So ein Dreck 3

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buena-vista
Posts: 8
Joined: Wed, 18. Jun 03, 17:54
xr

So ein Dreck 3

Post by buena-vista »

In diesem Tread http://forum.egosoft.com/viewtopic.php?t=351787 schrieb crimsonraziel

Zitat:

"Warum der geschlossen wurde? Hm, vielleicht weil ein Thread zum abreagieren, ohne jeglichen brauchbaren Hinweis zu irgend einem technischen Problem und der ganz offenkundig nicht die Suche nach technischen Support zum Ziel hat, im Technischen-Support-Forum nichts verloren hat.

Btw, das es keinen Joystick-Support im Spiel gibt war bekannt und nicht erst seit 'nem Monat."

Dazu sage ich: Na und? Wurde ich während dem Kauf darauf aufmerksam gemacht, dass es keinen Joystick-Support mehr gibt? NEIN, sage ich. Also ist was verschwiegen worden und damit habe ich ein Rücktrittsrecht, ob ich es nun schon installiert habe oder nicht! Und ich wohne ja nicht in der **** EU, unser Recht ist da noch viel eindeutiger!
Koch Media ist ja zum Glück in meiner Heimatstadt ansässig. Werde denen jetzt ne E-Mail zukommen lassen.

Btw, wie lange geht es, bis dieser Tread wieder geschlossen wird? :x
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NForcer_smc
Posts: 2402
Joined: Fri, 4. Nov 05, 14:39
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Re: So ein Dreck 3

Post by NForcer_smc »

buena-vista wrote: Btw, wie lange geht es, bis dieser Tread wieder geschlossen wird? :x
Na hoffentlich schnell und mit Verwarnung, wenn man nicht lesen/hören kann.

Gruß
NF
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Atlan Gonozal VIII.
Posts: 21
Joined: Wed, 6. Nov 02, 20:31
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Post by Atlan Gonozal VIII. »

Ich weiß nicht wie crimsonraziel darauf kommt, dass es keinen Joystick-Support mehr gibt.

1. Vom Joystick ist in der Anleitung definitiv die Rede
2. Ich spiele ausschließlich mit Joystick (Logitech Wingman Pro) und Tastatur ohne Probleme, alle Achsen und Buttons lassen sich belegen.

Einzig die Punkte "Waffe abfeuern" und "Rakete abfeuern" unter dem Menü "Waffen" lassen sich eigenartigerweise nicht belegen, die kann ich aber unter "Waffen II" belegen - funktioniert.

Welchen Joystick hast Du bzw. was lässt sich da nicht belegen bzw. macht Probleme?

Evtl. hilft es, den Joystick erst einzustecken, wenn das Spiel läuft, das scheint bei einigen zumindest Abstürze beim Start zu beheben.
buena-vista
Posts: 8
Joined: Wed, 18. Jun 03, 17:54
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Post by buena-vista »

Hi Atlan

Danke für Deine Tipps.
Ich habe den Saitek X45 und den Logitech Attack 3 und bei beiden geht gar nichts - ja, neueste Treiber wurden bei beiden Joysticks installiert.

Habe wirklich schon alles gemacht, inkl. jeweils vor einem neuen Schritt das Spiel komplett deinstalliert (inkl. Steam *****)! Hilft alles nichts.

Komme mir hier vor wie ein verarschter Betatester!

@NForcer_smc:
Woher willst Du den wissen, ob ich lesen und/oder hören kann? Geht Dich aber auch wirklich gar nichts an! Und ich kann sicher meine Meinung hier kundtun, oder leben wir in einer Diktatur? ALso hier in der Schweiz gibt's die (Diktatur, falls Du es nicht verstehst) nicht, hats sie auch NIE gegeben! In anderen Ländern gabs die aber schon öfters.[/b]
Araq
Posts: 37
Joined: Sat, 16. Nov 13, 09:58
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Post by Araq »

also den Logitech Attack 3 besitze ich auch und kann alle tasten bis auf den schubregler belegen.
ganz ohne treiber, win7 machts möglich.
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NForcer_smc
Posts: 2402
Joined: Fri, 4. Nov 05, 14:39
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Post by NForcer_smc »

buena-vista wrote:@NForcer_smc:
Woher willst Du den wissen, ob ich lesen und/oder hören kann? Geht Dich aber auch wirklich gar nichts an! Und ich kann sicher meine Meinung hier kundtun, oder leben wir in einer Diktatur? ALso hier in der Schweiz gibt's die (Diktatur, falls Du es nicht verstehst) nicht, hats sie auch NIE gegeben! In anderen Ländern gabs die aber schon öfters.[/b]
Ja, das bestätigt mir, daß was ich denke.

Zum einen geht es z.B. um die Beitragserstellung und dessen Titel. Das ist das dritte mal, daß du versuchst "So ein Dreck" zu verwenden, was hier
völlig unangebracht ist. Zum anderen kann man auch solche Anfragen anders stellen, nur nicht so, wie Du es tust.

Und das dann so ein "Diktaturen", ich sag es mal so, Mist kommt, zeigt mir eindeutig das da grundlegend was verkehrt gelaufen ist, weshalb
ich es nur verstehen kann, daß dieser Beitrag zu recht vom Modi geschlossen wird und Du somit auch eine Verwarnung erhälst, wenn Du
nicht "hören" kannst.

Gruß
NF
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Atlan Gonozal VIII.
Posts: 21
Joined: Wed, 6. Nov 02, 20:31
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Post by Atlan Gonozal VIII. »

Versuch mal, deine InputMap.xml (C:\Users\<User Name>\Documents\Egosoft\X Rebirth\<weiterer Unterordner>) durch folgendes zu ersetzen (SICHERHEITSKOPIE NICHT VERGESSEN), das ist die Map für meinen Logitech (btw: welches Windows benutzt Du?)

<?xml version="1.0" encoding="UTF-8"?>
<inputmap>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_QUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_UIQUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_MOUSEDBLCLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT_DOUBLECLICK"/>
<action id="INPUT_ACTION_TOGGLECURSOR" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_MIDDLE"/>
<action id="INPUT_ACTION_TOGGLEMOUSESTEERING" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
<action id="INPUT_ACTION_CYCLE_NEXT_PRIMARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_N"/>
<action id="INPUT_ACTION_CYCLE_NEXT_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_UP"/>
<action id="INPUT_ACTION_CYCLE_PREV_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
<action id="INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_M"/>
<action id="INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_RIGHT"/>
<action id="INPUT_ACTION_CYCLE_PREV_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_LEFT"/>
<action id="INPUT_ACTION_ENTER" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_CLOSE_ABILITY_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_CLOSE_INTERACT_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_WIDGET_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_WIDGET_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_WIDGET_PAGEDOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NEXT"/>
<action id="INPUT_ACTION_WIDGET_PAGEUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PRIOR"/>
<action id="INPUT_ACTION_WIDGET_QUIT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_WIDGET_QUIT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_DOWN" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<action id="INPUT_ACTION_WIDGET_SCROLL_UP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_UP"/>
<action id="INPUT_ACTION_WIDGET_TAB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_TAB"/>
<action id="INPUT_ACTION_WIDGET_TAB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
<action id="INPUT_ACTION_DEBUG_0" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_0"/>
<action id="INPUT_ACTION_DEBUG_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<action id="INPUT_ACTION_DEBUG_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<action id="INPUT_ACTION_DEBUG_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<action id="INPUT_ACTION_DEBUG_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<action id="INPUT_ACTION_DEBUG_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<action id="INPUT_ACTION_DEBUG_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<action id="INPUT_ACTION_DEBUG_7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_7"/>
<action id="INPUT_ACTION_DEBUG_8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_8"/>
<action id="INPUT_ACTION_DEBUG_9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_9"/>
<action id="INPUT_ACTION_DEBUG_A" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<action id="INPUT_ACTION_DEBUG_B" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_B"/>
<action id="INPUT_ACTION_DEBUG_C" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
<action id="INPUT_ACTION_DEBUG_D" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<action id="INPUT_ACTION_DEBUG_E" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_E"/>
<action id="INPUT_ACTION_DEBUG_F" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<action id="INPUT_ACTION_DEBUG_G" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_G"/>
<action id="INPUT_ACTION_DEBUG_H" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_H"/>
<action id="INPUT_ACTION_DEBUG_I" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
<action id="INPUT_ACTION_DEBUG_J" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_J"/>
<action id="INPUT_ACTION_DEBUG_K" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_K"/>
<action id="INPUT_ACTION_DEBUG_L" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
<action id="INPUT_ACTION_DEBUG_M" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_M"/>
<action id="INPUT_ACTION_DEBUG_N" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_N"/>
<action id="INPUT_ACTION_DEBUG_O" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_O"/>
<action id="INPUT_ACTION_DEBUG_P" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_P"/>
<action id="INPUT_ACTION_DEBUG_Q" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q"/>
<action id="INPUT_ACTION_DEBUG_R" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
<action id="INPUT_ACTION_DEBUG_S" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<action id="INPUT_ACTION_DEBUG_T" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T"/>
<action id="INPUT_ACTION_DEBUG_U" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_U"/>
<action id="INPUT_ACTION_DEBUG_V" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
<action id="INPUT_ACTION_DEBUG_W" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<action id="INPUT_ACTION_DEBUG_X" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X"/>
<action id="INPUT_ACTION_DEBUG_Y" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Y"/>
<action id="INPUT_ACTION_DEBUG_Z" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Z"/>
<action id="INPUT_ACTION_DEBUG_F1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F1"/>
<action id="INPUT_ACTION_DEBUG_F2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F2"/>
<action id="INPUT_ACTION_DEBUG_F3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F3"/>
<action id="INPUT_ACTION_DEBUG_F4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F4"/>
<action id="INPUT_ACTION_DEBUG_F5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F5"/>
<action id="INPUT_ACTION_DEBUG_F6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F6"/>
<action id="INPUT_ACTION_DEBUG_F7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F7"/>
<action id="INPUT_ACTION_DEBUG_F8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F8"/>
<action id="INPUT_ACTION_DEBUG_F9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F9"/>
<action id="INPUT_ACTION_DEBUG_F10" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F10"/>
<action id="INPUT_ACTION_DEBUG_F11" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F11"/>
<action id="INPUT_ACTION_DEBUG_F12" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F12"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD0" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD0"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD1"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD3"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD7"/>
<action id="INPUT_ACTION_DEBUG_NUMPAD9" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD9"/>
<action id="INPUT_ACTION_DEBUG_CAMERAZOOMIN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ADD"/>
<action id="INPUT_ACTION_DEBUG_CAMERAZOOMOUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SUBTRACT"/>
<action id="INPUT_ACTION_DEBUG_DELETE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_DEBUG_END" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_END"/>
<action id="INPUT_ACTION_DEBUG_INSERT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_INSERT"/>
<action id="INPUT_ACTION_DEBUG_HOME" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_HOME"/>
<action id="INPUT_ACTION_DEBUG_SPACE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
<action id="INPUT_ACTION_DEBUG_CAMERALEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD4"/>
<action id="INPUT_ACTION_DEBUG_CAMERARIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD6"/>
<action id="INPUT_ACTION_DEBUG_CAMERAUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD8"/>
<action id="INPUT_ACTION_DEBUG_CAMERADOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD2"/>
<action id="INPUT_ACTION_DEBUG_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<action id="INPUT_ACTION_DEBUG_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<action id="INPUT_ACTION_DEBUG_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<action id="INPUT_ACTION_DEBUG_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<action id="INPUT_ACTION_DEBUG_CAMERARESET" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NUMPAD5"/>
<action id="INPUT_ACTION_DEBUG_UNDERSCORE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LSHIFT"/>
<action id="INPUT_ACTION_DIALOG_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<action id="INPUT_ACTION_DIALOG_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<action id="INPUT_ACTION_DIALOG_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<action id="INPUT_ACTION_DIALOG_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<action id="INPUT_ACTION_DIALOG_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<action id="INPUT_ACTION_DIALOG_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<action id="INPUT_ACTION_DIALOG_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_DIALOG_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_DIALOG_CLOSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_DIALOG_CLOSE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_DRONE_ABILITY_1" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<action id="INPUT_ACTION_DRONE_ABILITY_2" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<action id="INPUT_ACTION_DRONE_ABILITY_3" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<action id="INPUT_ACTION_DRONE_ABILITY_4" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<action id="INPUT_ACTION_DRONE_ABILITY_5" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<action id="INPUT_ACTION_DRONE_ABILITY_6" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<action id="INPUT_ACTION_DRONE_ABILITY_7" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_7"/>
<action id="INPUT_ACTION_DRONE_ABILITY_8" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_8"/>
<action id="INPUT_ACTION_OPEN_ZONE_MAP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PERIOD"/>
<action id="INPUT_ACTION_OPEN_SECTOR_MAP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_COMMA"/>
<action id="INPUT_ACTION_OPEN_MAIN_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<action id="INPUT_ACTION_PLAY_CUTSCENE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_B"/>
<action id="INPUT_ACTION_PAUSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PAUSE"/>
<action id="INPUT_ACTION_PAGEUP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_PRIOR"/>
<action id="INPUT_ACTION_PAGEDOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_NEXT"/>
<action id="INPUT_ACTION_SCREENSHOT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SYSRQ"/>
<action id="INPUT_ACTION_SCREENSHOT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F13"/>
<action id="INPUT_ACTION_TRIGGER_VIDEOMODE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
<action id="INPUT_ACTION_BACKSPACE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_BACK"/>
<action id="INPUT_ACTION_STOP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_BACK"/>
<action id="INPUT_ACTION_EXECUTE_NOTIFICATION" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<action id="INPUT_ACTION_ADDON_DETAILMONITOR_G" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_G"/>
<action id="INPUT_ACTION_INFO_ACTION" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
<action id="INPUT_ACTION_COMM_ACTION" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
<action id="INPUT_ACTION_QUICKSAVE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F5"/>
<action id="INPUT_ACTION_QUICKLOAD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F9"/>
<action id="INPUT_ACTION_OPTIONSMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_O_SHIFT"/>
<action id="INPUT_ACTION_MINIGAME_SELECT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<action id="INPUT_ACTION_MINIGAME_SELECT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_MINIGAME_ABORT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_STOP_REMOTE_CONTROL" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_MINIGAME_CLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<action id="INPUT_ACTION_CLOSE_DEBUGBAR" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<action id="INPUT_ACTION_OPEN_TRADE_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T_SHIFT"/>
<action id="INPUT_ACTION_SAVEGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S_SHIFT"/>
<action id="INPUT_ACTION_LOADGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L_SHIFT"/>
<action id="INPUT_ACTION_QUITGAMEMENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q_SHIFT"/>
<action id="INPUT_ACTION_ADDON_DETAILMONITOR_I" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_I"/>
<action id="INPUT_ACTION_ADDON_DETAILMONITOR_C" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C"/>
<action id="INPUT_ACTION_STOP_CUTSCENE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ESCAPE"/>
<action id="INPUT_ACTION_STOP_CUTSCENE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
<state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<state id="INPUT_STATE_DIALOG_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_STEER_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_STEER_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_STEER_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<state id="INPUT_STATE_STEER_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<state id="INPUT_STATE_STRAFE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<state id="INPUT_STATE_STRAFE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<state id="INPUT_STATE_STRAFE_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<state id="INPUT_STATE_STRAFE_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<state id="INPUT_STATE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_WIDGET_SCROLL_LEFT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_LEFT"/>
<state id="INPUT_STATE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_WIDGET_SCROLL_RIGHT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_DPAD_RIGHT"/>
<state id="INPUT_STATE_WIDGET_SELECT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<state id="INPUT_STATE_WIDGET_SELECT" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<state id="INPUT_STATE_ACCELERATE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X"/>
<state id="INPUT_STATE_DECELERATE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Z"/>
<state id="INPUT_STATE_BOOST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_TAB"/>
<state id="INPUT_STATE_BOOST" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_BACK"/>
<state id="INPUT_STATE_ROLL_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_Q"/>
<state id="INPUT_STATE_ROLL_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_E"/>
<state id="INPUT_STATE_TOGGLEMOUSESTEERING" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<state id="INPUT_STATE_DRONE_ABILITY_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_T"/>
<state id="INPUT_STATE_INTERACTION_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<state id="INPUT_STATE_INTERACTION_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_F"/>
<state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<state id="INPUT_STATE_FP_INTERACTION_MENU" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LCONTROL"/>
<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_SIDE1"/>
<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
<state id="INPUT_STATE_FP_MOVE_FORWARD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<state id="INPUT_STATE_FP_MOVE_BACKWARD" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<state id="INPUT_STATE_FP_TURN_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_FP_TURN_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_FP_LOOK_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<state id="INPUT_STATE_FP_LOOK_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<state id="INPUT_STATE_FP_STRAFE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<state id="INPUT_STATE_FP_STRAFE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<state id="INPUT_STATE_FP_CROUCH" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LCONTROL"/>
<state id="INPUT_STATE_FP_CROUCH" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<state id="INPUT_STATE_FP_JUMP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SPACE"/>
<state id="INPUT_STATE_FP_JUMP" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_ZOOM_IN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_ADD"/>
<state id="INPUT_STATE_ZOOM_OUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_SUBTRACT"/>
<state id="INPUT_STATE_MAP_PAN_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_A"/>
<state id="INPUT_STATE_MAP_PAN_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_D"/>
<state id="INPUT_STATE_MAP_PAN_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_W"/>
<state id="INPUT_STATE_MAP_PAN_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_S"/>
<state id="INPUT_STATE_MAP_ROTATE_LEFT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_MAP_ROTATE_RIGHT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_MAP_ROTATE_UP" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_UP"/>
<state id="INPUT_STATE_MAP_ROTATE_DOWN" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DOWN"/>
<state id="INPUT_STATE_MOUSECLICK" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_LEFT"/>
<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON_AT_CURSOR" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_RIGHT"/>
<state id="INPUT_STATE_DETAILMONITOR_A" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RETURN"/>
<state id="INPUT_STATE_DETAILMONITOR_A" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
<state id="INPUT_STATE_DETAILMONITOR_X" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_4"/>
<state id="INPUT_STATE_DETAILMONITOR_X" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_X"/>
<state id="INPUT_STATE_DETAILMONITOR_Y" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_3"/>
<state id="INPUT_STATE_DETAILMONITOR_Y" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
<state id="INPUT_STATE_DETAILMONITOR_B" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_1"/>
<state id="INPUT_STATE_DETAILMONITOR_B" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_B"/>
<state id="INPUT_STATE_DETAILMONITOR_BACK" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_2"/>
<state id="INPUT_STATE_DETAILMONITOR_BACK" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_BACK"/>
<state id="INPUT_STATE_DETAILMONITOR_RB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_6"/>
<state id="INPUT_STATE_DETAILMONITOR_RB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_RIGHT_SHOULDER"/>
<state id="INPUT_STATE_DETAILMONITOR_LB" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_5"/>
<state id="INPUT_STATE_DETAILMONITOR_LB" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_LEFT_SHOULDER"/>
<state id="INPUT_STATE_DEBUGLOG_PREV" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_LEFT"/>
<state id="INPUT_STATE_DEBUGLOG_NEXT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_RIGHT"/>
<state id="INPUT_STATE_DEBUGLOG_COPY" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_C_SHIFT"/>
<state id="INPUT_STATE_DEBUGLOG_FIRST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_HOME"/>
<state id="INPUT_STATE_DEBUGLOG_LAST" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_END"/>
<range id="INPUT_RANGE_STEERING_YAW" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
<range id="INPUT_RANGE_STEERING_PITCH" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
<range id="INPUT_RANGE_STEERING_ROLL" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RZ"/>
<range id="INPUT_RANGE_THROTTLE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_SLIDER1"/>
<range id="INPUT_RANGE_MOUSELOOK_YAW" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_X_RAW"/>
<range id="INPUT_RANGE_MOUSELOOK_PITCH" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Y_RAW"/>
<range id="INPUT_RANGE_WIDGET_MOUSEWHEEL" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Z"/>
<range id="INPUT_RANGE_MOUSEWHEEL" source="INPUT_SOURCE_MOUSEAXES" code="INPUT_MOUSEAXIS_Z"/>
<range id="INPUT_RANGE_MENUSCROLL_X" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
<range id="INPUT_RANGE_MENUSCROLL_Y" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
<range id="INPUT_RANGE_FP_YAW" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RX"/>
<range id="INPUT_RANGE_FP_PITCH" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_RY"/>
<range id="INPUT_RANGE_FP_WALK" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_Y"/>
<range id="INPUT_RANGE_FP_STRAFE" source="INPUT_SOURCE_JOYAXES" code="INPUT_JOYAXIS_X"/>
</inputmap>
User avatar
bogatzky
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 7519
Joined: Tue, 3. Feb 04, 00:30
x4

Post by bogatzky »

Allgemeine Forenregeln wrote: [*]Diskussionen jeglicher Art über Sanktionen (Verwarnungen, Bans, usw.) gegenüber einzelnen Usern werden von der Administration nicht geduldet. Dies gilt selbstverständlich auch für Diskussionen über einzelne Beiträge oder geschlossene Themen (Threads), sowie für das Wiedereröffnen eines Themas, das geschlossen wurde.
Du hast ein Thema wiedereröffnet, das geschlossen wurde, Du hast die Gründe, die zur Schließung des anderen Threads führten, dabei erneut ignoriert.
Das wiederholt sich jetzt scheinbar wieder.
Das letzte Mal der Hinweis auf die obige Forenregel, neben der Forenregel zu sinnvollen Threadtiteln.
Dazu die Bitte, in einem neu eröffneten Thema in diesem Forum hinsichtlich Problemstellung und möglicherweise benötigten technischen Informationen konkret zu werden (siehe gepinnte Hinweisthemen) oder in bestehenden Themen, die mit dem eigenen Problem zu tun haben, bspw. zu Joysticks hier, so fern das überhaupt Dein Problem ist, zu posten.
Deshalb:

*geschlossen*
Menschen. Das Böse daran ist das Dumme darin!

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