Construction ship is permanently following me.
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- Joined: Sat, 16. Nov 13, 23:10
Construction ship is permanently following me.
My SCODA is following me everywhere and there are no commands to stop it, meaning that it flies around hostile sectors getting shot for no good reason.
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- Joined: Sat, 16. Nov 13, 19:30
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OK I FINALLY FIND IT...
on builder ship example:
in save file:
your ship also has corresponding connection to builder ship,
this connection forms group, when you remove group its correctly removed
(depending on removing way, some times (if you on board of builder ship for example) removed only part of connection (its formed with 2 connection for back linking)
BUT!
builder ship commander when invited to group gets
AND THAT ORDER IS NOT CLEARED WHEN SHIP IS REMOVED FROM GROUP.
whoever decided to redesign order/buying interface should for at least for year IN REAL WORLD buy any stuff only from small traders PERSONALLY without using phones, internet, and probably other such stuff invented by humanity for last 100 years.
on builder ship example:
in save file:
Code: Select all
<component class="ship_xl" macro="units_size_xl_builder_ship_plot_01_macro" connection="space" owner="player" id=%BUILDER_SHIP_ID%>
..
<connection connection="commander" id=%PLAYER_SHIP_SOME_ID%>
<connected connection="%OTHER_CONNECTION_ID%"/>
</connection>
...
<component class="npc" macro="character_ar_male_pilot_macro" connection="commandroomslot" name=%PILOT_NAME% owner="player" page="10105" id=%PILOT_ID%>
...
</component>
...
</component>
this connection forms group, when you remove group its correctly removed
(depending on removing way, some times (if you on board of builder ship for example) removed only part of connection (its formed with 2 connection for back linking)
BUT!
builder ship commander when invited to group gets
Code: Select all
<entity id=%PILOT_ID%>
<script id="4596" name="player.default" time=%SOME_TIME% index="1">
<command type="follow">
<param type="component" value=%PLAYER_SHIP_ID%/>
</command>
<vars>
<value name="$debugchance" type="integer"/>
</vars>
</script>
<script id="4597" name="move.follow" label="move" time=%some_time% index="5">
<command type="follow">
<param type="component" value=%PLAYER_SHIP_ID%/>
</command>
whoever decided to redesign order/buying interface should for at least for year IN REAL WORLD buy any stuff only from small traders PERSONALLY without using phones, internet, and probably other such stuff invented by humanity for last 100 years.
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- Joined: Sat, 7. Dec 13, 16:33
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if you deleted correct (meaning with correct %PILOT_ID%) <entity id=%PILOT_ID%> ... </entity>
following would stop at least before 1.15.
!!! to give new order after that you must read ship into your squad, or assign superior officer !!!
P.S. don't delete such way in case presents of trading orders, they linked with station's ones.
following would stop at least before 1.15.
!!! to give new order after that you must read ship into your squad, or assign superior officer !!!
P.S. don't delete such way in case presents of trading orders, they linked with station's ones.
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- Posts: 2
- Joined: Sat, 7. Dec 13, 16:33