@L2M03.Hall'.

Save, just before the cutscene.

https://drive.google.com/file/d/1vNypoV ... sp=sharing
Thanks for this amazing mod! Sadly I ran into the same issue in the Goner mission :(
When I get to this point in the mission the same thing happens. In particular the mission description reads
When I pick up the astronaut, I find I have
"Iaron Ohneaimr" Race Goner.

The plot does not continue. However, I have the truelife seeker and the Goner Temple has been completed, in fact, there are two of them, only one of which is completed. The unfocused jumpdrive has been added to the 'My Inventory' part of the encyclopedia. I do not seem to have an option to use the unfocused jumpdrive.

I guess the best thing to do is to go back and don't build the Teladianium Foundry then wait for a fix. Unless there is some clever trick to force the plot to continue.
Last edited by Tharrg on Fri, 24. Nov 23, 20:26, edited 1 time in total.

Cycrow
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Fri, 24. Nov 23, 19:47

does your ship show the unfocussed jump drive in the installed equipment ?

it sounds like part of the plot completed, is it still in your mission log?

Tharrg
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tharrg » Fri, 24. Nov 23, 20:23

Cycrow wrote:
Fri, 24. Nov 23, 19:47
does your ship show the unfocussed jump drive in the installed equipment ?

it sounds like part of the plot completed, is it still in your mission log?
No, it's not in the installed equipment, just in the encyclopedia ("Wares/Player Inventory" section).

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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Sat, 25. Nov 23, 11:19

What game start did you use, and did you start a new game with the plots, or use an existing save?

if you have a save game before that bit of the plot starts, and the error happens every time, then it would be useful if you could send it me

Tharrg
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tharrg » Sat, 25. Nov 23, 17:41

Cycrow wrote:
Sat, 25. Nov 23, 11:19
What game start did you use, and did you start a new game with the plots, or use an existing save?
Terran Spy game start. The only mods are TC/AP plots and the unofficial patch installed from the beginning.
Cycrow wrote:
Sat, 25. Nov 23, 11:19
if you have a save game before that bit of the plot starts, and the error happens every time, then it would be useful if you could send it me
Hope the link works. It is in Gaian Star, just before you are meant to pick up Hall.
https://drive.google.com/file/d/17dYp3A ... jquIb/view

Cycrow
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Mon, 27. Nov 23, 21:09

The save game seems to work find for me. I was able to complete the mission without issue.

not sure if its due to something i might have changed recently, or if something else might be happening.

i will release a new version soon to contain any changes i've made to see if that fixes it.
just currently testing through the various plots

Tharrg
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tharrg » Wed, 29. Nov 23, 21:03

Also, I am a veteran argon confirmed friend and a split creature and the exterminator won't talk to me - except to direct me to the shipyard and equipment dock. You might want to check that. Do I need to do a Terran plot for OFF?

Cycrow
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Thu, 30. Nov 23, 23:33

Try increasing your fight rank abit, its actually half way between Veteran and Marksman that you need, so try again when you hit Marksman.

he should have a book icon when ready to talk, and must be in Omicron Lyrae Alpha

Ormuni
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Ormuni » Sat, 2. Dec 23, 12:03

Some observations about the Aldrin Missions:

-When Megnir, Segaris and Althes are initially connected there are already Terran stations and ships in them. It's jarring in Althes, as there are solar power plants and other factories in there when it's supposed to be a Kha'ak sector with a planetoid. I don't know if there's a way in FL to delay the spawning of those stations until the plot is complete, besides having the sectors start off unknown the way Enduring Light does.
-A suggestion related to the above, maybe Althes could start off as an Unknown Sector like Enduring Light in TC starts. At the end of the plot the name would change to Althes and ownership to Terran to simulate the gate being redirected by the HUB. The original plot in TC didn't do this though so maybe it's out of scope.
-The Unknown Sector beyond the Segaris Xenon Sector isn't claimable. Probably the case in AP starts too.

rudi_pioneer
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by rudi_pioneer » Sat, 2. Dec 23, 21:02

Are there parts of old plots script I can isolate to restore these sectors but skip the plots?

Cycrow
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Sun, 3. Dec 23, 18:45

New Update: 1.02
  • Fixed Custom Start menu showing correct version
  • Fixed changing Headquarters setting in custom start
  • Adjusted Goner plot

Deniskos
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Deniskos » Mon, 4. Dec 23, 16:22

In the script csv.hacking.watch.xml I found a couple of small errors on line
33 - $read.text = read text: page=38963895 id=660009
and 95 - $read.text = read text: page=38963895 id=660008

Tiger Nekro
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tiger Nekro » Thu, 7. Dec 23, 23:26

Cycrow wrote:
Sun, 3. Dec 23, 18:45
New Update: 1.02
  • Fixed Custom Start menu showing correct version
  • Fixed changing Headquarters setting in custom start
  • Adjusted Goner plot
Thanks! Goner plot is working for me now! :D

Tharrg
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Tharrg » Tue, 12. Dec 23, 14:30

Apologies for the dumb question, but in the Aldran Adventurer game-start how do you get out of Aldrin?

Cycrow
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Re: [PLOT] TC/AP Plots for FL : v1.01 : 2023/07/04

Post by Cycrow » Tue, 12. Dec 23, 14:58

You should have a jump drive and you should also known Jupiter, so just jump out

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