[MOD] UI Modifications
Moderators: Moderators for English X Forum, Scripting / Modding Moderators, Moderators for the X3:FL Forums
-
- Posts: 9
- Joined: Mon, 3. Jun 19, 20:27
[MOD] UI Modifications
Hello,
I made some modifications of the interface:
- Tried to remove all the 3D effect (buttons, textbox etc.)
- Changed the color of asteroids from blue to gray
- Changed the color of ships (icons are slightly brighter)
- Changed the boxes of the main menu
It does not mark the game as modified.
Here are some screenshots:
This is my first mod, it's still in WIP but if you're interested here is the link https://easyupload.io/8sbm5r
To install, just copy the dds and tex in the game folder.
I made some modifications of the interface:
- Tried to remove all the 3D effect (buttons, textbox etc.)
- Changed the color of asteroids from blue to gray
- Changed the color of ships (icons are slightly brighter)
- Changed the boxes of the main menu
It does not mark the game as modified.
Here are some screenshots:
This is my first mod, it's still in WIP but if you're interested here is the link https://easyupload.io/8sbm5r
To install, just copy the dds and tex in the game folder.
Last edited by JuyTak on Thu, 20. May 21, 20:36, edited 2 times in total.
-
- Posts: 2609
- Joined: Sun, 7. Mar 04, 11:39
Re: [MOD] UI Modifications
Looks interesting, I would try out tonight and look at.
You should definitely put your mod in a catalog. Otherwise you get confused with already existing (unpacked) files or you don't even know what to delete to uninstall your mod again.To install, just copy the dds and tex in the game folder.
-
- Posts: 373
- Joined: Tue, 6. Mar 12, 12:04
Re: [MOD] UI Modifications
Hey is this vanilla safe?
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
-
- Posts: 9
- Joined: Mon, 3. Jun 19, 20:27
-
- Posts: 2609
- Joined: Sun, 7. Mar 04, 11:39
Re: [MOD] UI Modifications
Looks good so far. I will keep your mod.
*but I' ve put it in a catalog to keep track of things...
@NighTragE, nope, no modified tag.
*but I' ve put it in a catalog to keep track of things...
@NighTragE, nope, no modified tag.
-
- Posts: 9
- Joined: Mon, 3. Jun 19, 20:27
Re: [MOD] UI Modifications
Thanks, for the next version I will try to create a catalog. I still want to tweak some parts of the interface. Like the gray bar used to display the amount of goods in a station. But so far I didn't manage to get an acceptable result.
-
- Posts: 2609
- Joined: Sun, 7. Mar 04, 11:39
Re: [MOD] UI Modifications
Hi, Maybe you could also have a look at this one.
I don't know if it's just me, but I very often have problems finding the indicator for my target and its not so easy for me to figure out in which direction I have to steer at all.
However, it depends very much on how many objects are currently displayed on the screen and what the background looks like. See the photo:
I don't know if it's just me, but I very often have problems finding the indicator for my target and its not so easy for me to figure out in which direction I have to steer at all.
However, it depends very much on how many objects are currently displayed on the screen and what the background looks like. See the photo:
-
- Posts: 9
- Joined: Mon, 3. Jun 19, 20:27
Re: [MOD] UI Modifications
I quickly tried to change this one but none of the attempts looked good. After a few tries I realized that's because the game automatically rotate this icon depending on the direction of your ship. The problem is that the rotation deforms the icon (size and shape) so that's probably the main reason why it's difficult to see the direction. I don't know if it's possible to obtain an icon that looks good in every direction.laux wrote: ↑Mon, 17. May 21, 20:42 Hi, Maybe you could also have a look at this one.
I don't know if it's just me, but I very often have problems finding the indicator for my target and its not so easy for me to figure out in which direction I have to steer at all.
However, it depends very much on how many objects are currently displayed on the screen and what the background looks like. See the photo:
-
- Posts: 2609
- Joined: Sun, 7. Mar 04, 11:39
Re: [MOD] UI Modifications
Thanks for checking it out though.
-
- Posts: 3444
- Joined: Thu, 8. Jun 06, 14:07
Re: [MOD] UI Modifications
does this addon mod cause modified tag?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
-
- Posts: 9
- Joined: Mon, 3. Jun 19, 20:27
Re: [MOD] UI Modifications
No it does not mark the game as modified. I will edit the first post to add this precision.
I will also upload a new version probably this weekend.
I will also upload a new version probably this weekend.
-
- Posts: 373
- Joined: Tue, 6. Mar 12, 12:04
Re: [MOD] UI Modifications
No it doesnt caue modified tag
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
-
- Posts: 9
- Joined: Sun, 7. Aug 11, 04:48
Re: [MOD] UI Modifications
Would be glad would this be reuploaded.
-
- Moderator (Script&Mod)
- Posts: 432
- Joined: Fri, 24. Nov 06, 15:48
Re: [MOD] UI Modifications
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.18 *** Modified***
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/