Before anything, are you playing TC or AP?
AP
I know in TC you can save and reload deck by deck but usually that’s not necessary if you are using 21 troops at 100 in everything, normally regardless of whether it’s TC or AP I’ll only save twice once after I finish the set up and I have my intended target far enough away that I can do everything I need to do without being disturbed, and once at the core so if the loot that I’m after vanishes after hacking the core I can reload and try again.
Normally when you are using 21 maxed commodes they make internal defences obsolete and will take even the most heavily protected ships without an issue whether that’s in AP or TC at least that’s what I have found with every other ship I’ve taken.
Having said that I’ve never tried taking Xenon ships before because there was simply no point as the commonwealth offerings where just as good and in most cases far batter and easier to acquire if somewhat more expensive.
I have to say though these Xenon Capitals are something else I’ve never had so much trouble taking a ship in my life not since I tried to space walk my first victim normally once I get my people onboard they will walk right pasts there defences like there not even there, well provided I’m using 21 troops all at 100 in everything that is.
Why is it that Xenon capitals are so much harder to take I could understand this level of difficulty when trying to take an I as that is easily the strongest capital ship in the game so it should be hard to acquire but not for J’s or K’s since not only are they are no better then there Commonwealth/Terran equivalents they are in most regards quiet a bit weaker then there Commonwealth/Terran equivalents.
I mean really what is the point in taking Xenon capitals? With the exception of the I there not useful as combat craft not when the ships they are facing are stronger then they are and there not useful for making a profit due to being retardedly difficult to take
The irony in this is I wouldn't even mind taking the losses if not for the fact that they take so bloody long to replace if I could train a team up from 0 to 100 and replace my losses in half an hour to an hour real time then fine but if I'm going to have to wait days or weeks real time to train up a squad from 0 to 100 then I need to be doing the boardings without losses because I simply cant afford to take losses when they take so long to replace this is something I hope Ego fix in the next patch well assuming that it actually metallises that is
If I'm going to have this much trouble taking Xenon ships then realistically it’s probably not worth bothering with any other xenon ship other then the I and even then I'll probably only take 1 and the just RE it later once I get the player HQ