[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Votal
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Post by Votal »

I'll give that a try. Should probably be a little further along than my first 100 million to tackle that beast anyway, even with the nerf your script gave the quest line. Thanks again.
Votal
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Post by Votal »

Ha, I thought I was doing pretty well having setup a couple money making complexes and getting my M6 heavy centaur pimped out. Then I looked at some of the plot walkthroughs and realized I had barely even scratched the surface of the game after 40-50 hours of play. Awesome :D
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apricotslice
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Post by apricotslice »

Votal wrote:I had barely even scratched the surface of the game after 40-50 hours of play.
Thats the whole idea of the X games. They built them to take 6+ months to play a single game.
Heroguy293
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I have a few questions, if you don't mind.

Post by Heroguy293 »

This is about the salvage pack 2.4 for X3TC.

1) are the abandoned ships created on Starting the game, or the loading of your save?

2)is it possible to find abandoned Capital ships, like M1s or M2s? (for instance, would it be possible to find something like a Raptor?)


That is all i can think of that i wanted to ask.
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apricotslice
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Re: I have a few questions, if you don't mind.

Post by apricotslice »

Heroguy293 wrote:This is about the salvage pack 2.4 for X3TC.

1) are the abandoned ships created on Starting the game, or the loading of your save?

2)is it possible to find abandoned Capital ships, like M1s or M2s? (for instance, would it be possible to find something like a Raptor?)
1. Every time you start the game. So loading a save creates new ships. If you dont collect them, and save again, then they accumulate in the game.

2. Yes. Not sure about the Raptor, but there are some cap ships included. It includes the xenon and khaak caps, but not all the race ones are included.
G-MAN77
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Post by G-MAN77 »

Sorry but I am brand new to scripts and know absolutely nothing!

I have downloaded the HUB script but when I go into my game and into the script editor I cannot find it or install it.
Could someone give me an idiot guide as to where I download the script file and how to find it in the script editor.
I have read through the scripts and modding pages for hours and still have no joy.
PLEASE HELP
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apricotslice
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Post by apricotslice »

The Hub plots are NOT scripts.

They are mission director files. They install into the director folder, and activate in the game when you have the starting criteria.

In TC, unzip into the Terran Conflict folder. For AP use, use the AP versions.

Thats all you need to do. The plot will start when ever you trigger it by achieving its starting criteria.
G-MAN77
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Post by G-MAN77 »

Again really sorry I have done this and put the file into many different folders and still no joy. I am nearly finished in the HUB mission and have just finished with the crystals but it is still asking for 15m credits.
Can you please tell me exactly where I need to put this file and what I need to do to activate tghis MOD. I am running the most up to date version which is 3.2 I think.
Thanks for any help.
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apricotslice
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Post by apricotslice »

apricotslice wrote:In TC, unzip into the Terran Conflict folder.
Thats all you have to do. The unzip process creates a director folder and puts the md file in there. This overrides any other copy from the game patches.

It wont change the mission your on, only the ones after it. Thats a limitation of the mission director itself and cannot be changed.

So if its asking for 15 mill, your stuck having to pay 15 mill. If thats a big problem, then use the cheat pack to give yourself the rest of the money above the needed amount in whichever version of the Hub plot your installing. (Listed on the first post here). That will get you past this mission and the next one should be easier.
G-MAN77
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Post by G-MAN77 »

Thats all you have to do. The unzip process creates a director folder and puts the md file in there. This overrides any other copy from the game patches.
When I download the document it does not unzip just opens so does not give me the option to place the file anywhere.



It wont change the mission your on, only the ones after it. Thats a limitation of the mission director itself and cannot be changed.

So if its asking for 15 mill, your stuck having to pay 15 mill. If thats a big problem, then use the cheat pack to give yourself the rest of the money above the needed amount in whichever version of the Hub plot your installing. (Listed on the first post here). That will get you past this mission and the next one should be easier.


I was on the mission collecting crystals and when this was completed the next mission is the 15m credit one. Funds are not an issue but should this not then be reduced amount. Can you tell me what file I need to put the download in. Really sorry to be a pain but it just does not seem to work.
Thanks
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apricotslice
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Post by apricotslice »

G-MAN77 wrote:Thats all you have to do. The unzip process creates a director folder and puts the md file in there. This overrides any other copy from the game patches.
When I download the document it does not unzip just opens so does not give me the option to place the file anywhere.
Its a zip file. You need Winzip or another program to open the zip with. Once open, you "extract" to the Terran Conflict folder. It contains 1 file, and that file is put in the correct place if you extract to the TC folder.

Its designed so you dont need to know anything except where to unzip the file to.

You also do this when the game is NOT running and then restart the game and load a save.

To be explicit like your asking, the file (NOT the zip you download but the file inside it), goes into the .....\Terran Conflict\director folder. The director folder doesnt ship with the game, so thats why it is created by unzipping the file in the TC folder that is shipped. If you do it manually, make sure you spell it correctly.

If you need any further help on this, I'm going to need screen photos of what your doing to figure out what your doing wrong.

Using Winzip or a similar program is basic requirement for modding. Some knowledge of the file system and how to use it is assumed as well.
G-MAN77
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Post by G-MAN77 »

Thanks. I installed winzip and that did the trick unzipped it to the right place and now works a treat.
Many thanks.
U. Portia Hoechst
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Post by U. Portia Hoechst »

When using Beamdock to beam a TS and a M6 to my TL (Elephant) they dock successful but I'm not able to undock them again. All ships that docked the normal way to the TL will undock on "Follow me..." etc. but not the beamdocked ones.
Is it possible to get the beamdocked ships off the TL without an additional carrier as a buffer?
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apricotslice
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Post by apricotslice »

U. Portia Hoechst wrote:When using Beamdock to beam a TS and a M6 to my TL (Elephant) they dock successful but I'm not able to undock them again. All ships that docked the normal way to the TL will undock on "Follow me..." etc. but not the beamdocked ones.
Is it possible to get the beamdocked ships off the TL without an additional carrier as a buffer?
I'm not aware of that being a TL problem, although it does happen with the TM. I never figured out why.

You are using the individual ships navigation command to beam it off ?

In the Salvage Pack, there is an additional hotkey which dumps all ships off into the center of the sector. That was the only solution I could come up with.
U. Portia Hoechst
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Post by U. Portia Hoechst »

That did the trick, thanks alot :>

I tried to get them out via the "follow me" and similar (single ship and squad) commands because the TL is my only ship with carrier abilities.

Was trapped by Egosofts change on the TL's carrier and weapon abilities... tried to use it as my flying base like in X2 :/

I now added the Hotkey (hopefully just the hotkey) from your Salvage-Pack to DockBeam v2. Copied the following files into Beamdock.spk:

Code: Select all

apricot.beamdock.off.all.xml
setup.apricot.off.xml
setup.apricot.strip.xml
Thats not perfect - because of the fact that I have to sit in the TL - but its enough for me :)

You can get it from here or here.
blazermick
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Post by blazermick »

Hi

Have a couple of issues for the AP full fixed version 1.04 (from memory).

To make sure it was in the AMS mod i redid a clean copy install and ONLY added AMS.

The "Apricot Placeholders" appear ingame in the hands of the pirates, fitted with fusion beams as standard. I first noticed this with the PG3 content and thought it be one of the "not quite compatible bugs".

However, after having my ass handed to me by 3 Terran owned Apricot Vidars in an AMS only install (i fixed them using the old cycrow method), i thought id mention it so someone might be able to offer suggestions, considering NO Apricot ships should appear in NPC hands :p As stated by Mr Slice.

I am very familiar with scripting, modding, merging, and md's but at present my mind is on holidays. Even the 2nd install does exactly the same thing and there are no left over files from previous installs.

Thanks
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apricotslice
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Post by apricotslice »

blazermick wrote: To make sure it was in the AMS mod i redid a clean copy install and ONLY added AMS.
Wrong thread. Moved here >>>> http://forum.egosoft.com/posting.php?mo ... y&t=226520 See end of thread for your post quoted.
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apricotslice
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Post by apricotslice »

AP Placemarker Patches, to avoid Steam overwrites of your mods.

I've uploaded a small zip file to my AP Download site, that contains false patches numbered 04 to 15.

Rename any patches named 04 or higher to 16 and higher, then Unzip into the addon folder.

This puts in place a set of dummy patches, which it wont matter if Steam overwrites when doing an update patch.
TGBurner
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Post by TGBurner »

Hey there! I've installed the AP version of salvage pack (v2.6). Where in game can I buy the claim software (because the hotkey does nothing, and the description of the script suggests that I should get one)?
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no chaos; there is harmony
There is no death; there is the Force.
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apricotslice
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Post by apricotslice »

TGBurner wrote:Hey there! I've installed the AP version of salvage pack (v2.6). Where in game can I buy the claim software (because the hotkey does nothing, and the description of the script suggests that I should get one)?
The salvage pack puts the software in the Argon EQ docks.

The mod puts them in the Apricot EQ docks.

To me its Salvage software and thus not illegal, so stockable by all reputable equipment dealers. And since AMS is an Argon outfit, the Argon EQs get the business. :wink:

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