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General discussions about X Rebirth.

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EmperorJon
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Post by EmperorJon »

Do it. It might be more ready then. :roll: Put the time into character animations and models. :roll:
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Sevanje
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Post by Sevanje »

theeclownbroze wrote:When i saw the word katana and noticing the actual katana in the game i welped! THE TERRANS ARE BACK!!!! :D Or at least their BADASS ships! god i hope the ATF are still in the game!!!
Where, where did you saw the katana, tell me :?
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Rykugur
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Post by Rykugur »

Sevanje wrote:
theeclownbroze wrote:When i saw the word katana and noticing the actual katana in the game i welped! THE TERRANS ARE BACK!!!! :D Or at least their BADASS ships! god i hope the ATF are still in the game!!!
Where, where did you saw the katana, tell me :?
It's in the first few minutes of the linked video. Look at the screen in the lower right. It'll say Katana at some point early on. Sorry I don't have an exact time.
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Sevanje
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Post by Sevanje »

where?
Hehe just kidding, I saw it at last.
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Post by zurakx »

the egosoft booth is located underneath the mens restroom. they got it at a discount because of "leaks" :(
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DJSfinx
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Post by DJSfinx »

BurnIt! wrote:The X Rebirth demo stations are in Hall 9.1 B011/C010 (near the hall entrance when coming from the South)
Great, I can't wait to check it out tomorrow! I'll make sure to post my findings here :)
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Post by Night Nord »

They have only two stations there and they always have a line (unless you are really early) - not big, but still. BUT, there are two machines by Kaspersky antivirus on other side of the same small block (inside DS stand), one of which sometimes runs X:R. You may want to check it out - it even have a chair =)

P.S. But psss - that a secret knowledge! =)
vahadar
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Post by vahadar »

Rykugur wrote:
Sevanje wrote:
theeclownbroze wrote:When i saw the word katana and noticing the actual katana in the game i welped! THE TERRANS ARE BACK!!!! :D Or at least their BADASS ships! god i hope the ATF are still in the game!!!
Where, where did you saw the katana, tell me :?
It's in the first few minutes of the linked video. Look at the screen in the lower right. It'll say Katana at some point early on. Sorry I don't have an exact time.
its after 5.32, you see the ship and then its name in the skunk hud
http://www.gamestar.de/videos/specials, ... 71543.html
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Valadis
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Post by Valadis »

Some translations from the GameStar video: http://www.youtube.com/watch?v=cg5ZI_WMPCI

In the video, Bernd explains that boosting costs shield energy, indicated by the upper-left cockpit screen with the percentage on it. Not sure if this has been said before. Anyway, now you know where shields are shown, too.

Also, at around 6:35 you see the rings in the HUD in action. The white ring (the larger one) is for targets, and the yellow ring inside points to mission objectives. He explains that a few minutes earlier.

At around 10:40, Bernd flies close to the enemy capital ship and explains that he is now locked to it, meaning the Albion will follow it and also rotate with it, should it do so. This, he explains, is the way close battle with the surface elements of the capital ships are made possible.

At around 11:40, Bernd explains that the freighters you see there carry real wares, NOT ones that are spawned for the player. They carry wares from one station to another, and if you destroy them, these wares are missing in the universe. He also specifically says that everything in the game is constructed from resources.

At 12:10, capital ship battle. The mission automatically targets surface elements on the enemy capital ship to shoot at. Interestingly, at 12:35 he says you can fly inside the enemy ship and fire around in the hangar (you see the hangar there).
Also nice to see: the capital ship actually hits you really well, because the bullets are fast. This used to be my biggest letdown in the other X games, that bullets were too slow to hit things. Bernd says, without strafing you get damaged badly real quick.

At 13:17 he mentions that he probably wouldn't be able to destroy the capital ship without the other fighters on his side.
Last edited by Valadis on Fri, 23. Aug 13, 16:34, edited 2 times in total.
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Tenlar Scarflame
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Post by Tenlar Scarflame »

Ahh right, the 'sphere of influence' type effect we heard about.

Flying the Pride kind of reminds me of flying a helicopter, what with the power-strafing we're seeing it do. I wonder if the AI will be making use of translational drives too... it DOES seem like they're a lot better at navigating close to things now.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Tenlar Scarflame wrote:Ahh right, the 'sphere of influence' type effect we heard about.

Flying the Pride kind of reminds me of flying a helicopter, what with the power-strafing we're seeing it do. I wonder if the AI will be making use of translational drives too... it DOES seem like they're a lot better at navigating close to things now.
That will probably be due to the positioning of ships becoming bigger ship relative once you get close enough (i.e. no need to guess where the bigger ship is going to move to - just fly along the hull towards where you want to go). Probably also means no way of using big ships as fly swatters even if we can mod a way to control them directly.
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DaMuncha
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Post by DaMuncha »

Im gonna be so bad at this game. My right hand (thumb) doesnt work properly so I aint gonna be dodging nuthin.
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Post by theeclownbroze »

DaMuncha wrote:Im gonna be so bad at this game. My right hand (thumb) doesnt work properly so I aint gonna be dodging nuthin.
thats why you go with mouse and key board or joystick
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Post by DaMuncha »

But I like flying with my controller. And my joystick is a cheap piece of crap.
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Post by DJSfinx »

Ok fortunately there wasn't a line when I got there so I only had to wait for a few minutes (the demo lasted only 10).

Since I had only limited time I tried to check out as many things as I could while still enjoying the action :) It was the demo as shown in the screen vid, of course quite limited but I managed to check out one fairly large complex close-by and had some dogfights in which I tested the ship manoeuvrability and weapon systems.

The ship controls felt very similar (identical actually) to the ones in X3 so no suprises there. The only slight difference is the booster which actually drains your shields as already pointed out before, and the animation feels much better than in X3, with the screen slightly blurring etc, it looks very realistic/cool but its not overdone.

About the speed: the smaller enemy fighters felt like they went a little faster but with boost I was capable of catching them quite easily. Didn't have the time to check the actual numbers but it felt very similar to flying an M3 like the Nova or Perseus.

The dogfights were very familiar and I would say there wasn't much difference apart from the graphics which are obviously better :) I haven't seen the AI flying inside of a big complex but you definitely can, which is really awesome. Note on that part: bumping into the buildings didn't seem to have many impact apart from loosing a little bit of shields, I didn't notice anything but I saw the guy before me ramming like crazy trying to exit a narrow corridor without any notices of damage.

In the end you had to focus certain keypoints on a capital ship (not sure it was capital but definitely large). Using missiles and a few volleys of my main guns (which were all I had, as far as I could see) it went down in a matter of seconds, much quicker than I had imagined.

So I actually ended up by completing the demo before the timer went off, which ain't a bad thing I guess, drawn into the action I wasn't paying attention to the timer anymore.

Sidenote: I tried to walk around in my ship but I couldn't find the right commands / buttons immediately so I went back to the action. The familiar shortcuts for your maps and menu's somewhat work but they actually open up inside of your ship on a big screen and not on your overlay. I didn't see an option to put the map on your overlay immediately, but I hope that will also be possible. Of course, it is in fact more realistic for them to open on a different screen than your cockpit but for practical purposes... ;)


My final first impression: looks gorgeous, feels very familiar and the player ship is actually very similar to the M3 class which I used to fly around in most of the time in X3. Have yet to see how you will be able to build up a fleet and control it, but everything else looks very promising untill now!
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Post by randomuser »

es reduced the hp of the capital ship, so the nebies can beat it in time :)
dougeye
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Post by dougeye »

+ I think it was more of a TL than a Destroyer so wouldn't be the toughest of opponents!
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Post by dougeye »

this will be 6.30pm UK time, hope ego post it up if there is no live feed!
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