Anyone made it past the "Prison Break" mission?
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Had the same happen to me. I undocked from the ship and re-docked, and when i did I was able to assign a new captain. Then I had to undock again before I could give him new orders.Kalanur wrote: And the captain of the capped shipped is also bugged.
When I dock at it and select the captain the "Work here" option is greyed out. If I look at the Ship info screen it says he is on the capped ship as captain with order "None"
But he remains on my ship.
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Did the mission twice without any bugs or problems.
How:
Get a captain, marine officer and as many marines (over 8 ) as you want.
Go to the battle zone, stay with the heart of albion ships!
What I did is park the skunk in one of the cap ship's gravity range. Then controlled my attack drone while leaving the skunk stuck to the cap.
Once the enemy is destroyed, Go to taranis (the ship).
Hit the jumpdrive and engines.
Select the ship and board it.
Destroy the parts yisha tells you to destroy.
Once the ship is under your control, the captain you had in the skunk should go to taranis by himself. You'll have to get the marine officer back though (can do this later).
dock with one of heart of albion's ships.
talk to the engineer (he'll be on the cap ship you docked on) to commence jump.
Wait for the timer to end, then undock.
You'll be in safety with all other ships and your taranis.
How:
Get a captain, marine officer and as many marines (over 8 ) as you want.
Go to the battle zone, stay with the heart of albion ships!
What I did is park the skunk in one of the cap ship's gravity range. Then controlled my attack drone while leaving the skunk stuck to the cap.
Once the enemy is destroyed, Go to taranis (the ship).
Hit the jumpdrive and engines.
Select the ship and board it.
Destroy the parts yisha tells you to destroy.
Once the ship is under your control, the captain you had in the skunk should go to taranis by himself. You'll have to get the marine officer back though (can do this later).
dock with one of heart of albion's ships.
talk to the engineer (he'll be on the cap ship you docked on) to commence jump.
Wait for the timer to end, then undock.
You'll be in safety with all other ships and your taranis.
I'm naturally unfriendly sometimes. Don't take what I say too badly.
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Suffering with the same issue!treehugger58092 wrote:For those that didn't make the jump and had to Fly to: HOA Arawn.
I have found that you can edit your save to fix the problem. Save when near the Arawn. Open the save file and find the entry
replace it withCode: Select all
<cue id="11082" name="NPCTracker" state="waiting">
Hope that helps some of you guys out.Code: Select all
<cue id="11082" name="NPCTracker" state="complete" time="24764.3"> <vars> <value name="$convcounter" type="integer"/> <value name="$lastspeaktime" type="time" value="24764.3"/> <value name="$npcs" type="group" value="2584"/> </vars>
I've had a look for that line and cannot find it. I believe that everyones save file varies. Could you explain where abouts that line is?
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CONFIRMIED... I even turned around boosted out of the sector and went look for a new marine commander flew around for like 30 mins 3 sectors found one fired my old one bought a new one flew back and the mission was like it was on pause while I was away lolCloth Ears wrote:I just want to confirm this for other players having the Taranis ship blow up even when all other enemies dealt with:
Sack you rubbish Marine Commander. The next one I hired had 'Boarding 1' and did the job to completion. Not a bug, just poor training on the mission design front.
I really enjoyed watching the caps/drones fight it out from safely in the gravity well and docking bay of the Arawn.
finally now sitting in deveris with 27million (from selling taranis), a construction ship and my trade ship.


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JRS wrote:I enjoyed the 5 minutes I had my construction ship before it was killed OOS because it couldn't jump to me, and I couldn't get to it because I had to make a B line to the Ship Vendor before useless Taranis was also destroyed.Cloth Ears wrote:
finally now sitting in deveris with 27million (from selling taranis), a construction ship and my trade ship.so thanks to who ever suggested this.
Made it with seconds to spare.
Seems as good a point as any to abandon the campaign altogether and just go do my own thing.
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Thanks for the help, unfortunately, it did not work for me.treehugger58092 wrote:For those that didn't make the jump and had to Fly to: HOA Arawn.
I have found that you can edit your save to fix the problem. Save when near the Arawn. Open the save file and find the entry
replace it withCode: Select all
<cue id="11082" name="NPCTracker" state="waiting">
Hope that helps some of you guys out.Code: Select all
<cue id="11082" name="NPCTracker" state="complete" time="24764.3"> <vars> <value name="$convcounter" type="integer"/> <value name="$lastspeaktime" type="time" value="24764.3"/> <value name="$npcs" type="group" value="2584"/> </vars>
The only line in my save containing "NPCTracker" was:
Code: Select all
<cue id="11090" name="NPCTracker" state="waiting">
Code: Select all
<cue id="11090" name="NPCTracker" state="waiting">
<cue id="11091" name="NPCTrackerReset"/>
<cue id="11092" name="OnNPCRemoved"/>
<cue id="11093" name="CleanupNPC"/>
<cue id="11094" name="CheckConversationState"/>
<cue id="11095" name="TopicConditions"/>
<cue id="11096" name="TrySpeak"/>
</cue>
Code: Select all
<cue id="11090" name="NPCTracker" state="complete" time="24764.3">
<vars>
<value name="$convcounter" type="integer"/>
<value name="$lastspeaktime" type="time" value="24764.3"/>
<value name="$npcs" type="group" value="2584"/>
</vars>
</cue>
If you have any other idea, please let us know

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After the mission is completed and we have jumped out. Taranis gets blown up by some plutarch attackers (Capitol ship). No matter what i try to do i cant save the ship. Ive done and reloaded this mission 3 times whit same result every time.
I have no problems whit the mission it self but its after, that i cant keep Taranis. Maybe i shud just do the mission and totaly ignore Taranis and dont spend any crew on it as it will be blown away anyway.
Wierd thing is, This is the third ship ive got during the plot and 2 of them have been blown away for me whit out i can do anything about it.
And even if it was a way to command the ship it would be attacked by the plutarch in every zone u enter.
Do we actually need to blow the engines and the jumpdrive from Taranis?
How is it possible for the ship to Jump when quest is done if we have blown jumpdrives away?
I have no problems whit the mission it self but its after, that i cant keep Taranis. Maybe i shud just do the mission and totaly ignore Taranis and dont spend any crew on it as it will be blown away anyway.
Wierd thing is, This is the third ship ive got during the plot and 2 of them have been blown away for me whit out i can do anything about it.
And even if it was a way to command the ship it would be attacked by the plutarch in every zone u enter.
Do we actually need to blow the engines and the jumpdrive from Taranis?
How is it possible for the ship to Jump when quest is done if we have blown jumpdrives away?
I've fought in many places, and seen war's thousand faces.
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@peza - I got the cue id by tracing from the mission id. If you do a search for Prison Break is should show the id of the mission, I then searched that Id. which then linked to the cue id number that I used.
Tomorrow I will start a new game and get to that point and do the same thing to see if it is the same process.
@Norhil - it Could be possible that the time is out of whack with your actual time. Try changing it to the time located here (right near the start of the file)
Tomorrow I will start a new game and get to that point and do the same thing to see if it is the same process.
@Norhil - it Could be possible that the time is out of whack with your actual time. Try changing it to the time located here (right near the start of the file)
Code: Select all
<game version="112" build="178884M" time="27776.298" start="ep1"/>
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@treehugger thanks, but still not working.
I checked my "time" in the save, it is "31505.966".
I the edited my save as follows:
But nothing changes. I even tried to remove the cues 11091-11096, but this still changes nothing, even if there is a gap between cue id="11090" and the next line after the </cue> wich is a library id="11097".
I also sent an email to Egosoft support to inform them as this seems to be a recurrin issue for anyone who did not board a ship in time for the jump. Will let you know if I hear anything new.
I checked my "time" in the save, it is "31505.966".
I the edited my save as follows:
Code: Select all
<cue id="11090" name="NPCTracker" state="complete" time="31505.9">
<vars>
<value name="$convcounter" type="integer"/>
<value name="$lastspeaktime" type="time" value="31505.9"/>
<value name="$npcs" type="group" value="2584"/>
</vars>
<cue id="11091" name="NPCTrackerReset"/>
<cue id="11092" name="OnNPCRemoved"/>
<cue id="11093" name="CleanupNPC"/>
<cue id="11094" name="CheckConversationState"/>
<cue id="11095" name="TopicConditions"/>
<cue id="11096" name="TrySpeak"/>
</cue>
I also sent an email to Egosoft support to inform them as this seems to be a recurrin issue for anyone who did not board a ship in time for the jump. Will let you know if I hear anything new.
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For all unlucky ones out there, here are some saves. Starting before the prison break, right before jump, right after jump, with next goal.
http://www.putlocker.com/file/BAF1C9C7A03A082C
Hope this helps!
Best regards,
Merx
http://www.putlocker.com/file/BAF1C9C7A03A082C
Hope this helps!
Best regards,
Merx
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Hiring Pilot not recognised by Plot
Hello folks,
so i seem to be stuck on this quest at the part where i am supposed to acquire a pilot after hiring the mercs. The thing is, that i already had a backup pilot with me, which wasn't recognized by the game either and now after hiring another one the quest still just states that i shall acquire a pilot.
So any suggestions? Tryed restarting and loading the game and such...
Might anyone have a save game xml at exactly this point in the quest (well after acquiring the pilot and getting that recognized) and could post the part of the quest as treehugger58092 did bevore so i can adapt that?
Thanks in advance,
Malle
so i seem to be stuck on this quest at the part where i am supposed to acquire a pilot after hiring the mercs. The thing is, that i already had a backup pilot with me, which wasn't recognized by the game either and now after hiring another one the quest still just states that i shall acquire a pilot.
So any suggestions? Tryed restarting and loading the game and such...
Might anyone have a save game xml at exactly this point in the quest (well after acquiring the pilot and getting that recognized) and could post the part of the quest as treehugger58092 did bevore so i can adapt that?
Thanks in advance,
Malle
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How do you guys find out the NPC skills? None of NPC showing skills to me and no matter what i do the skill bar still show me (????)Kesler wrote:That's it!Mazuo wrote:Something else that may work is increasing your number of marines. My officer is apparently terrible, but after I sent 20 instead of the supposedly required 8 I finally succeeded.
The Officer is important. I regarded the skills of mine, nothing. So I hired another guy, with 1 boarding and 4 leadership stars. Did the job.
I am stuck on this mission also, Will give few more try hope all above recommendation will work out, thanks



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Jump Drive
Jump Drive is near the rear of the ship near the engines under neath shipZapranoth wrote:Ok... I shoot the big engines just fine. I can't see where the jump drive is even after scanning the ship. Any ideas?
Zap
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This mission is driving me bonkers!
I spent half a million on marines and officers and whatnot,
the stupid ship looks like a flaming Klondike bar full of barnacles,
but it wont let me board.
I also would rather not grab a random save file,
since I already managed to bully 2 PMC bastards out of their ship.
So whats the plan here, Egosoft?
Am I gonna have to sit on it until 2014?

I spent half a million on marines and officers and whatnot,
the stupid ship looks like a flaming Klondike bar full of barnacles,
but it wont let me board.
I also would rather not grab a random save file,
since I already managed to bully 2 PMC bastards out of their ship.
So whats the plan here, Egosoft?
Am I gonna have to sit on it until 2014?