[3.0] Ship not being built - or slow build
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[3.0] Ship not being built - or slow build
Hello,
I created a massive empire in 2.x and after I started the game in 3.0, a ship in DV's shipyard is either not being built or the build is taking forever. I also cannot see any construction drones at the construction site.
Can anyone else replicate the problem?
is it a save corrupt or a mod conflict? I do run a number of mods.
Attached is my savegame file.
https://www.dropbox.com/s/7t07fulaarf8z ... 4.zip?dl=0
Many thanks
Mylo-s
I created a massive empire in 2.x and after I started the game in 3.0, a ship in DV's shipyard is either not being built or the build is taking forever. I also cannot see any construction drones at the construction site.
Can anyone else replicate the problem?
is it a save corrupt or a mod conflict? I do run a number of mods.
Attached is my savegame file.
https://www.dropbox.com/s/7t07fulaarf8z ... 4.zip?dl=0
Many thanks
Mylo-s
Don't have time to check the save right now, but if I had to guess, the station lacks a resource or 2 to build the ship. NPC ships are built all the time in the DeVries shipyard (and albion/omicron as well), but the DeVries system lacks almost all of the resources to keep it stocked, so building stalls right away. Apparently NPC builds don't make sure the station has the required resources before starting the build.
If it is your ship being built, same thing, and you can actually check that by talking to the ship dealer again and there should be a "check resources" dialog option.
If it is your ship being built, same thing, and you can actually check that by talking to the ship dealer again and there should be a "check resources" dialog option.
I should have mentioned that there are enough resources for the ship build. If you check savegame, there are over 600 hours put into this particular save. I built a number of ships in DV.
I keep replicating this problem with the same save. I also waited for a while and the shipyard built a NPC ship.
It almost looks like that the build is done really slowly and that there are construction drones missing.
I keep replicating this problem with the same save. I also waited for a while and the shipyard built a NPC ship.
It almost looks like that the build is done really slowly and that there are construction drones missing.
- werewolves?
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Here's a link to the Beta Topic http://forum.egosoft.com/viewtopic.php?t=373294
And the related Quote
And the related Quote
As i say in the Quote this fix won't fix the allready slowly building ship but will fix all FUTURE Builds / ModifercationsD.O.S. wrote:Same Problem for me
I have found a Savegame edit workaround for new Ship construction / modifercation.
SORRY this will not fix allready stuck ships & may Break your Ship Yard ! if its has stuck production (NOT FULLY TESTED on stuck Yards)
This fix will work if there is no stuck construction sites & the drones are still showing as in use. As in my example below
Save_01
I have just noticed on my visit to the HOA shipyard in Gemstone Manufacturer that there were No ships been built but all of the construction drones were in use
PIC https://www.dropbox.com/s/ocay14u37kxmq ... 9.jpg?dl=0
Save_02
I ordered the Arawn I had come to build after finding no PMC owned Arawn to cap in the universe. The shipyard has all the required resources to build the ship
Save_03
I have now waited for a min or two to let my new ships construction start
There is no Construction
Save_05
This is a edited Re-save of (Save _01)
Using Notepad+ I searched for this line(Edit the amount="XX" to the amount of drones @ your shipyard)Code: Select all
"units_size_xs_welder_drone_macro" amount="72"
And found ThisAfter checking the Numbers matched The Above Pic I Edited it to thisCode: Select all
<ammunition> <available> <item macro="missile_turret_dumbfire_macro" amount="1200"/> <item macro="units_size_xs_welder_drone_macro" amount="72"/> <item macro="units_size_drone_attackdrone_impulse_mk1_macro" amount="48"/> <item macro="units_size_xs_transp_empty_macro" amount="72"/> <item macro="units_size_xs_albion_police_car_macro" amount="48"/> </available> <unavailable> <item macro="units_size_xs_welder_drone_macro" amount="72"/> <item macro="units_size_xs_albion_police_car_macro" amount="48"/> </unavailable> </ammunition>
Code: Select all
<ammunition> <available> <item macro="missile_turret_dumbfire_macro" amount="1200"/> <item macro="units_size_xs_welder_drone_macro" amount="72"/> <item macro="units_size_drone_attackdrone_impulse_mk1_macro" amount="48"/> <item macro="units_size_xs_transp_empty_macro" amount="72"/> <item macro="units_size_xs_albion_police_car_macro" amount="48"/> </available> <unavailable> <item macro="units_size_xs_albion_police_car_macro" amount="48"/> </unavailable> </ammunition>
By deleting the Line <item macro="units_size_xs_transp_empty_macro" amount="72"/> from under the line <unavailable>
Saved & the reloaded in game reordered my Arawn & construction started immediately
Save_06
Arawn is under construction
Save games https://www.dropbox.com/s/1q13g9p16nf83 ... 9.rar?dl=0
NOTE THIS Workaround only resets the drones for new ship Orders / Modifercations it will not un-stick ones that are already under construction / modification SORRY
@ Mods if you feel that this post should be moved to the Scripting & Mod forum Please do so
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The ship eventually got finished. It took some time for this to happen.
I have to say that I am a little bit disappointed that I have to edit save game for something that was picked during beta testing. I thought editing the saves was a matter of past. During v1.x, I spent more time editing saves than actually playing the game.
Thank you for your link to the solution. I will give it a try.
Many thanks
Edit:
Well, I have just checked my save game and all I have to say is that this is an absolute garbage. I checked a number of lines for the <unavailable> "ammunition" <item macro="units_size_xs_welder_drone_macro" and there are so many of them everywhere, including some of my construction vessels.
How do I know which one is a bug and which one is as intended to be (e.g. Station or Construction vessel using them at the moment)?
I really do not want to edit my saves any more.
Egosoft, please why could not this be fixed before the release of v3.0?
Please fix.
I have to say that I am a little bit disappointed that I have to edit save game for something that was picked during beta testing. I thought editing the saves was a matter of past. During v1.x, I spent more time editing saves than actually playing the game.
Thank you for your link to the solution. I will give it a try.
Many thanks
Edit:
Well, I have just checked my save game and all I have to say is that this is an absolute garbage. I checked a number of lines for the <unavailable> "ammunition" <item macro="units_size_xs_welder_drone_macro" and there are so many of them everywhere, including some of my construction vessels.
How do I know which one is a bug and which one is as intended to be (e.g. Station or Construction vessel using them at the moment)?
I really do not want to edit my saves any more.
Egosoft, please why could not this be fixed before the release of v3.0?
Please fix.
Happened to me as well. Had 2 ships in construction at Gemstone Manufacture and only one of the yard segment was actually completing the ships. Checking the other segment status, was always showing "waiting for drones", so I thought that the entire shipyard is sharing the URV drones (since 3.0). Seems it is a bug after all.
Open up the stations info screen like the picture in the quote & take a pic showing the units. only stations have Police Macro'sMylo-s wrote:The ship eventually got finished. It took some time for this to happen.
I have to say that I am a little bit disappointed that I have to edit save game for something that was picked during beta testing. I thought editing the saves was a matter of past. During v1.x, I spent more time editing saves than actually playing the game.
Thank you for your link to the solution. I will give it a try.
Many thanks
Edit:
Well, I have just checked my save game and all I have to say is that this is an absolute garbage. I checked a number of lines for the <unavailable> "ammunition" <item macro="units_size_xs_welder_drone_macro" and there are so many of them everywhere, including some of my construction vessels.
How do I know which one is a bug and which one is as intended to be (e.g. Station or Construction vessel using them at the moment)?
I really do not want to edit my saves any more.
Egosoft, please why could not this be fixed before the release of v3.0?
Please fix.
the code should look almost the same as in the code box above & check with the your screen shot that the numbers matchup before editing i only had to do this once per capital shipyard & they have not bugged since posting
OS:MS Windows 10 Pro x64 / Cpu: AMD-FX Piledriver 8350 @4.0Ghz / Mb:GA-990FXA-UD3 / Memory:16Gb DDR3 Crucial Ballistix Tactical @1866
Gpu:Gigabyte Nvidia 770GTX 4GB GDDR5 / Storage:Crucial RealSSD M4 128GB System, WD Caviar Green 2TB HD Data & Games / Display:24" Asus VG248 1920 x 1080 @144Hz + Nvidia 3D Vision Kit
Input Devices:Razer Deathstalker / Razer Oruoboros / Thrustmaster Hotas Warthog / BroadBand:EE 4GEE MobileBroadBand (50Gb PCM)
Gpu:Gigabyte Nvidia 770GTX 4GB GDDR5 / Storage:Crucial RealSSD M4 128GB System, WD Caviar Green 2TB HD Data & Games / Display:24" Asus VG248 1920 x 1080 @144Hz + Nvidia 3D Vision Kit
Input Devices:Razer Deathstalker / Razer Oruoboros / Thrustmaster Hotas Warthog / BroadBand:EE 4GEE MobileBroadBand (50Gb PCM)
- J. Spartan
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No kidding... I just managed to "break" the Plutarch shipyard by ordering the construction of a CV. The order goes through fine, but the ship never starts to be built. The funniest thing is that when I ask the shipbuilder about the resource status, it shows "needed resources" for one of my already EXISTING Taranises, and ofc the list is completely empty.
So the guy takes my money, doesn't build anything and now even the XL shipyard is stuck. What's going on???
So the guy takes my money, doesn't build anything and now even the XL shipyard is stuck. What's going on???
"Give a man a bullet, and he'll want a gun. Give a man a gun, and he'll be giving away the bullets."
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Alright, I've tried using the search function here for this issue. I haven't seen anything talking about it.
I am noticing that the shipyards around my game are all beginning to show ???/ 240 units. ??? as a unit name, ??? in stock and ??? in use.
I suspect this is related the extremely slow ship building times.
I am noticing that the shipyards around my game are all beginning to show ???/ 240 units. ??? as a unit name, ??? in stock and ??? in use.
I suspect this is related the extremely slow ship building times.