Versuch mal, deine InputMap.xml (C:\Users\<User Name>\Documents\Egosoft\X Rebirth\<weiterer Unterordner>) durch folgendes zu ersetzen (SICHERHEITSKOPIE NICHT VERGESSEN), das ist die Map für meinen Logitech (btw: welches Windows benutzt Du?)
<?xml version="1.0" encoding="UTF-8"?>
<inputmap>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_MOUSEDBLCLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT_DOUBLECLICK"/>
<action id="INPUT_ACTION_TOGGLECURSOR" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_MIDDLE"/>
<action id="INPUT_ACTION_TOGGLEMOUSESTEERING" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
<action id="INPUT_ACTION_CYCLE_NEXT_PRIMARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_N"/>
<action id="INPUT_ACTION_CYCLE_NEXT_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_UP"/>
<action id="INPUT_ACTION_CYCLE_PREV_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
<action id="INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_M"/>
<action id="INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_RIGHT"/>
<action id="INPUT_ACTION_CYCLE_PREV_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_LEFT"/>
<action id="INPUT_ACTION_ENTER" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_WIDGET_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_WIDGET_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_WIDGET_PAGEDOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NEXT"/>
<action id="INPUT_ACTION_WIDGET_PAGEUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PRIOR"/>
<action id="INPUT_ACTION_WIDGET_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_WIDGET_QUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_UP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_UP"/>
<action id="INPUT_ACTION_WIDGET_TAB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_TAB"/>
<action id="INPUT_ACTION_WIDGET_TAB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
<action id="INPUT_ACTION_DEBUG_0" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_0"/>
<action id="INPUT_ACTION_DEBUG_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<action id="INPUT_ACTION_DEBUG_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<action id="INPUT_ACTION_DEBUG_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<action id="INPUT_ACTION_DEBUG_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<action id="INPUT_ACTION_DEBUG_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<action id="INPUT_ACTION_DEBUG_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<action id="INPUT_ACTION_DEBUG_7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_7"/>
<action id="INPUT_ACTION_DEBUG_8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_8"/>
<action id="INPUT_ACTION_DEBUG_9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_9"/>
<action id="INPUT_ACTION_DEBUG_A" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<action id="INPUT_ACTION_DEBUG_B" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_B"/>
<action id="INPUT_ACTION_DEBUG_C" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
<action id="INPUT_ACTION_DEBUG_D" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<action id="INPUT_ACTION_DEBUG_E" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_E"/>
<action id="INPUT_ACTION_DEBUG_F" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<action id="INPUT_ACTION_DEBUG_G" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_G"/>
<action id="INPUT_ACTION_DEBUG_H" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_H"/>
<action id="INPUT_ACTION_DEBUG_I" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
<action id="INPUT_ACTION_DEBUG_J" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_J"/>
<action id="INPUT_ACTION_DEBUG_K" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_K"/>
<action id="INPUT_ACTION_DEBUG_L" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
<action id="INPUT_ACTION_DEBUG_M" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_M"/>
<action id="INPUT_ACTION_DEBUG_N" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_N"/>
<action id="INPUT_ACTION_DEBUG_O" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_O"/>
<action id="INPUT_ACTION_DEBUG_P" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_P"/>
<action id="INPUT_ACTION_DEBUG_Q" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q"/>
<action id="INPUT_ACTION_DEBUG_R" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
<action id="INPUT_ACTION_DEBUG_S" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<action id="INPUT_ACTION_DEBUG_T" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T"/>
<action id="INPUT_ACTION_DEBUG_U" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_U"/>
<action id="INPUT_ACTION_DEBUG_V" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
<action id="INPUT_ACTION_DEBUG_W" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<action id="INPUT_ACTION_DEBUG_X" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X"/>
<action id="INPUT_ACTION_DEBUG_Y" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Y"/>
<action id="INPUT_ACTION_DEBUG_Z" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Z"/>
<action id="INPUT_ACTION_DEBUG_F1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F1"/>
<action id="INPUT_ACTION_DEBUG_F2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F2"/>
<action id="INPUT_ACTION_DEBUG_F3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F3"/>
<action id="INPUT_ACTION_DEBUG_F4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F4"/>
<action id="INPUT_ACTION_DEBUG_F5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F5"/>
<action id="INPUT_ACTION_DEBUG_F6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F6"/>
<action id="INPUT_ACTION_DEBUG_F7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F7"/>
<action id="INPUT_ACTION_DEBUG_F8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F8"/>
<action id="INPUT_ACTION_DEBUG_F9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F9"/>
<action id="INPUT_ACTION_DEBUG_F10" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F10"/>
<action id="INPUT_ACTION_DEBUG_F11" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F11"/>
<action id="INPUT_ACTION_DEBUG_F12" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F12"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD0" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD0"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD1"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD3"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD7"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD9"/>
<action id="INPUT_ACTION_DEBUG_CAMERAZOOMIN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ADD"/>
<action id="INPUT_ACTION_DEBUG_CAMERAZOOMOUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SUBTRACT"/>
<action id="INPUT_ACTION_DEBUG_DELETE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_DEBUG_END" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_END"/>
<action id="INPUT_ACTION_DEBUG_INSERT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_INSERT"/>
<action id="INPUT_ACTION_DEBUG_HOME" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_HOME"/>
<action id="INPUT_ACTION_DEBUG_SPACE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
<action id="INPUT_ACTION_DEBUG_CAMERALEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD4"/>
<action id="INPUT_ACTION_DEBUG_CAMERARIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD6"/>
<action id="INPUT_ACTION_DEBUG_CAMERAUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD8"/>
<action id="INPUT_ACTION_DEBUG_CAMERADOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD2"/>
<action id="INPUT_ACTION_DEBUG_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<action id="INPUT_ACTION_DEBUG_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<action id="INPUT_ACTION_DEBUG_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<action id="INPUT_ACTION_DEBUG_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<action id="INPUT_ACTION_DEBUG_CAMERARESET" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD5"/>
<action id="INPUT_ACTION_DEBUG_UNDERSCORE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LSHIFT"/>
<action id="INPUT_ACTION_DIALOG_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<action id="INPUT_ACTION_DIALOG_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<action id="INPUT_ACTION_DIALOG_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<action id="INPUT_ACTION_DIALOG_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<action id="INPUT_ACTION_DIALOG_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<action id="INPUT_ACTION_DIALOG_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<action id="INPUT_ACTION_DIALOG_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_DIALOG_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_DIALOG_CLOSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_DIALOG_CLOSE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_DRONE_ABILITY_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<action id="INPUT_ACTION_DRONE_ABILITY_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<action id="INPUT_ACTION_DRONE_ABILITY_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<action id="INPUT_ACTION_DRONE_ABILITY_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<action id="INPUT_ACTION_DRONE_ABILITY_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<action id="INPUT_ACTION_DRONE_ABILITY_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<action id="INPUT_ACTION_DRONE_ABILITY_7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_7"/>
<action id="INPUT_ACTION_DRONE_ABILITY_8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_8"/>
<action id="INPUT_ACTION_OPEN_ZONE_MAP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PERIOD"/>
<action id="INPUT_ACTION_OPEN_SECTOR_MAP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_COMMA"/>
<action id="INPUT_ACTION_OPEN_MAIN_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<action id="INPUT_ACTION_PLAY_CUTSCENE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_B"/>
<action id="INPUT_ACTION_PAUSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PAUSE"/>
<action id="INPUT_ACTION_PAGEUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PRIOR"/>
<action id="INPUT_ACTION_PAGEDOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NEXT"/>
<action id="INPUT_ACTION_SCREENSHOT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SYSRQ"/>
<action id="INPUT_ACTION_SCREENSHOT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F13"/>
<action id="INPUT_ACTION_TRIGGER_VIDEOMODE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
<action id="INPUT_ACTION_BACKSPACE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_BACK"/>
<action id="INPUT_ACTION_STOP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_BACK"/>
<action id="INPUT_ACTION_EXECUTE_NOTIFICATION" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<action id="INPUT_ACTION_ADDON_DETAILMONITOR_G" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_G"/>
<action id="INPUT_ACTION_INFO_ACTION" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
<action id="INPUT_ACTION_COMM_ACTION" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
<action id="INPUT_ACTION_QUICKSAVE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F5"/>
<action id="INPUT_ACTION_QUICKLOAD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F9"/>
<action id="INPUT_ACTION_OPTIONSMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_O_SHIFT"/>
<action id="INPUT_ACTION_MINIGAME_SELECT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<action id="INPUT_ACTION_MINIGAME_SELECT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_MINIGAME_CLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_OPEN_TRADE_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T_SHIFT"/>
<action id="INPUT_ACTION_SAVEGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S_SHIFT"/>
<action id="INPUT_ACTION_LOADGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L_SHIFT"/>
<action id="INPUT_ACTION_QUITGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q_SHIFT"/>
<action id="INPUT_ACTION_ADDON_DETAILMONITOR_I" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
<action id="INPUT_ACTION_ADDON_DETAILMONITOR_C" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
<action id="INPUT_ACTION_STOP_CUTSCENE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_STOP_CUTSCENE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
<state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_STEER_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_STEER_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_STEER_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<state id="INPUT_STATE_STEER_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<state id="INPUT_STATE_STRAFE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<state id="INPUT_STATE_STRAFE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<state id="INPUT_STATE_STRAFE_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<state id="INPUT_STATE_STRAFE_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<state id="INPUT_STATE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_LEFT"/>
<state id="INPUT_STATE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_RIGHT"/>
<state id="INPUT_STATE_WIDGET_SELECT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<state id="INPUT_STATE_WIDGET_SELECT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<state id="INPUT_STATE_ACCELERATE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X"/>
<state id="INPUT_STATE_DECELERATE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Z"/>
<state id="INPUT_STATE_BOOST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_TAB"/>
<state id="INPUT_STATE_BOOST" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_BACK"/>
<state id="INPUT_STATE_ROLL_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q"/>
<state id="INPUT_STATE_ROLL_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_E"/>
<state id="INPUT_STATE_TOGGLEMOUSESTEERING" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<state id="INPUT_STATE_DRONE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T"/>
<state id="INPUT_STATE_INTERACTION_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<state id="INPUT_STATE_INTERACTION_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LCONTROL"/>
<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_SIDE1"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
<state id="INPUT_STATE_FP_MOVE_FORWARD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<state id="INPUT_STATE_FP_MOVE_BACKWARD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<state id="INPUT_STATE_FP_TURN_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_FP_TURN_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_FP_LOOK_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<state id="INPUT_STATE_FP_LOOK_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<state id="INPUT_STATE_FP_STRAFE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<state id="INPUT_STATE_FP_STRAFE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<state id="INPUT_STATE_FP_CROUCH" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LCONTROL"/>
<state id="INPUT_STATE_FP_CROUCH" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<state id="INPUT_STATE_FP_JUMP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
<state id="INPUT_STATE_FP_JUMP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_ZOOM_IN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ADD"/>
<state id="INPUT_STATE_ZOOM_OUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SUBTRACT"/>
<state id="INPUT_STATE_MAP_PAN_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<state id="INPUT_STATE_MAP_PAN_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<state id="INPUT_STATE_MAP_PAN_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<state id="INPUT_STATE_MAP_PAN_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<state id="INPUT_STATE_MAP_ROTATE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_MAP_ROTATE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_MAP_ROTATE_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<state id="INPUT_STATE_MAP_ROTATE_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<state id="INPUT_STATE_MOUSECLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON_AT_CURSOR" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_RIGHT"/>
<state id="INPUT_STATE_DETAILMONITOR_A" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<state id="INPUT_STATE_DETAILMONITOR_A" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<state id="INPUT_STATE_DETAILMONITOR_X" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<state id="INPUT_STATE_DETAILMONITOR_X" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
<state id="INPUT_STATE_DETAILMONITOR_Y" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<state id="INPUT_STATE_DETAILMONITOR_Y" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<state id="INPUT_STATE_DETAILMONITOR_B" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<state id="INPUT_STATE_DETAILMONITOR_B" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
<state id="INPUT_STATE_DETAILMONITOR_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<state id="INPUT_STATE_DETAILMONITOR_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_BACK"/>
<state id="INPUT_STATE_DETAILMONITOR_RB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<state id="INPUT_STATE_DETAILMONITOR_RB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_DETAILMONITOR_LB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<state id="INPUT_STATE_DETAILMONITOR_LB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<state id="INPUT_STATE_DEBUGLOG_PREV" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_DEBUGLOG_NEXT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_DEBUGLOG_COPY" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C_SHIFT"/>
<state id="INPUT_STATE_DEBUGLOG_FIRST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_HOME"/>
<state id="INPUT_STATE_DEBUGLOG_LAST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_END"/>
<range id="INPUT_RANGE_STEERING_YAW" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
<range id="INPUT_RANGE_STEERING_PITCH" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
<range id="INPUT_RANGE_STEERING_ROLL" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RZ"/>
<range id="INPUT_RANGE_THROTTLE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_SLIDER1"/>
<range id="INPUT_RANGE_MOUSELOOK_YAW" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_X_RAW"/>
<range id="INPUT_RANGE_MOUSELOOK_PITCH" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Y_RAW"/>
<range id="INPUT_RANGE_WIDGET_MOUSEWHEEL" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Z"/>
<range id="INPUT_RANGE_MOUSEWHEEL" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Z"/>
<range id="INPUT_RANGE_MENUSCROLL_X" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
<range id="INPUT_RANGE_MENUSCROLL_Y" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
<range id="INPUT_RANGE_FP_YAW" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RX"/>
<range id="INPUT_RANGE_FP_PITCH" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RY"/>
<range id="INPUT_RANGE_FP_WALK" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
<range id="INPUT_RANGE_FP_STRAFE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
</inputmap>