[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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gamingtim
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Post by gamingtim »

ok im having a really annoying problem i cant dock at 80% of he stations now i was in a fight after it would only let me dock at shipyards and equipment stations thats it nothing else.... i tried restarting and nothing, different ship and nothing what is going wrong here.
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InFlamesForEver
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Post by InFlamesForEver »

Are the stations red? Has your rep with the race dropped? If either are true then that would be the problem, you need to make amends by getting your rep up with the race and then you may also have to complete hack station missions.
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XRM Trailer - XRM Installation Guide Video
paulwheeler
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Post by paulwheeler »

Sometimes you have to resort to the "fix sector menu" option from cycrows cheat scripts to sort out relations after a battle with lots of friendly fire.
Grave_Digger
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Post by Grave_Digger »

Hey, I'am new to X3 and this mod, just a quick question: I have a few pilots captured and would like to sell them. Where can I find the nearest pirate station (I'am Terran and in Terran space atm)?
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InFlamesForEver
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Post by InFlamesForEver »

Perhaps in
Spoiler
Show
Dark Space Cluster
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Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
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Zaitsev
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Post by Zaitsev »

Since we're talking visual issues here - the forward guns on the Heavy Dragon and the Vali look awful. An invisible gun "point" would probably have been better IMO, as it looks like someone crazy-glued the extra guns on in a hurry. Looking at the Heavy Dragon, the lower center gun isn't even attached to the hull, making it look bad. I know I'm being a nitpick here, but it bugs me none the less. Especially since the rest of the mod is so awesome.

Vali main guns 1

Vali main guns 2

H. Dragon main guns 1

H. Dragon main guns 2

Also, the right front turret on the Blastclaw Prototype is inside the fighter, which looks kinda borked :p

Screenshot Blastclaw P. left side

Screenshot Blastclaw P. right side

You can see the turret in the right side shot is missing, and the guns are sticking out through the hull.
I'm sorry, I can't hear you over the sound of how awesome I am :D

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Reido
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Post by Reido »

Hello,

I've just installed XRM on TC and have had a couple of aborted starts while I sorted out a few scripts I added and I noticed that when I use "XRM All Plots Complete" that only a handful of Terran ships are spawned compared to the vanilla APC MD file, is this intentional or do I have another gremlin no chase down?

Sorry if this has been asked before, I've read the latest 50 pages and the first 200 pages so far and I did come across someone mentioning that the XRM_APC MD script might timeout during the setup of a new game and some ships that would otherwise spawn don't show up. I had a look inside that file and was wondering if changing {player.age} to a higher value than the current 20s would help?

If it's intentional that only a subset of the reward ships are spawned then I'm fine with that. I normally play in pure "sandbox" mode and give away the money and destroy the reward ships as I come across them when I use All Plots Complete.

Thanks for putting some "think" back into combat, now you really have to weigh the pros and cons and actually use some tactics in a fight.


Reido
paulwheeler
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Post by paulwheeler »

Reido wrote:Hello,

I've just installed XRM on TC and have had a couple of aborted starts while I sorted out a few scripts I added and I noticed that when I use "XRM All Plots Complete" that only a handful of Terran ships are spawned compared to the vanilla APC MD file, is this intentional or do I have another gremlin no chase down?

Sorry if this has been asked before, I've read the latest 50 pages and the first 200 pages so far and I did come across someone mentioning that the XRM_APC MD script might timeout during the setup of a new game and some ships that would otherwise spawn don't show up. I had a look inside that file and was wondering if changing {player.age} to a higher value than the current 20s would help?

If it's intentional that only a subset of the reward ships are spawned then I'm fine with that. I normally play in pure "sandbox" mode and give away the money and destroy the reward ships as I come across them when I use All Plots Complete.

Thanks for putting some "think" back into combat, now you really have to weigh the pros and cons and actually use some tactics in a fight.


Reido
I've not had reports of this problem before, but it does sound like jobs is timing out. You can certainly trying increasing the player age condition in the all plots complete script - that may give everything a little more time to complete. Try 60 or even 120.
Reido
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Post by Reido »

paulwheeler wrote: I've not had reports of this problem before, but it does sound like jobs is timing out. You can certainly trying increasing the player age condition in the all plots complete script - that may give everything a little more time to complete. Try 60 or even 120.
Thanks for the response Paul, I'll tinker with it and run some tests to see if that fixes it and report back.


Reido
Reido
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Post by Reido »

Reido wrote:
paulwheeler wrote: I've not had reports of this problem before, but it does sound like jobs is timing out. You can certainly trying increasing the player age condition in the all plots complete script - that may give everything a little more time to complete. Try 60 or even 120.
Thanks for the response Paul, I'll tinker with it and run some tests to see if that fixes it and report back.


Reido
Problem Solved: USER ERROR :D

I was being a good little tester and only changing ONE variable at a time and after about an hour of tinkering it urns out the game start I was using (because it was the one giving me troubles and have been playing with since starting XRM) had [TPC] "Terran Plot Complete" at the end of the description which I missed, so all reward ships are spawned except the Terran Plot reward ships (fewer ships for me to track down and destroy anyway).

It would be nice if someone could make a modified version of the "XRM All Plots Complete" MD file to remove the reward ships and money for players that like to play in pure "Sandbox" mode with all the plot sectors connected, the "Custom" game start doesn't add gates to the new Aldrin and Terran sectors from after the plots. I can "tinker" with scripts a bit but that kind of modification is beyond me at this point.

I noticed that the XRM All Plot Complete adds an additional Goner Temple in order to have somewhere to dock the TLS instead of having a check to see if the Temple already exists (which I know is not needed outside of XRM) and docking it there. Just a minor nitpick as I normally just cheat destroy the script created Temple containing the TLS and leave the one with the extra wares spawned by XRM.


Reido
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Hello, paulwheeler!
Soon I will release version 1.6 of its ship-pack for your modifications XRM.
It includes nearly 400 ships of all, the most famous ship packs.
I have three months I process all the ships to the smallest detail. Prescribe engines, effects engines, arranged the turret, turret camera. In general, all the things that you probably have done in SRM.
I also try to bring all the ships of the balance sheet, as you have, that each ship was unique. But it's so hard to do with so many ships. Fortunately, though I am on your ships repelled by TTX
You can watch the video in my signature. There's still a work in progress, according to all sorts of nuances that do not pay attention)
Thank you for your attention
nap_rz
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Post by nap_rz »

xxx_L.E.O.P.A.R.D_xxx wrote:Hello, paulwheeler!
Soon I will release version 1.6 of its ship-pack for your modifications XRM.
It includes nearly 400 ships of all, the most famous ship packs.
I have three months I process all the ships to the smallest detail. Prescribe engines, effects engines, arranged the turret, turret camera. In general, all the things that you probably have done in SRM.
I also try to bring all the ships of the balance sheet, as you have, that each ship was unique. But it's so hard to do with so many ships. Fortunately, though I am on your ships repelled by TTX
You can watch the video in my signature. There's still a work in progress, according to all sorts of nuances that do not pay attention)
Thank you for your attention
aha it's you, 400 ships? awesome! but isn't there a ship count limit? :?: also do you include the job files? will it compatible with scripts like IR2? :?:

I looked into your other videos and I noticed 1 potential problem, you are not using XRM racialized weapon system :!:
paulwheeler
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Post by paulwheeler »

Another potential problem -

He is using XTC ships without permission - nor does he have permission from me to post a modified version of the XRM.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

paulwheeler wrote:Another potential problem -

He is using XTC ships without permission - nor does he have permission from me to post a modified version of the XRM.
I just wanted to talk to you at the expense of resolution.
What do I need to do everything to be on the right and the law? Well, in the sense - to me there was no claim?
paulwheeler
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Post by paulwheeler »

To be "on the right and the law" you have to explicitly ask the creators of every mod you include for their permission.

There is no way that the XTC team will give you permission to merge XTC ships with the XRM, in the same way that I do not give permission for XRM content to be merged into XTC.

Both teams have put a massive amount of work into both mods. While none of us have any claim over modified Egosoft content, any custom made content in either mod, such as ship designs, new weapon effects, sound effects, ship reskins etc. are the mod creator's intellectual property.

XTC (and XTM before it) features a huge amount of original content - far more than the XRM. For you to take it, merge parts of it with another mod and redistribute it without permission is a step too far in my book.

Not that there is anything we can do to stop you - I guess its down to your own moral code.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

I'm just doing what I can, what people want, what you need ...
I give a link to the source - where I take the ship models, ask the authors permission to merge. That's not enough?
If I finish my work, and will release it in a free "float" that I get for this?
Yes that me! Why is this so hard?

I do not want to infringe on copyright. And I want to do everything so that there was no claim to me. And at the same time, I want to just share their work as well as you.
paulwheeler
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Post by paulwheeler »

xxx_L.E.O.P.A.R.D_xxx wrote: ask the authors permission to merge. That's not enough?
You have explicitly asked the XTC authors for permission to include their content?

If so you are very lucky as historically the Xtended mod team has rarely given permission - especially to merge into a competing mod.

You certainly did not ask my permission.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Okay, on the count XTC I understood.
Then, I ask you to give me permission to merge ships from multiple packs ships with your modification.

All the same, I do not drifting away from your modifications, and vice versa - is for your option)
The result of this for your understanding!
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Maj. Tom
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Post by Maj. Tom »

xxx_L.E.O.P.A.R.D_xxx wrote:Okay, on the count XTC I understood.
Then, I ask you to give me permission to merge ships from multiple packs ships with your modification.

All the same, I do not drifting away from your modifications, and vice versa - is for your option)
The result of this for your understanding!
I can't speak for Paul regarding other XRM content, but if sound effects and/or music are being copied, I don't think I am ready to let my work be part of other mods.
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paulwheeler
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Post by paulwheeler »

Yes and the same goes for me and also Mizuchi.

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