"Elite games" community's (Russia) bug-report
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"Elite games" community's (Russia) bug-report
Dear Bernd.
Please check our bug-report:
1. We fail to find any combat AI in the game. Once in a combat, player's ships, being properly equipped, just fly around and take hits. They don't even open fire.
2. NPC's combat missions become more hard and dangerous, but payments being get by a player, remain almost unchanged.
3. After 1.16 update the number of game's crushes after exiting highways significantly increased.
4. Please test the main plot from the very beginning: almost every mission has a bug, some of which are critical and can be avoided only by "save"-files' editing, which is unacceptable.
5. No Loading drones are available - a lot of NPCs just hang around and cannot load their cargos. This caused total economics's stop.
(We hope not) to be continued.
Best regards,
Groundwalker
"Elite games" community
Russia
{Link removed. - Terre}
Please check our bug-report:
1. We fail to find any combat AI in the game. Once in a combat, player's ships, being properly equipped, just fly around and take hits. They don't even open fire.
2. NPC's combat missions become more hard and dangerous, but payments being get by a player, remain almost unchanged.
3. After 1.16 update the number of game's crushes after exiting highways significantly increased.
4. Please test the main plot from the very beginning: almost every mission has a bug, some of which are critical and can be avoided only by "save"-files' editing, which is unacceptable.
5. No Loading drones are available - a lot of NPCs just hang around and cannot load their cargos. This caused total economics's stop.
(We hope not) to be continued.
Best regards,
Groundwalker
"Elite games" community
Russia
{Link removed. - Terre}
Re: "Elite games" community's (Russia) bug-report
Groundwalker wrote: 5. No Loading drones are available - a lot of NPCs just hang around and cannot load their cargos. This caused total economics's stop.
Example for this bug on player ships
Rahanas(Container) has 30k food rations on board, station needs more than 40k, after unloading cargo all used cargolifters stay with tag "In Use" in Ship details
Busted with 1.17
Last edited by Prato on Sat, 23. Nov 13, 20:00, edited 1 time in total.
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agreed.- the game's performance had severely fallen after 1.17 update.
they do try to get all resources before rendering when entering zone, seems like in 1.15 they did just did not render whose who not available,
that's causing severe twitching (frames with delay 0.3sec).
could they return 1.15 for those who agrees that later savegame would not work?
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The next one.
Please tell your russian localizers (the company of "Buka") to make correct translations. Please check as follows and compare english and russain versions:
<page id="1011" title="AI Commands" descr="0">
<t id="0">(Command)Нет</t>
<t id="1">Атаковать объект</t> (Attack object)
<t id="2">Свободная добыча ресурсов</t> (Free recourses' gain)
<t id="3">Свободная торговля</t> (Free trading)
<t id="4">Добыча ресурсов</t> (Gather recourses)
<t id="5">Охрана правопорядка</t> (Police)
while in english it is:
<page id="1011" title="AI Commands" descr="0" voice="no">
<t id="0">(Command)None</t>
<t id="1">Trading with %s($OBJECT_NAME$)</t>
<t id="2">Protect %s($STATION_NAME$)</t>
<t id="3">Follow %s($OBJECT_NAME$)</t>
<t id="4">Police</t>
<t id="5">Gather Resources in %s($ZONE_NAME$)</t>
Please tell your russian localizers (the company of "Buka") to make correct translations. Please check as follows and compare english and russain versions:
<page id="1011" title="AI Commands" descr="0">
<t id="0">(Command)Нет</t>
<t id="1">Атаковать объект</t> (Attack object)
<t id="2">Свободная добыча ресурсов</t> (Free recourses' gain)
<t id="3">Свободная торговля</t> (Free trading)
<t id="4">Добыча ресурсов</t> (Gather recourses)
<t id="5">Охрана правопорядка</t> (Police)
while in english it is:
<page id="1011" title="AI Commands" descr="0" voice="no">
<t id="0">(Command)None</t>
<t id="1">Trading with %s($OBJECT_NAME$)</t>
<t id="2">Protect %s($STATION_NAME$)</t>
<t id="3">Follow %s($OBJECT_NAME$)</t>
<t id="4">Police</t>
<t id="5">Gather Resources in %s($ZONE_NAME$)</t>
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- Posts: 96
- Joined: Wed, 2. Feb 11, 06:39
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- Posts: 96
- Joined: Wed, 2. Feb 11, 06:39
-
- Posts: 96
- Joined: Wed, 2. Feb 11, 06:39
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- Posts: 96
- Joined: Wed, 2. Feb 11, 06:39
EG community request.Husteln wrote:Is that EG community request, or your personal inability to fight outnumbered?
Or you feel comfortable searching a target (again and again), while it is firing upon you from somewhere? I have no problems in combat (especially, when the "Skunk" is fully upgraded), but it is uncomfortable.
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- Posts: 96
- Joined: Wed, 2. Feb 11, 06:39
1. Player's capitals attack objects, which are it their fire range only. Can't give them an order to attack an exact target (like station).
2. Please make engineers repair ships' hull, already. They repair until 75% only, even having construction drones available.
3. Please add some enemies into sectors. Or may be conflicting factions. It's terribly dull just to fly around...
2. Please make engineers repair ships' hull, already. They repair until 75% only, even having construction drones available.
3. Please add some enemies into sectors. Or may be conflicting factions. It's terribly dull just to fly around...