[Official] Behind the scenes
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linolafett wrote: Now we start the game and fly to the station, where this part is used and check if everything is right (disclaimer: it was not, had to fix the rotation on some parts)
[ external image ] [ external image ]
Last step: take some screenshots and write an small article about how you are writing an article
Gooooood!
I can clearly see new types of turrets on the first picture.
One of them seems to be a small anti-fighter turret, the second one is a medium-sized turret.
I want more info! And more things to see!

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I want them to have more empty zones in populated sectors, there should be a couple of empty zones in every sector for the player. It guts me that there is no empty sector in Radiant Haven for the player to build.Earth ultimatum IV. wrote:Just don't fill-up those new sectors with too much stuff please...
It's better to have 30 zones with one station in each of them...
...Than 5 zones that have five stations in each of them = LAG LAG LAG
DeVries rocks!
The game could be improved heaps with one or two empty 4 build point zone added to every existing sector.
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Was thinking about something... I know that Enormous ships are pains.
But what about a enormous Station-ships ? Having some trade docks, etc.
No need to have many of them. Just one really moddulable (i mean with differents choice, like station) is enough. Could be a great idea.
But what about a enormous Station-ships ? Having some trade docks, etc.
No need to have many of them. Just one really moddulable (i mean with differents choice, like station) is enough. Could be a great idea.
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I think you quite right, too much movies. And the Xenon I is quite a dream builder as well.
And yes, the Rebirth galaxy is not designed for nomad stations yet...
But it could be, and could launch the exploration part of the game far further, with some special booster for station ships which let it explore the empty space and discover some procedurals-made stuff. And possibly Xenon
. Or whatever you want. But would be tons of works, would be like a whole new extension.
But can't deny that be able to do this, use this explorer-ships to build new highway to the discovered place, etc etc... Would give a new dimension to the game. Yeah, i'm dreaming, but it's how things can progress, nah ?
And yes, the Rebirth galaxy is not designed for nomad stations yet...
But it could be, and could launch the exploration part of the game far further, with some special booster for station ships which let it explore the empty space and discover some procedurals-made stuff. And possibly Xenon

But can't deny that be able to do this, use this explorer-ships to build new highway to the discovered place, etc etc... Would give a new dimension to the game. Yeah, i'm dreaming, but it's how things can progress, nah ?

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Back to topic
I just show in a very short manner, how the masstraffic lanes are set up.
[ external image ]
I guess you all know this station, its the cell refinery in Albion space. This is the "buildtree" in 3dsMax, i highlited the first buildstep in white (thats the basis part of a station, if being build by the player or npcs).
I may describe the buildtrees later on a bit more in detail, but let is focus on the lines and coloured spheres here.
The blue lines indicate where the masstraffic will fly, they are just a visualisation for us artists, the game uses only the coloured spheres, the so called "waypoints".
[ external image ]
Workflow looks like this:
-Locate a single buildstep via the layer manager.
-Look out for fitting masstraffic docks.
-create a line connecting two docks.
-using this line, a tool generates waypoints along it.
-define "start" and "end" waypoint and set these two waypoints to "dock" (right side in the waypoint parameters)
-make sure every dock can be reached from every point in the masstraffic network.
-make sure the direction is uniform, either clock- or counterclockwise.
-define "blocklink" waypoints, these are used to have interstations masstraffic (you can see these on the first picture, the most external waypoints are used for connection stations with eachother)
-doublecheck with the "show links for selection" option if all waypoints are connected properly.
-repeat the steaps above for every buildstep.
Sometimes i cant avoid having wierd flightpaths in certain buildsteps, as i cant block, or add waypoints via buildsteps. All waypoints are avaliable immediately for the masstraffic to travel on, but it calculates the fastest route between two docks, so it wont fly uneccessary long routes.
This is the rough overview over the workflow how the masstraffic networks are created. What kind of ships and how many of them fly there is defined in the jobs.xml.

I just show in a very short manner, how the masstraffic lanes are set up.
[ external image ]
I guess you all know this station, its the cell refinery in Albion space. This is the "buildtree" in 3dsMax, i highlited the first buildstep in white (thats the basis part of a station, if being build by the player or npcs).
I may describe the buildtrees later on a bit more in detail, but let is focus on the lines and coloured spheres here.
The blue lines indicate where the masstraffic will fly, they are just a visualisation for us artists, the game uses only the coloured spheres, the so called "waypoints".
[ external image ]
Workflow looks like this:
-Locate a single buildstep via the layer manager.
-Look out for fitting masstraffic docks.
-create a line connecting two docks.
-using this line, a tool generates waypoints along it.
-define "start" and "end" waypoint and set these two waypoints to "dock" (right side in the waypoint parameters)
-make sure every dock can be reached from every point in the masstraffic network.
-make sure the direction is uniform, either clock- or counterclockwise.
-define "blocklink" waypoints, these are used to have interstations masstraffic (you can see these on the first picture, the most external waypoints are used for connection stations with eachother)
-doublecheck with the "show links for selection" option if all waypoints are connected properly.
-repeat the steaps above for every buildstep.
Sometimes i cant avoid having wierd flightpaths in certain buildsteps, as i cant block, or add waypoints via buildsteps. All waypoints are avaliable immediately for the masstraffic to travel on, but it calculates the fastest route between two docks, so it wont fly uneccessary long routes.
This is the rough overview over the workflow how the masstraffic networks are created. What kind of ships and how many of them fly there is defined in the jobs.xml.
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Thanks! Perhaps you could take the time to let us know if they have a real function to the economy? I.e. is the mass traffic there for visual aspect only or something more?linolafett wrote:This is the rough overview over the workflow how the masstraffic networks are created. What kind of ships and how many of them fly there is defined in the jobs.xml.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
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I am not sure where a quote may be but I think it has been confirmed and/or worked out by players (Scoob, IIRC) in the beta section that they transport tradable wares (e.g. bofu) between stations in the same zone.Artean wrote: Thanks! Perhaps you could take the time to let us know if they have a real function to the economy? I.e. is the mass traffic there for visual aspect only or something more?
Working on that basis, I am keen to learn whether shooting the red ones is an issue. They only tend to drop inventory items but I have no idea if they could be carrying proper wares in the background code or not.
I wrote about that here for reference:
http://forum.egosoft.com/viewtopic.php?t=370910
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on a related note: the Trading between Ships and Stations is basically Masstraffic, too
the related Network is not connected to the main MTN though and just used on demand (the same applies to the MTN for the Welder Drones on Shipyards when building a Ship)
lino is not the only one making Mass Traffic Networks here
although our tools differ significantly (3dsmax vs. Notepad++)

lino is not the only one making Mass Traffic Networks here


if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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Are those mining station all connected to a larger complex?
Will we pickup and drag the asteroids to those stations?
How will we do that?
Whats that thing up the very top of the second photo is it a ship? a station?
:shock: A PLANET! which one is it? Seizwell? Ianimus Zura? Spaceweed Drift? Profit Share? Ceo's Buckzoid? Two Grand? New Income? Homily of Perpetuity? urgh i hope it isn't Eighteen Billion i hate that sector, Ceo's Doubt? Grand Exchange? (those are all the ones i can remember)
but WHAT ABOUT THE OTHER SECTOR?
Is it a pirate sector?
Is it Tortuga?
Do they speak in a pirate accent there?
Will they have their own ships?
Will Ren and Yisha start speaking with pirate accents?
WILL BETTY SPEAK IN A PIRATE ACCENT!?
Will they have eyepatch's? Peglegs? Parrots? They have to have the hats?
Tell me, TELL ME EVERYTHING YOU KNOW!
*cough*
Us I meant to say Us.
P.S. Best thread Yet