[V2.0] Xenonship

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Tamina
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[V2.0] Xenonship

Post by Tamina »

Has anyone seen the "Huge new Xenon ship" implemented in Patch 2.0?

I flew around in Mahlstrom for a couple of hours but nothing yet.
I just can't wait to see this thing.

My friend already said how amazingly huge and epic it is and that I am missing out something great... - but I can't find it :cry:
MAybe he is tricking me and it is not that great but just a normal capitalship - BUT HOW AM I SUPPOSED TO EVER NOW O_O"

Maybe someone has a screenshot or so? *grin*

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
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Post by dougeye »

I think its big enough to justify buying numerous Arawns to fight it ;)
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Post by KanshiNHK »

linolafett
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Post by linolafett »

My little baby :)
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Post by fridl »

i like it :) Thanks for that!
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Tamina
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Post by Tamina »

KanshiNHK wrote:here new Xenon ship

game over :x :lol:
Thank you very much :D yeaaaay *(^-^)*
And it is epic :o

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
dougeye
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x3tc

Post by dougeye »

its not big enough ;)
I used to list PC parts here, but "the best" will suffice!
darkone264
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Post by darkone264 »

cool, I just updated to the beta but i have not found any of the new missels where do you find them I've checked arms dealers
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Santi
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Post by Santi »

A bug has been reported with savegames from 1.25 or before, if I remember well, with missiles not showing. They do show with new starts.
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Post by milytar »

linolafett wrote:My little baby :)
Nice ship,but how i supposed kill that beast!!!???
i got mission where i must kill enemy agent and what i found!?I found that on destination waiting YOUR LITTLE BABY and K and fewe fighters.Ok i found fast "weak point" where i can sit and shoot,I mananged lower shes shield and then lower shes hull to 41% then i forced to go shopping tu buy moore ammo,when i returned shes hull rised to 65% and after that i cant lower that % any moore! I mananged destroy all shes gunns,shield gen.,engine but still i cant kill that , ... that, ... that ..."thing"!!!
So what you say now,that i am bad fighter, ....maeby,but still,maeby it invisible?
And one day ... one day i will be there ...
And if not... then i will be here ...

Me
linolafett
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Post by linolafett »

You are not supposed to kill that thing alone ;)
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Post by YorrickVander »

Xenon Death Star up next? :D Go on Linola, you know you want to....
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Post by piep »

can any dev tell us how long is the explosion radius of this destroyer? After neutralizing most of its turrets I called some fire support to get the job done quickly. Thing is that once we destroyed the ship, the blast basically one-shot me (even if i was like 8km away from it).

Not sure if my caps survived the explosion though, but the skunk got blasted. In the case, that my capital ships flying within the explosion radius get destroyed too, then I wonder how would I be able to kill it without casualties. Sniping with the Sucellus? lol.

Anyways, awesome Xenon ship, awesome explosions. I just wish I could somehow control it o_O

edit: man is the ship design cool. Thank you kind Devs!
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werewolves?
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Post by werewolves? »

YorrickVander wrote:Xenon Death Star up next? :D Go on Linola, you know you want to....
I actually thought a few of the Xenon structures were inactive ships, could be a Xenon deathstar in there somewhere:

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