Construction ship is permanently following me.

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DaveStrider
Posts: 11
Joined: Sat, 16. Nov 13, 23:10

Construction ship is permanently following me.

Post by DaveStrider »

My SCODA is following me everywhere and there are no commands to stop it, meaning that it flies around hostile sectors getting shot for no good reason.
Kreastr
Posts: 2
Joined: Sat, 16. Nov 13, 19:30
x4

Post by Kreastr »

Have you tried contacting captain to ask him to leave your squad?
Rekalty
Posts: 106
Joined: Thu, 18. Feb 10, 14:57
x4

Post by Rekalty »

He's not in my squad, but I have the same issue... he keeps calling me to tell me he's not got enough fuel to jump to me. Yet, he has no reason to follow me, since he's not assigned to my squad.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

1. there is several different ways to tell to live a squad (at least two of them (still) allowed after another)
2. => that means there is several indicator being inside squad, and not all properly cleared on request.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

OK I FINALLY FIND IT...
on builder ship example:
in save file:

Code: Select all

<component class="ship_xl" macro="units_size_xl_builder_ship_plot_01_macro" connection="space" owner="player" id=%BUILDER_SHIP_ID%>
..

<connection connection="commander" id=%PLAYER_SHIP_SOME_ID%>
<connected connection="%OTHER_CONNECTION_ID%"/>
</connection>
...
<component class="npc" macro="character_ar_male_pilot_macro" connection="commandroomslot" name=%PILOT_NAME% owner="player" page="10105" id=%PILOT_ID%>
...
</component>
...
</component>
your ship also has corresponding connection to builder ship,
this connection forms group, when you remove group its correctly removed
(depending on removing way, some times (if you on board of builder ship for example) removed only part of connection (its formed with 2 connection for back linking)

BUT!
builder ship commander when invited to group gets

Code: Select all

<entity id=%PILOT_ID%>
<script id="4596" name="player.default" time=%SOME_TIME% index="1">
<command type="follow">
<param type="component" value=%PLAYER_SHIP_ID%/>
</command>
<vars>
<value name="$debugchance" type="integer"/>
</vars>
</script>
<script id="4597" name="move.follow" label="move" time=%some_time% index="5">
<command type="follow">
<param type="component" value=%PLAYER_SHIP_ID%/>
</command>
AND THAT ORDER IS NOT CLEARED WHEN SHIP IS REMOVED FROM GROUP.

whoever decided to redesign order/buying interface should for at least for year IN REAL WORLD buy any stuff only from small traders PERSONALLY without using phones, internet, and probably other such stuff invented by humanity for last 100 years.
Alejleva
Posts: 2
Joined: Sat, 7. Dec 13, 16:33

Post by Alejleva »

My Construction Vessel keeps following me. I erased the script part under entity but it didn't work. So do I need to erase something else?
Thank you.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

if you deleted correct (meaning with correct %PILOT_ID%) <entity id=%PILOT_ID%> ... </entity>
following would stop at least before 1.15.
!!! to give new order after that you must read ship into your squad, or assign superior officer !!!

P.S. don't delete such way in case presents of trading orders, they linked with station's ones.
Alejleva
Posts: 2
Joined: Sat, 7. Dec 13, 16:33

Post by Alejleva »

Oh I need to delete the whole <entity> ok thank you.

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