Radio Silence
X:Rebirth mod that makes conversations with hired captains less chatty
Author: Atrocious
Version 1.0
Downloads :
[ external image ]
Features:
# Hired captains will give you a shorter greeting
# They will give a shorter affirmation when squad assignment is changed
# They will remain silent during assignment of a new commander
# Yisha and Ren will also remain silent during the assignment of new commanders
# Captains will just confirm the order at the end
Recommended accompanying mods:
- Shut Up Ren! Removes Ren's voice from almost all trader dialogues and makes traders more friendly.
- Trade Agents Forever! Removes the necessity to play the chat minigame with station traders, to unlock them as agents.
- Show Skills: Removes the necessity to play the chat minigame with station traders, to show some npc's skills.
MOD COMPATIBILITY
This mod should be compatible with all other mods. The worst that could happen is that a change of this mod does not get through.
LANGUAGE SUPPORT
The mod is multilingual. No language specific files are changed.
HOW TO INSTALL
Subscribe to the mod on steam workshop.
Note: This mod should not affect your save files in any way. (But if it does, don't blame me. Keep an unmodded save file.)
HOW TO UNINSTALL
Unsubscribe from the steam workshop or disable the mod in game under Extensions.
[Mod] Radio Silence (v1.0 - 05.06.2014)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 716
- Joined: Mon, 19. Dec 11, 22:59
thank you for this
I was working on a mod that does the same only me being me , I edited nearly ALL the sound assets one by one.
thank you , I dont need to stay up all night doing sound editing !
I was working on a mod that does the same only me being me , I edited nearly ALL the sound assets one by one.
thank you , I dont need to stay up all night doing sound editing !
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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- Posts: 165
- Joined: Mon, 15. May 06, 20:13
You're welcome. I actually started the same way with my previous mod. Edited the sound file to be empty. I thought that would grab the problem by the root. Fortunately it didn't work for some reason and I switched to xml patching.
Just for people interested in modding, reading this. Editing the xml has many advantages:
- You don't ruin the sound files for other occasions.
- It is language independent, works for all.
- It's easier, once you understand the xml patch code. *
- It's easily changeable also.
* Thanks to Mad Joker, Berserk Knight and others btw!
Just for people interested in modding, reading this. Editing the xml has many advantages:
- You don't ruin the sound files for other occasions.
- It is language independent, works for all.
- It's easier, once you understand the xml patch code. *
- It's easily changeable also.
* Thanks to Mad Joker, Berserk Knight and others btw!
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- Posts: 421
- Joined: Wed, 22. Jul 09, 22:31