[MOD] Player Shipyards and more

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BlackRain
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Post by BlackRain »

Just uploaded fix for that but no version change so will show same version. Tell me if you are still getting the errors.

For the other errors, I need more info. Basket has to do with the jobs or ships files. What mods are you using which edit jobs or ships?
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ishmaeltheforsaken
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Post by ishmaeltheforsaken »

Do NPC factions purchase ships from player shipyards?

i.e., can I turn a profit with my fancy new production facility :D

[EDIT] Nevermind, I found the same question answered a few pages back. Can you elaborate on what you mean by you can't do it well?
Luke0086
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Post by Luke0086 »

I'm having issues with this since the latest beta, so the new update might cause problems to this mod. Unless I'm the only one experiencing them:

https://www.dropbox.com/s/il7vtwhpll137 ... 6.png?dl=0

This shows that the total available turrets is larger than the stock shipyard for some reason. Upgrading the number of turrets through the architect (putting everything up to maximum) leads to nothing being listed in the build list, the cost being 0, and the OK button to initiate building being greyed out.

It looks like it has Hailstorm turrets, but the HOA construction yard doesn't seem to have them? Most strange. Also, I destroyed one HIT/MA turret, again tried upgrading all turrets to the maximum number, and only 1 HIT/MA turret was in the build list even though I brought the number from 145 to 172.


https://www.dropbox.com/s/m809t2g3bubcs ... 0.png?dl=0

A minor problem. Exclaimation marks do not appear on the specific ware types where storage has been exceeded.


https://www.dropbox.com/s/0ob1k7fvdv51o ... 2.png?dl=0

I have 130 construction drones, all 130 are in use by what the details page is saying. However, no drones are being used for the construction of a Taranis I'm building right now, and construction is taking forever. I built a Taranis at the HOA shipyards which did not suffer the same problem - the ship built very quickly and my shipyard is still building.
BlackRain
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Post by BlackRain »

Were you using a previous version of X rebirth and then updated to latest rebirth? Or did you start a new game in version 3.0b3?

The problem is, this isn't something officially made by egosoft so when they update and such, they may change things and things might not work exactly the same way. Also, sometimes having save games from previous versions will mess something up, where if you started a new game, it wouldn't happen.

This may explain the first two issues.

As for the drones, maybe you were in the process of constructing a ship when you updated and that somehow screwed it up? Not sure. I am currently playing and testing so I will know further whether I have the same issues once I get to that point.

For example, if I try to build a station with a CV and it only has one construction drone on it, and starts production, it will take many hours to complete. Even if I exit, go to a save editor and give it more drones, it wont make a difference, it will still construct as if it had 1 drone. Perhaps it is somehow registering only one drone working for some reason. After it finishes, try constructing another ship in the same berth and see if it goes faster (some berths are slower than the others too for some reason)
Luke0086
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Post by Luke0086 »

I have indeed upgraded to the latest beta version from a previous version, with many many hours play time, so I haven't been starting a new game with each patch!

I'm still waiting for the ship to finish constructing, once it has, I'm going to see whether it reports the 130 drones still in use or not.

Perhaps there's someone else who has taken their save game from a previous version to the most current beta who could confirm whether they have this problem or not?


edit:

I'm wondering if there's something more sinister at play here. It seems now that all my CV's have 135 construction drones, and I only ever equip them with 30. It seems that I'm probably going to have to start a new game at some point as upgrading versions always seems to bring in new bugs compared to starting a game in the newest version :-(

I really hope it doesn't come to this though, i'll be losing 26 days worth of play time! :O

Edit:

Confirmed. My ship is finiehd, and all 130 drones in my construction yard are showing as in use. As above, I see not ALL my construction vessels have increased drone counts, but just some. Those that have 135 drones, they're all in use even though construction isn't in progress. So evidently, it seems something else has caused this drone error.
BlackRain
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Post by BlackRain »

Luke0086 wrote:I have indeed upgraded to the latest beta version from a previous version, with many many hours play time, so I haven't been starting a new game with each patch!

I'm still waiting for the ship to finish constructing, once it has, I'm going to see whether it reports the 130 drones still in use or not.

Perhaps there's someone else who has taken their save game from a previous version to the most current beta who could confirm whether they have this problem or not?


edit:

I'm wondering if there's something more sinister at play here. It seems now that all my CV's have 135 construction drones, and I only ever equip them with 30. It seems that I'm probably going to have to start a new game at some point as upgrading versions always seems to bring in new bugs compared to starting a game in the newest version :-(

I really hope it doesn't come to this though, i'll be losing 26 days worth of play time! :O

Edit:

Confirmed. My ship is finiehd, and all 130 drones in my construction yard are showing as in use. As above, I see not ALL my construction vessels have increased drone counts, but just some. Those that have 135 drones, they're all in use even though construction isn't in progress. So evidently, it seems something else has caused this drone error.
Try doing a little save editing. Try removing all the drones from your affected CV's and the shipyard and them putting them in through the game.
white_avatar
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Post by white_avatar »

Thanks for the fix Blackrain :), just a noob question, I just finished building my civ ship dockyard and its now filling up with ships, how do I buy those ships in my dockyard?
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Post by swatti »

white_avatar wrote:Thanks for the fix Blackrain :), just a noob question, I just finished building my civ ship dockyard and its now filling up with ships, how do I buy those ships in my dockyard?
Theres a ship sales-person on your station.
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Post by Vim Razz »

It should get put in after save-reload if it's not there now.
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NZ-Wanderer
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Post by NZ-Wanderer »

BlackRain wrote:Most of that is NOT from player shipyards but from WWX I think. Are you using WWX? but I updated WWX with compatibility for 3.0b3 and it works fine on my end. There is some which pertains to player shipyards though, the stuff about a shipyard in there but I can't understand why, since it works fine for me.
I will need more info, what version of X are you using?
Engine issue, I fixed it just now, shipyard issue also fixed. So all the weaponplatform and shipyard stuff is now fixed. The basket stuff is from somewhere else? I saw those issues before I updated WWX, are you using latest version of WWX?
Hmmm this is getting weirder and weirder...
No I am NOT using WWX, I never have used it...
I am using latest version of X (as of yesterday 3.0 Beta 3) (I auto update)
Looking at my extensions folder, yesterday there were 2 updates, One (Logo mod) I installed myself by just moving the folders in Uni's ZZ into extensions, and the second was Shipyard mod which steam auto updated..
(I know these were the only 2 that were updated because of the time/date stamp on the folders.)
When I tested it the day before (so I could update my compatibility list), the save I used worked fine and I did not do a new save as I wanted to continue my career after updating my list :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
BlackRain
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Post by BlackRain »

Try player shipyards without the logo mod. I am not currently using the logo mod and my game is fine, just build shipyard and everything. Maybe an incompatibility there as I know the new ships I put in are not compatible yet
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NZ-Wanderer
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Post by NZ-Wanderer »

Ok

New Game without logo = all good
New Game with logo = all good
load save game without logo = CTD
load game with logo = CTD

This is one of the things I don't like about having mods on steam or Nexus, because there is no way I can load an earlier version of anything to test.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
BlackRain
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Post by BlackRain »

Strange, I've never had it ctd when taking the logo mod out of my game but macros are tricky. Macros cause a lot of ctd issues. Since I added new ships and didn't make them compatible with the logo mod, that may be causing you issues.
UniTrader
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Post by UniTrader »

BlackRain wrote:Strange, I've never had it ctd when taking the logo mod out of my game but macros are tricky. Macros cause a lot of ctd issues. Since I added new ships and didn't make them compatible with the logo mod, that may be causing you issues.
there is no need making Ships compatible with the Logo mod - if they are not they just wont display Logos on their Hull and thats it. (i havent even fitted all Vanilla Ships yet, just the buy-able ones - the Xenon Ships, the Gangrene Chaser and the Titurel are still missing)
Additionally i designed it in such a way that re-using existing ship parts is enough to make it compatible without really taking care of this Mod.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
BlackRain
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Post by BlackRain »

He is having some issues apparently. Not sure what it could be the .
BlackRain
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Post by BlackRain »

ishmaeltheforsaken wrote:Do NPC factions purchase ships from player shipyards?

i.e., can I turn a profit with my fancy new production facility :D

[EDIT] Nevermind, I found the same question answered a few pages back. Can you elaborate on what you mean by you can't do it well?
It could be done as a random timer but that wouldn't really be a good thing because you would have no control. I doubt it could be done in a way that seemed like it fit in the game and in which you had control over it and also that the ships served a purpose. This is just too much for me. If someone would like to give it a try, let me know and we can talk about it.
Peter Hull
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Post by Peter Hull »

Hi BlackRain I seem to have two issues with RB 3.00 b3

1:- equip ammo, via the architect. after placing an order try to deliver/trade the Newtonian V Crushers with one of my freighters (with stock) I get a message in red on the trade computer:-
Sorry, the trade computer encountered an unhandled exception (Error: 8192)

This only happens with my Shipyards, not other player owned factories.


2:- My SY managers no longer put up offers to equip drones even with copious ammounts of credits.
BlackRain
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Post by BlackRain »

Peter Hull wrote:Hi BlackRain I seem to have two issues with RB 3.00 b3

1:- equip ammo, via the architect. after placing an order try to deliver/trade the Newtonian V Crushers with one of my freighters (with stock) I get a message in red on the trade computer:-
Sorry, the trade computer encountered an unhandled exception (Error: 8192)

This only happens with my Shipyards, not other player owned factories.


2:- My SY managers no longer put up offers to equip drones even with copious ammounts of credits.
I am pretty sure the first issue you mention is not my mod. It happens to be too, with any of my stations, under certain circumstances.

For example, the following situation:
I tell a freighter to come to my position or to go to a zone, it doesn't matter. I remove it from my squad. I open the trade menu and trade with that ship which is no longer in my squad. I can buy just fine, however, if I then use it to try to sell goods to my own station, it will give me that error.

The key thing here is ship is not in squad and I am selling to my own station. I can get my ship to trade just fine by doing the following:

Clear trades if there are any trades in its menu. Tell ship to join squad, tell it to "follow me again". Once it is following you again, open the trade menu and then sell the goods to your stations. This always works for me.


Your second issue, not sure. I will look into it asap though. I seriously doubt it is my mod since the shipyard uses the vanilla script for buying.
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NZ-Wanderer
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Post by NZ-Wanderer »

BlackRain wrote:He is having some issues apparently. Not sure what it could be the .
Yea, I can't figure it out either... - loading gets to 53% and then CTD's..
Have tried it with 6 saves, 2 of them autosaves)
Guiess I just going to have to start all over again, which will be a right royal pain in the butt losing my little empire...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
BlackRain
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Post by BlackRain »

NZ-Wanderer wrote:
BlackRain wrote:He is having some issues apparently. Not sure what it could be the .
Yea, I can't figure it out either... - loading gets to 53% and then CTD's..
Have tried it with 6 saves, 2 of them autosaves)
Guiess I just going to have to start all over again, which will be a right royal pain in the butt losing my little empire...
You can always cheat a little bit to get back to what you had.

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