"Elite games" community's (Russia) bug-report

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Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

"Elite games" community's (Russia) bug-report

Post by Groundwalker » Sat, 23. Nov 13, 14:30

Dear Bernd.

Please check our bug-report:

1. We fail to find any combat AI in the game. Once in a combat, player's ships, being properly equipped, just fly around and take hits. They don't even open fire.
2. NPC's combat missions become more hard and dangerous, but payments being get by a player, remain almost unchanged.
3. After 1.16 update the number of game's crushes after exiting highways significantly increased.
4. Please test the main plot from the very beginning: almost every mission has a bug, some of which are critical and can be avoided only by "save"-files' editing, which is unacceptable.
5. No Loading drones are available - a lot of NPCs just hang around and cannot load their cargos. This caused total economics's stop.

(We hope not) to be continued.

Best regards,
Groundwalker
"Elite games" community
Russia
{Link removed. - Terre}

Prato
Posts: 24
Joined: Sat, 23. Nov 13, 14:53
x4

Re: "Elite games" community's (Russia) bug-report

Post by Prato » Sat, 23. Nov 13, 15:13

Groundwalker wrote: 5. No Loading drones are available - a lot of NPCs just hang around and cannot load their cargos. This caused total economics's stop.

Example for this bug on player ships

Rahanas(Container) has 30k food rations on board, station needs more than 40k, after unloading cargo all used cargolifters stay with tag "In Use" in Ship details



Busted with 1.17
Last edited by Prato on Sat, 23. Nov 13, 20:00, edited 1 time in total.

chiuwcy
Posts: 1
Joined: Sat, 23. Nov 13, 15:23

Post by chiuwcy » Sat, 23. Nov 13, 15:28

[timestamp: 1385163195]: Error: Error in AI script trade.performtraderun on entity 0xBD6C5: TradeID 29994: trade 3572 Energy Cells between RoC Energy Trader and Integrative URV Forge failed with reasoncode 32 (0x20 - 000000000100000b)!


also this bug on my log

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Sun, 24. Nov 13, 10:24

The new one:

- trade menus are incorrect in russian version. No info about stations player trades with (it should be shown in the low part of the screen).
- the game's performance had severely fallen after 1.17 update.

Mike2988
Posts: 99
Joined: Sun, 15. Apr 07, 16:07
xr

Post by Mike2988 » Sun, 24. Nov 13, 12:01

their first priority is crashes and performance and still the game perform even worst with each update in both crashes and performance

dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk » Sun, 24. Nov 13, 13:05

- the game's performance had severely fallen after 1.17 update.
agreed.
they do try to get all resources before rendering when entering zone, seems like in 1.15 they did just did not render whose who not available,
that's causing severe twitching (frames with delay 0.3sec).

could they return 1.15 for those who agrees that later savegame would not work?

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Sun, 24. Nov 13, 14:53

The next one.
Please tell your russian localizers (the company of "Buka") to make correct translations. Please check as follows and compare english and russain versions:

<page id="1011" title="AI Commands" descr="0">
<t id="0">(Command)Нет</t>
<t id="1">Атаковать объект</t> (Attack object)
<t id="2">Свободная добыча ресурсов</t> (Free recourses' gain)
<t id="3">Свободная торговля</t> (Free trading)
<t id="4">Добыча ресурсов</t> (Gather recourses)
<t id="5">Охрана правопорядка</t> (Police)

while in english it is:

<page id="1011" title="AI Commands" descr="0" voice="no">
<t id="0">(Command)None</t>
<t id="1">Trading with %s($OBJECT_NAME$)</t>
<t id="2">Protect %s($STATION_NAME$)</t>
<t id="3">Follow %s($OBJECT_NAME$)</t>
<t id="4">Police</t>
<t id="5">Gather Resources in %s($ZONE_NAME$)</t>

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Mon, 25. Nov 13, 12:16

The engineer, located on my Rahanas, doesn't repair the ship's hull, though it is indicated "Repairing" in his active commands. Actually, engineers can repair Skunk's hull only.

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Wed, 27. Nov 13, 09:29

Some stations are being damaged somehow. And some of them are being destroyed. Is it a bug or a part of the game-play? Will the destroyed stations re-spawn and will this affect the economics?

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Fri, 29. Nov 13, 08:54

Please add an aim-targeting button. It's very hard to fight, when it becomes more than 3-4 enemies.

Husteln
Posts: 15
Joined: Sun, 17. Nov 13, 12:48

Post by Husteln » Fri, 29. Nov 13, 09:37

Is that EG community request, or your personal inability to fight outnumbered?

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Fri, 29. Nov 13, 10:38

Husteln wrote:Is that EG community request, or your personal inability to fight outnumbered?
EG community request.
Or you feel comfortable searching a target (again and again), while it is firing upon you from somewhere? I have no problems in combat (especially, when the "Skunk" is fully upgraded), but it is uncomfortable.

Groundwalker
Posts: 96
Joined: Wed, 2. Feb 11, 06:39

Post by Groundwalker » Sun, 15. Dec 13, 15:44

1. Player's capitals attack objects, which are it their fire range only. Can't give them an order to attack an exact target (like station).
2. Please make engineers repair ships' hull, already. They repair until 75% only, even having construction drones available.
3. Please add some enemies into sectors. Or may be conflicting factions. It's terribly dull just to fly around...

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