EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[MOD]Titans Armoury
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic
Author Message
Goliathmk2





Joined: 03 Jun 2014
Posts: 138 on topic
Location: Australia
Thank you for registering your game
modified
PostPosted: Sat, 24. Jan 15, 15:47    Post subject: [MOD]Titans Armoury Reply with quote Print

URGENT NOTICE: I am going on PERMANENT HIATUS until I can sort out other issues before continuing development on this mod.

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=379378581&searchtext=

Mod Details / v0.14
Adds additional ships to the game.
The name of the ship and the system it is built in can be found below.

EGOSOFT forum page: http://forum.egosoft.com/viewtopic.php?p=4489099#4489099

v0.14 Content
-"Lancer" XL destroyer
-"Halberd" XL destroyer
- "Scimitar" L destroyer
-"Cutlass" L destroyer
-"Hornets Nest" XL drone carrier
-ships are buildable from any shipyard excluding Teladi Overwatch
-ships will be spawned by the "Republic of Cantera" and will patrol Barren Heart along with some Xenon fleets aswell.
-added in a new turret PD/MA, high rate of fire, low damage (similar to what the HIT/MA was originally).
-Russian translations by "aladinalsp"

Thanks to:
aladinaleks/aladinalsp - for helping me out a great deal.

Nothing has been balanced appropriately yet, everything for now is experimental.

The mod requires XR 3.0 and it should be savegame compatible. NOTE: Don't remove the mod while docked at one of the ships i've added. I don't know of any incompatabilities with other mods.

Everything is prone to change.



Last edited by Goliathmk2 on Tue, 17. Mar 15, 11:20; edited 10 times in total
Back to top
View user's profile Send private message
Earth Ultimatum IV.



MEDALMEDALMEDAL

Joined: 03 May 2010
Posts: 5129 on topic
Location: Slovakia
Thank you for registering your game
PostPosted: Sat, 24. Jan 15, 19:59    Post subject: Reply with quote Print

The ship looks soo badass...
I wonder where the landing pad is placed - and how's the view in combination with Lita's bridge mod.


_________________
Steam profile
Back to top
View user's profile Send private message Send e-mail
Goliathmk2





Joined: 03 Jun 2014
Posts: 138 on topic
Location: Australia
Thank you for registering your game
PostPosted: Sun, 25. Jan 15, 08:28    Post subject: Reply with quote Print

Earth ultimatum IV. wrote:
The ship looks soo badass...
I wonder where the landing pad is placed - and how's the view in combination with Lita's bridge mod.


The landing pad is on the top facing the back as for the "Bridge mod" that will also be facing the back unless makes a patch for it.

(The bridge is on the bottom section)

Back to top
View user's profile Send private message
Baconnaise





Joined: 23 Nov 2013



PostPosted: Sun, 25. Jan 15, 16:27    Post subject: Reply with quote Print

Looks great. Reminds me of the KOL Battleship in Sins of a Solar Empire in a way. Hailstorms/flak cannons and lasers Smile. Me likey.

Akkan Battlecruiser might be doable with existing assets I think.

Back to top
View user's profile Send private message
Goliathmk2





Joined: 03 Jun 2014
Posts: 138 on topic
Location: Australia
Thank you for registering your game
PostPosted: Mon, 26. Jan 15, 02:54    Post subject: Reply with quote Print

Baconnaise wrote:
Looks great. Reminds me of the KOL Battleship in Sins of a Solar Empire in a way. Hailstorms/flak cannons and lasers :). Me likey.

Akkan Battlecruiser might be doable with existing assets I think.


Honestly I thought it looked more like the Cobalt Frigate.

Back to top
View user's profile Send private message
vadiolive





Joined: 18 Dec 2013



PostPosted: Mon, 26. Jan 15, 04:04    Post subject: Reply with quote Print

badass but atm i prefer small ships because if any ship hit other ship- HITBOX - shield going automatic 0% ( its annoying has hell)

Back to top
View user's profile Send private message
Baconnaise





Joined: 23 Nov 2013



PostPosted: Mon, 26. Jan 15, 06:34    Post subject: Reply with quote Print

Goliathmk2 wrote:
Baconnaise wrote:
Looks great. Reminds me of the KOL Battleship in Sins of a Solar Empire in a way. Hailstorms/flak cannons and lasers Smile. Me likey.

Akkan Battlecruiser might be doable with existing assets I think.


Honestly I thought it looked more like the Cobalt Frigate.


The nose with antenna protrusions and heavy frontal section. It needs widening of course but the turrets on the ship and the front area seem similar and being a capital. I see what you're saying the view from the side and how it lines out like a cobalt with the protrusion in the back bottom. Cobalt is just too damn sleek though. KOL all the way.

Back to top
View user's profile Send private message
Goliathmk2





Joined: 03 Jun 2014
Posts: 138 on topic
Location: Australia
Thank you for registering your game
PostPosted: Mon, 26. Jan 15, 07:12    Post subject: Reply with quote Print

I'm just glad they haven't added in collision damage for the hull yet.

Back to top
View user's profile Send private message
alexalsp





Joined: 18 Jul 2014
Posts: 633 on topic

Thank you for registering your game
PostPosted: Thu, 5. Feb 15, 22:40    Post subject: Reply with quote Print

https://yadi.sk/d/DaJzWn2GeVVoV

rus LNG

Back to top
View user's profile Send private message
alexalsp





Joined: 18 Jul 2014
Posts: 633 on topic

Thank you for registering your game
modified
PostPosted: Fri, 6. Feb 15, 02:27    Post subject: Reply with quote Print

http://clip2net.com/s/3bU70iy



Last edited by alexalsp on Fri, 6. Feb 15, 16:36; edited 1 time in total
Back to top
View user's profile Send private message
alexalsp





Joined: 18 Jul 2014
Posts: 633 on topic

Thank you for registering your game
PostPosted: Fri, 6. Feb 15, 16:34    Post subject: Reply with quote Print

https://yadi.sk/d/DaJzWn2GeVVoV

In the archive:

1) Russian language
2) The new format of the language file. I adapted it to the latest mod.
3) wares.xml corrected indices.

in files wares.xml , titans_armoury\libraries\

Code:

<ware id="ta_shp_xl_cs_ol_ship_01" name="{20101,17201}" description="{20101,17202}" transport="ship" size="ship" volume="1" tags="ship">

<ware id="ta_shp_xl_cs_ol_ship_02" name="{20101,17201}" description="{20101,17202}" transport="ship" size="ship" volume="1" tags="ship">

<ware id="ta_shp_l_cs_ol_ship_03" name="{20101,17201}" description="{20101,17202}" transport="ship" size="ship" volume="1" tags="ship">

<ware id="ta_shp_l_cs_ol_ship_04" name="{20101,17201}" description="{20101,17202}" transport="ship" size="ship" volume="1" tags="ship">

<ware id="ta_shp_xl_drn_car_1" name="{20101,17201}" description="{20101,17202}" transport="ship" size="ship" volume="1" tags="ship">



the same

Code:
 name="{20101,17201}" description="{20101,17202}"


Browse the archive, these changes may be useful to you. Wink

=========

http://clip2net.com/s/3bWHdCo

I look forward, but in fact I look back.

The vessel moves in the opposite direction.

You may need to deploy a 180 degrees.?

=============
Heavy Lancer

http://clip2net.com/s/3bWID0d

I fly forward, but I see a shipyard.

http://clip2net.com/s/3bWIRiY

Back to top
View user's profile Send private message
Goliathmk2





Joined: 03 Jun 2014
Posts: 138 on topic
Location: Australia
Thank you for registering your game
PostPosted: Tue, 10. Feb 15, 09:02    Post subject: Reply with quote Print

alexalsp wrote:
https://yadi.sk/d/DaJzWn2GeVVoV

http://clip2net.com/s/3bWHdCo

I look forward, but in fact I look back.

The vessel moves in the opposite direction.

You may need to deploy a 180 degrees.?

=============
Heavy Lancer

http://clip2net.com/s/3bWID0d

I fly forward, but I see a shipyard.

http://clip2net.com/s/3bWIRiY


GOTO: titans_armoury\assets\units\size_xl\ta_units_size_xl_cs_omicron_ship_01 or 02.xml

look for
Code:
<!--Player Dock and Drone Dock-->
      <connection name="connection_dock_p01" tags="dock_p">
        <offset>
          <position x="0" y="199" z="-280"/>
          <quaternion qx="0" qy="1" qz="0" qw="0"/>
        </offset>
      </connection>


change the quaternion to
Code:
<quaternion qx="0" qy="0" qz="0" qw="0"/>
or just put it in <!-- --> either way will work.

save then load or start a new game in X Rebirth look for the ship you altered 01 = Lancer, 02 = Halberd. Tell me what you think.

You may need a newly spawned/built ship. I also wouldn't recommend saving over your main save files.

I'll change the positions of the player docks to be where the "Bridge" is physically located on the ship.

EDIT: The way the dock is facing does not determine the front of the ship.

Back to top
View user's profile Send private message
tuyijop





Joined: 27 Apr 2015



PostPosted: Mon, 27. Apr 15, 22:26    Post subject: Reply with quote Print

Hi!! Your mod is terrible!! And i like him...but I have problem for the name of ships tey're name "textdnotfound" how i can make your mode in French please ?

Back to top
View user's profile Send private message
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)

MEDAL

Joined: 20 Nov 2005
Posts: 13549 on topic

Thank you for registering your game
PostPosted: Tue, 28. Apr 15, 00:27    Post subject: Reply with quote Print

do you have EGOc cat tools and know how to use them? if yes i could explain you what is necesary to get at least the EN text to bedrisplayed in an FR game Wink


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
Back to top
View user's profile Send private message
tuyijop





Joined: 27 Apr 2015



PostPosted: Tue, 28. Apr 15, 02:24    Post subject: Reply with quote Print

Hi !! whate is egoc cat tools ??, and where i can found him please ? thank you Smile

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Tue, 20. Feb 18, 17:24

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.14029 seconds, sql queries = 29