Unbiased Poll about The Pride of Albion vs multiple ships - Part 1

General discussions about X Rebirth.

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Harada Taro
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Post by Harada Taro »

Sorry if it sound arrogant. I love the X games but I hate the you stay leashed to one ship and sorry again but not everyone must love the Albion pride, some might totally dislike it. And I'm one of those.


I respect all the work the devs have done to give us a very good universe but I still can't understand why they decided to leash us to one ship when the strength of the X series was freedom of ship. You love the cramped M5, fly the cramped M5 you want to fly sluggishly in an M2, fly in an M2...

So definitely i will call the AlbionPride anything but a ship.

One game offered a vast universe but stuck the player with one ship : Darkstar. Never saw a Darkstar 2 because in the end no one enjoyed to be stuck in one game. And to my mind if they lock it a way modder can't bypass the one ship... X-rebirth will quickly die.
Alan Phipps
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Post by Alan Phipps »

Ok, so since this is actually another one ship complaint, it can join that thread. Harada Taro thread merged.
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Harada Taro
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Post by Harada Taro »

It's also a question about a potential flaw if the ship can belaunch in auto mode of a larger ship or station you are in.
Night Nord
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Post by Night Nord »

Albion Pride from X:R is not the same Albion Pride from X3 (mechanic-wise, not story-wise). It should be called "playership". Obviously X:R now has very specific class of vessels (currently consisting from only one vessel) called playerships with a bunch of additional capabilities that could be or could be not exclusive to that particular class only.

You want every ship to be playership. Then you'll be asking why NPCs are not using playership specific abilities (like it was with missile barrage by M7Ms), then you'll be complaining that NPCs are either cheating while using said capabilities or are terrible in it (like it was with M7Ms, again).

Really, why people do not learn?

I personally don't want to see a hundred of imbalanced or AI-clumsy (or both) "playerships" with only few actually viable for choose. I want to see one ship with new mechanics, so said mechanics are to be refined and balanced quickly and precisely and then extrapolation of already established mechanics to greater variety of ships. But again - steady.
Gupster
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Post by Gupster »

Harada Taro wrote:Sorry if it sound arrogant. I love the X games but I hate the you stay leashed to one ship and sorry again but not everyone must love the Albion pride, some might totally dislike it. And I'm one of those.


I respect all the work the devs have done to give us a very good universe but I still can't understand why they decided to leash us to one ship when the strength of the X series was freedom of ship. You love the cramped M5, fly the cramped M5 you want to fly sluggishly in an M2, fly in an M2...

So definitely i will call the AlbionPride anything but a ship.

One game offered a vast universe but stuck the player with one ship : Darkstar. Never saw a Darkstar 2 because in the end no one enjoyed to be stuck in one game. And to my mind if they lock it a way modder can't bypass the one ship... X-rebirth will quickly die.
The game has not even come out and yet you are saying you do not like certain things about it ? if it upsets you do not buy it.
Harada Taro
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Post by Harada Taro »

Night Nord wrote:Albion Pride from X:R is not the same Albion Pride from X3 (mechanic-wise, not story-wise). It should be called "playership". Obviously X:R now has very specific class of vessels (currently consisting from only one vessel) called playerships with a bunch of additional capabilities that could be or could be not exclusive to that particular class only.

You want every ship to be playership. Then you'll be asking why NPCs are not using playership specific abilities (like it was with missile barrage by M7Ms), then you'll be complaining that NPCs are either cheating while using said capabilities or are terrible in it (like it was with M7Ms, again).

Really, why people do not learn?

I personally don't want to see a hundred of imbalanced or AI-clumsy (or both) "playerships" with only few actually viable for choose. I want to see one ship with new mechanics, so said mechanics are to be refined and balanced quickly and precisely and then extrapolation of already established mechanics to greater variety of ships. But again - steady.
Not that Every ship become playership but that playership could really evolve. To me it would if the Albion Pride was like a modular ship, from the small M4 it is at start that it could turn into bigger ship, add more and more module to trun the albion Pride into the command module of an M6 and then later M7 or why not to just become the bridge of an M3 Like in the movie Alien the Nostromo that lands on the planet is just a tiny part, but the bridge, of a large commercial freighter. That would have been great but up to what they have leaked up to now it won't be the case it will stick to a small ship with a few feature. Just don't expect to add 10 laser 6 turret on it...
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Post by Night Nord »

Harada Taro wrote: Not that Every ship become playership but that playership could really evolve. To me it would if the Albion Pride was like a modular ship, from the small M4 it is at start that it could turn into bigger ship, add more and more module to trun the albion Pride into the command module of an M6 and then later M7 or why not to just become the bridge of an M3 Like in the movie Alien the Nostromo that lands on the planet is just a tiny part, but the bridge, of a large commercial freighter. That would have been great but up to what they have leaked up to now it won't be the case it will stick to a small ship with a few feature. Just don't expect to add 10 laser 6 turret on it...
Without loosing agility and ability to dock with stations? I mean - if you want really integrated parts, then answer is "no", if you want like "dock-station" with extension for Skunk, then it already confirmed - you may dock to capital ships. Can't pilot it yourself, but where did you saw capital ship captain (or fleet admiral - that's a question on topic) personally controlling all the numerous thrusters?
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Geek
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Re: Flaw & Question

Post by Geek »

Harada Taro wrote:Question Can I send the Albion shit (yeah I don't like it) out in auto mode?

From the stickies, you will do this if you VR control a drone. The copilot takes control of the ship then.
I guess it is the same when visiting stations too.
I send out 'Albion trashdump' and 'Albion trashbin' get destroyed -> game is ruined.
Indeed, game over if the copilot is not good enough.
Right on commander !
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Nikola515
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Post by Nikola515 »

On that leak video Albion Skunk have only 3 rooms.... Cockpit, small storage room + door and another small room with desk and flower :roll: I thought ship would look in size like Normandy from Mass Effect.... And they wore talking about crew in your ship.... Where is that crew going to be ? I hope they do something about it because Skunk is going to be more disappointing than i already thought :roll:
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Post by RWolf »

Nikola515 wrote:On that leak video Albion Skunk have only 3 rooms.... Cockpit, small storage room + door and another small room with desk and flower :roll: I thought ship would look in size like Normandy from Mass Effect.... And they wore talking about crew in your ship.... Where is that crew going to be ? I hope they do something about it because Skunk is going to be more disappointing than i already thought :roll:
Given the size of the magically teleporting hanger bay landing dock, it makes you wonder if the ship will actually be upgraded to become much larger on the inside. It doesnt look it can by much from that landing dock scene, unless, the landing dock expands in size as the ship does.
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Nikola515
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Post by Nikola515 »

RWolf wrote:
Nikola515 wrote:On that leak video Albion Skunk have only 3 rooms.... Cockpit, small storage room + door and another small room with desk and flower :roll: I thought ship would look in size like Normandy from Mass Effect.... And they wore talking about crew in your ship.... Where is that crew going to be ? I hope they do something about it because Skunk is going to be more disappointing than i already thought :roll:
Given the size of the magically teleporting hanger bay landing dock, it makes you wonder if the ship will actually be upgraded to become much larger on the inside. It doesnt look it can by much from that landing dock scene, unless, the landing dock expands in size as the ship does.
I was thinking that ships interior is not finished.... But it's small size from outside makes it look like M8 not M6... Who know they might have space compression technology where ship from outside is small and inside big :D Just like in Star Trek Enterprise and that ship from future :wink:
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Meltdown
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Post by Meltdown »

As a long-time X player (I started way back with BtF), the choice to limit full piloting to one ship disappoints me greatly. Yes, I did read the relevant topic and I'm aware about the drones. I'm still disappointed. Here's why, in no particular order of importance:

- Aesthetics. I saw the trailer and the "Pride of Albion" looks more like the "Toilet of Albion". By itself this is not an issue; aesthetics are all about personal tastes, and all the X games have always had ships that I thought looked like crap while others loved them and vice versa. But in the other games I could switch according to my tastes, while here I'll always be piloting a giant space toilet.

- Gameplay. I'm sure this has been said again and again in the hundred-plus pages of this topic: variety is good. One of the best things about X-T over BtF was the ability to pilot more than one ship; every other game retained this, and it was good - more than good, in fact: it was one of the key features of the game. Entire wikis and countless threads were spawned by the players' needs and personal tastes about ships, and it contributed greatly to the game's appeal. And now we're back to square one. What happened? Did someone wake up one day and go "I know! Let's take away one of the best features of the game, the players will surely love this!"? How on Earth did the devteam - some of whom, if I'm not mistaken, are from the team that brought us XTM, which had as one of its main points the addition of new ships - go along with this?

- The INFO topic about the property explains all the good things about the drones, and indeed good things they are. But it tries too hard to make them seem as better alternatives to normal ships, and it fails rather badly. Sure, drones are small and practical, but if we have to explain to the devs why it's so appealing to jump in the cockpit of a sleek fighter craft rather than what seems like a medium transport with the ability to deploy a few oil drums with wings, then someone at Egosoft must have forgotten a great many things. In short: flying a fighter or a M6 such as the Toilet of Albion are completely different experiences, and removing everything but the second - even with the addition of the edulcorated drone thing - removes much of what made the previous games so great.

- "You can't pilot capital ships because it's boring". Thanks for making that decision for me! Not. Plenty of people enjoyed piloting cap ships in X3, and while I preferred medium ones I loved it that if the desire had struck me I could have easily jumped at the controls of a destroyer. Less freedom in a game like X is a bad thing.

I would call for an appeal to whoever came up with this insane idea (that they seem to be trying to defend with a certain degree of worry - the very fact that the INFO topic says "but before you get upset and complain" suggests that they've known for a long time that the whole idea is stillborn and unlikely to meet with much appreciation) to drop it and rescue one of the most important and loved features in the game while there's still time, but I figure if it hasn't happened until now it won't happen anytime soon, officially at least.

Don't get me wrong, I won't be insulting anyone or starting any personal crusades and I'll still get the game, but even with all its other awesome features - and awesome they are, according to the trailers at least - I'm not sure I'll ever be able to stomach the one-ship-only gameplay, especially since I've given up other sandbox-y space games exactly because of the same problem.

I think I can tell how this will go down. Right now someone at Egosoft is thinking "all this criticism will surely fade away once players will realize how awesome this idea is!". When the complaints don't stop - and I'm pretty damn sure that when faced with the enormous amount of ships old and new in the game that they can't fly, players will feel even more frustrated and likely complain a lot louder - they might get it into their head that it might not have been such a smart idea after all. With any luck this will happen before the customary one-year-after-launch mega-patch and we might get X Rebirth 2.0 with multiple pilotable ships restored. Otherwise, let's hope someone can mod them back into the game somehow.
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Cielmerlion
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Post by Cielmerlion »

Im not sure ill be buying it now unfortunately and ill tell you why.

The single ship decision implies a whole lot in a game like this and im not sure my playstyle will fit this specific game.

Most of my time in X3 was spent as an explorer/pirate with a trade empire. I would explore systems for dead ships, pirate capitals from pirates to fund my personal empire and try new and fun ships, and set up a home base in an empty system on the ass end of nowhere with multiple stations and shipyards to store my collection of ships.

Im a collector at heart and I loved pirating and collecting other ships. I loved finding other ships in space and taking them to my home base for storag, including a pirated collection of capitals from every race. Pirated, not bought, because buying is boring as hell.

And wfrom what I can see this playstyle is completely dead in this game, it is basically the shippy parts of Mass effect and that is completely bunk. Dont tell me that it would be too difficult to have more than one cockpit because theres another game ou there now that is doing exactly this.
Slashman
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Post by Slashman »

Nikola515 wrote:On that leak video Albion Skunk have only 3 rooms.... Cockpit, small storage room + door and another small room with desk and flower :roll: I thought ship would look in size like Normandy from Mass Effect.... And they wore talking about crew in your ship.... Where is that crew going to be ? I hope they do something about it because Skunk is going to be more disappointing than i already thought :roll:
My thoughts exactly. I was waiting to be blown away by all the different areas and crew members in the ship. But if they took 7 years to make that...and the laughable model and animations for the co-pilot, I'd have task if they really put much effort into the Skunk at all.
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tindebroed
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Post by tindebroed »

If there is only one ship to fly, X3:AP will do fine for me. I don't need nor want "Mass Effect Spaceship Edition".

That being said, I'm sure it will be a fine game for its type.

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