Mods that are reported as working with Versions 2.50 to 4.3x
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 38
- Joined: Sun, 2. Jan 11, 18:35
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- Posts: 38
- Joined: Sun, 2. Jan 11, 18:35
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- Joined: Tue, 2. Nov 10, 02:20
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- Posts: 38
- Joined: Sun, 2. Jan 11, 18:35
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- Posts: 1842
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@HailedGorion
Is the first listing in the Overview list currently reading as null, null, etc..., by any chance?
Is the first listing in the Overview list currently reading as null, null, etc..., by any chance?
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- Moderator (Script&Mod)
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- Joined: Sun, 20. Nov 05, 22:45
Faction Logo Mod - just fixed for Beta3 (which broke it by adding hack-able Engineers
) - doing some last compatibility tests under 2.5 because i make the package compatible to both
, will update the package in a few minutes 



if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Thank you everyone, first post updated 
I have changed "yet another trader" back to Beta 2 until Yorrick has a chance to look at it
- Link to First Post

I have changed "yet another trader" back to Beta 2 until Yorrick has a chance to look at it
- Link to First Post
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 1842
- Joined: Tue, 2. Nov 10, 02:20
Strictly speaking, the issue mentioned by HailedGordon is known to Yorrick and he's looking at it. It isn't a beta version issue, though, as it affects 2.51 as well.
On the subject of beta compatibility, though, if you could kick Human Resources back down to 2.51, then I'd appreciate it. They're making some more aggressive changes to the standard NPC dialog scripts with 3.0, and I doubt I'll be able to stay of top of everything until the beta phase has completed.
On the subject of beta compatibility, though, if you could kick Human Resources back down to 2.51, then I'd appreciate it. They're making some more aggressive changes to the standard NPC dialog scripts with 3.0, and I doubt I'll be able to stay of top of everything until the beta phase has completed.
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Kicked down as requestedVim Razz wrote:if you could kick Human Resources back down to 2.51, then I'd appreciate it.

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Moderator (Script&Mod)
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 27
- Joined: Wed, 9. Oct 13, 02:33
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- Posts: 1627
- Joined: Thu, 5. Aug 04, 01:57
First post updated for 3.0 Beta 4 
- Link to First Post
{Link fixed. - Terre}
Hmm, did I muck up the link? - I usually copy and paste from the previous message with it in, did my copy and paste go funny?

- Link to First Post
{Link fixed. - Terre}
Hmm, did I muck up the link? - I usually copy and paste from the previous message with it in, did my copy and paste go funny?

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.