Mindwarp77 wrote:Bugs.
Pirate Y-Wings are identified as Novas. Or Pirate Novas look like Y-Wings, whichever way you choose to look at it.
A couple of Pirate Novas have just appeared as 3 shadowy circles instead of a ship. I'll get a screenshot if it happens again. They also seem to have no weapons.
Imperial Gozanti Hauler hangers don't seem to work - I'll have to do more testing on that, but I couldn't dock A-wings at one.
New sectors (Bespin, Hoth, Bastion etc) don't show up on the in game galaxy map.
Questions.
I understand that the new sectors are yet to be populated and so they're pretty empty, but why are they so big? Bespin is a HUGE sector, with no real need for it to be that big.
What are you going to use for the TL class ships? The Lucrehulk/Trade federation battleship might work for either side, aand the Star Galleon would be good for the Imperials.
Are the following ships available to buy anywhere, or are they salvage only? Firespray, HWK, c70, c70 Assault, Arquitennes, Imperial Light cruiser.
Will you be replacing those ridiculously big Terran stations with something a bit more reasonably sized and star wars-y? And giving the Imperials a proper functioning economy?
Some suggestions for new ships - MC30, MC40a as mid sized rebel ships, and the Strike Class Cruiser and Raider Class corvette for the Imperials. It's always nice to have a wide variety in the mid sized range, since we see a lot more of them than the really big ships. The Raider has the advantage of looking very imperial and being a strong anti fighter vessel.
All new sectors are at baby stage, i haven't done anything with sizes, view distance or fog yet.
The Nova issue is strange, will have to do some investigating myself.
TL for Alliance will be the most likely the hammer head Cruisers (reference:Star Wars rebels). or the Vanator-class star destroyer.
For Empire i'm deciding between the Dreadnought-class cruiser TL variant and the Acclamator-class assault ship.
Regarding MC-class ships, that will be much later and will be added strictly to the Mon Calamari/ Boron race, I wanna try keep ships as unique and diverse as possible, i dont want too many ships looking the same, for example the Star destroyer, victory class, interdictor already look too much alike and sometimes can be confused between each-other at a distance.
regarding corvettes youre right, and i will be adding a lot of different ships but ships that appeared in the original trilogy are a priority, the next corvette to be added is the Braha'tok-class Gunship which appeared in 'Return of the Jedi'.
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Docks on ships, probably most of them dont work, that ill get to eventually, i wanna try get the mod to a stage where people can start a campaign and with future updates will not need to start a new game, so things like docks, guns, camera positions, names, textures etc will be last.
But i do need to make a list of issues, so thanks for letting me know exactly whats not working.
Regarding Terran stations: Ill make a TC map as an option later, so one can choose a total Star Wars universe or mix of x3 and SW, for that all races will be changed to SW races and Terran stations to SW stations.
but for now, Terrans will stay unique as Terrans/earthlings with a few iconic ships added from maybe starship trooper/battle-star galactica or maybe start track, i dont know yet.
(star wars priority for now)
Oh and please post a few small pics of the corvettes you have in mind,
thanks
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Not my model but i am modifying the heck out of it to get it as close as possible to the studio one. will credit original author once i find out who it is.
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