Can X Rebirth be modified to have fleets of enemy ships where it is required for the player (or Ren Otani) to have at least a fleet to fight against? The size of the
enemy (a bunch of class I and K Xenon ships for instance) should be no match for the Albion Skunk alone, even with Astrobee and Tristar swarm killer missiles, in a
mission. Hence: Battle scenes in Star Wars episodes IV, VI and III.
Increasing Enemy Ships for Combat
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Re: Increasing Enemy Ships for Combat
You can spawn enemy fleets with cheat menu https://www.nexusmods.com/xrebirth/mods/482
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Re: Increasing Enemy Ships for Combat
I was thinking of an incursion involving a few or several zones occurring at the same time in one or more sectors. Would that be possible?KrYcHokE wrote: ↑Sun, 21. Feb 21, 20:07 You can spawn enemy fleets with cheat menu https://www.nexusmods.com/xrebirth/mods/482
Thanks, I will try the cheat menu.
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Re: Increasing Enemy Ships for Combat
You can teleport to any zone and spawn fleets of main factions, or any ship that you want, give them commands and change faction, so with cheat menu you can setup any fleets.
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Re: Increasing Enemy Ships for Combat
It wouldn't be too hard to make a mod for this. You just have to add to jobs, ships and shipgroups. All .xml and in the library folder.