Canteran Refinery Ship (Produces Reinforced Metal Plates)

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bradines
Posts: 31
Joined: Fri, 27. Mar 15, 20:58

Canteran Refinery Ship (Produces Reinforced Metal Plates)

Post by bradines »

ok, i made the ship and it works. now it has some problems and i could use some help.... i have solved the production issues, but i can't get the manger and specialist to give bonuses to production....

i need help i think its a class problem where this is a ship but the class needs to be station for the manager and specialist to work on it properly... can some one help me.... with stuff this mod needs.

Canteran Refinery Ship (Produces Reinforced Metal Plates)
http://steamcommunity.com/sharedfiles/f ... =402121543

stuff i could use is help with
A. language translations, all of mine are English right now..

B. turret facing help i need to understand how facing is done so i can line the turrets up better.

C. need help making management give bonuses to the production plant...

D. anything you think i missed.

thanks for reading
User avatar
alexalsp
Posts: 1894
Joined: Fri, 18. Jul 14, 05:28
x4

Post by alexalsp »

http://i65.fastpic.ru/big/2015/0329/11/ ... a96511.png

http://i65.fastpic.ru/big/2015/0329/7d/ ... 09537d.png

http://i65.fastpic.ru/big/2015/0329/82/ ... 535a82.png

http://i59.fastpic.ru/big/2015/0329/65/ ... f87c65.png

X Rebirth\extensions\canteran_refinery_ship_design\assets\units\size_xl\macros\

Code: Select all


	  	        <connection ref="ConnectionFor_struct_econ_ref_ar_pmc_u_macro">
tags="primary" />
        <macro ref="struct_econ_ref_ar_pmc_u_macro" connection="space" />
      </connection>

X Rebirth\extensions\canteran_refinery_ship_design\assets\units\size_xl\

Code: Select all


			<connection name="ConnectionFor_struct_econ_ref_ar_pmc_u_macro" group="stationGroup" tags="radar">
				<offset>
					<position x="1.825121" y="100.6743" z="-656.2321"/>
					<quaternion qx="2.959768E-13" qy="-1" qz="-5.762881E-20" qw="1.947072E-07"/>
				</offset>
			</connection>


:D

Russian Lng - https://yadi.sk/d/v7bWuNVqfbSuN
Last edited by alexalsp on Sun, 29. Mar 15, 15:05, edited 1 time in total.
bradines
Posts: 31
Joined: Fri, 27. Mar 15, 20:58

Post by bradines »

lol, yeah i need to add a radar, might need to shrink it down some lol
or add an invisible one.

ill get on that. thank you so much.
Vim Razz
Posts: 1842
Joined: Tue, 2. Nov 10, 02:20
x4

Post by Vim Razz »

This and the ice refinery ship are really interesting projects.

I've been trying to see if I can get managers and specialists to behave in the way you seem to want them to, but have had no luck with it. I'll let you know if I find anything useful.

As a side note --- the Ice ship currently breaks foodrations. The expression you're looking for is maybe something like

Code: Select all

	<replace sel="//ware[@id='foodrations']/production[@method='devries']">
?

If so, you might also want to note in the ice ship's description that it completely re-balances the Canteran economy.

good luck!

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