interesting most interesting i will be watching this with every chance i get to check the forums on my daily look see .
Chalk up another interested person Roguey!.
("why can't I make risk-free credits while I slay the universe in my Black Death Ship of Pokemon that lobs auto-generating Fragmentation Bomb Launching Jesus Missiles at everything within 6,000 KM?" -Litcube 10/17/14)
Hopefully we are onto the next section, the rebalancing of lasers and missiles. Hopefully if we can get it right, then the battlefield should be more enjoyable.
[update] Anyone interested in testing out the rebalanced lasers/missiles? As I need feedback!
hey all, I just wondered if there is anyone around with MD/scripting knowledge? We/I would like to add some new missions, events and maybe even a new plot to the new universe. If no-one helps then it will be doubtful new missions/plots will be added in first release (which will be a shame I feel). So if youre willing to help, please let me know!
I've just installed the mod and started a new Terran game (that sun is BRIGHT!). I think its running properly, but I didn't see a khaak start available. Have I done something wrong?
Immediate impression - BIG sectors. Good stuff, space isn't meant to be small!
I wonder what other things are compatible - HUD mods, trading scripts, that kind of thing? Also, I started the script editor ('Thereshallbewings'). Is this necessary?
EDIT:
I'm going to install some things and see what happens. I'll try: PureX Hud, OK Traders, Galaxy Explorers, Capital Ship Energy Generator, NPC Bailing, amd Salvage Commands and NPCs. I'll report back on any issues.
birdtable wrote:Installed ... Not in AP mods so cannot choose ... Need a big pointy finger...
Make sure you haven't got an 'addon' folder inside your 'addon' folder. The mod should be placed inside the main 'TC' folder.
Regarding other scripts - no problems (so far!) with the added stuff I mentioned above.
I have one (fairly major, actually) criticism/request - please extend scanner ranges. The larger sectors are great, but I feel that even with a triplex scanner I can't see further than the end of my nose. Double or triple the range would be great.
@ Pierre'70 .... Spot on advice ... Cleared everything out, fresh install ... followed the pointy finger .... and there it is waiting for me ....Cheers..
I'm completely stumped as to why I'm not seeing a khaak start option. Everything else seems to be working fine! Regarding my earlier comments about sensor ranges, it seems that only some of the sectors are massive (saturn is huge!) so maybe extended scan ranges would unbalance the game in more 'normal' sized sectors.
I tried a separate install with only Roguey's Mod installed but still didn't see a khaak start option incidentally.
Did a fresh install and using "No Steam" patch for Albion ... no problem with khaak start or sensor range ... other than that I cannot return the favour of the pointy finger.
Certain profiles are available starting only after reaching the appropriate reputation (combat).
Probably the same is true in the case of Kha'ak start.
So if someone has installed the knife AP for this fashion, it must najpier play on another profile startup before unlock a Kha'ak start, or edit the system registry.
PS. @Roguey, Promises to be very interesting this mod.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ. [ external image ]
I had no idea about that Yacek! So if I just keep playing my current game and boost my combat rep, the khaak start will become available. Any idea how high it would need to go?
Not a profile problem ... doing the khaak start .... no reputation etc ..Never done the khaak start before but all khaak are red.
Totally clean wipe and fresh install...
Khaak invaders at the very bottom under suicidal squid which is greyed out.
birdtable wrote:Not a profile problem ... doing the khaak start .... no reputation etc ..Never done the khaak start before but all khaak are red.
Change the Kha'ak to "friend" in the orders of the ship, or even better in the global settings.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ. [ external image ]