Increasing Enemy Ships for Combat

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oceanway
Posts: 47
Joined: Mon, 10. Nov 08, 02:18
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Increasing Enemy Ships for Combat

Post by oceanway »

Can X Rebirth be modified to have fleets of enemy ships where it is required for the player (or Ren Otani) to have at least a fleet to fight against? The size of the
enemy (a bunch of class I and K Xenon ships for instance) should be no match for the Albion Skunk alone, even with Astrobee and Tristar swarm killer missiles, in a
mission. Hence: Battle scenes in Star Wars episodes IV, VI and III.
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KrYcHokE
Posts: 263
Joined: Wed, 2. Dec 15, 13:15
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Re: Increasing Enemy Ships for Combat

Post by KrYcHokE »

You can spawn enemy fleets with cheat menu https://www.nexusmods.com/xrebirth/mods/482
oceanway
Posts: 47
Joined: Mon, 10. Nov 08, 02:18
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Re: Increasing Enemy Ships for Combat

Post by oceanway »

KrYcHokE wrote: Sun, 21. Feb 21, 20:07 You can spawn enemy fleets with cheat menu https://www.nexusmods.com/xrebirth/mods/482
I was thinking of an incursion involving a few or several zones occurring at the same time in one or more sectors. Would that be possible?

Thanks, I will try the cheat menu.
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KrYcHokE
Posts: 263
Joined: Wed, 2. Dec 15, 13:15
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Re: Increasing Enemy Ships for Combat

Post by KrYcHokE »

You can teleport to any zone and spawn fleets of main factions, or any ship that you want, give them commands and change faction, so with cheat menu you can setup any fleets.
oceanway
Posts: 47
Joined: Mon, 10. Nov 08, 02:18
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Re: Increasing Enemy Ships for Combat

Post by oceanway »

KrYcHokE wrote: Mon, 1. Mar 21, 17:30 You can teleport to any zone and spawn fleets of main factions, or any ship that you want, give them commands and change faction, so with cheat menu you can setup any fleets.
Ok.
Dev disco
Posts: 33
Joined: Wed, 2. Dec 20, 16:35

Re: Increasing Enemy Ships for Combat

Post by Dev disco »

It wouldn't be too hard to make a mod for this. You just have to add to jobs, ships and shipgroups. All .xml and in the library folder.

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