i described not so much, so it is normal you not find much information in the OP
About the suggestion:
The control of the fighters and ship is mostly in control of the regular game AI, because of that, i had not so much control about it
for repair you can also try (it is already in development) the MICT_supp8
http://forum.egosoft.com/viewtopic.php? ... 62#4556362 thats allow the shipengineer to repair other ships too - so fighters would be repaired at flight
Manual:
The mod adds commands by Captain/Pilot-conversation on
- Fighters (assigned to a carrier) Start/dock (this fighter with followers)
- Carrier, under the point "attack" you will find "start" (if all docked) or "command (for assigned that fly) fighters"
Under DO conversation you can
- transfer
- fighters (that not docked) from carrier to Skunk in Squad, or under escort command
- fighters from Skunk-Squad to the carrier
- Start/Dock Fighters
- dock all drones (sometimes helpfull when they do nothing, just get killed)
- split/create squads of fighters (assigned to carrier and not docked) - in case you want more then one squads like Drostan+2/4/6 Eterscel and get boring from thousend conversation with each Pilot
- command fighters to do patrol/fight
- in automatic generated squads
- or alone/as squad they are (dedicated follower will follow)
- options to configure some automatic behaviours
- start all assigned Fighters to "flightschool", that makes all Pilots to 5-Star-Heros in a short while
Upcomming maybe (not decided yet) some more Fighter commands will be in the release, like
.. to send one fighter to each zone of a sector the carrier is
.. attack inventory-crates, mines, or asteroids in the zone (yes so usefull it sounds like)